iacboy
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| Joined: 07 Jan 2012 |
| Total Posts: 21323 |
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botor2
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| Joined: 20 Apr 2011 |
| Total Posts: 3202 |
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| 10 Nov 2012 07:03 AM |
I don't understand at all.
But I think you mean a giver that gives ALL players a tent?
~Sharing is caring but caring isn't sharing.
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iacboy
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0z3r
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| Joined: 29 Sep 2012 |
| Total Posts: 11414 |
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botor2
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| Joined: 20 Apr 2011 |
| Total Posts: 3202 |
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| 10 Nov 2012 07:10 AM |
You'll need to get all the players in a for loop.
players = game.Players:getChildren()
for i = 1,#players do TOOLHERE:clone().Parent = player.Backpack wait() end
Might not work. Probably won't work.
But it's the basic idea that you need.
~Sharing is caring but caring isn't sharing.
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iacboy
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| Joined: 07 Jan 2012 |
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| 10 Nov 2012 07:12 AM |
| Botor, you stole my old siggy! :O |
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0z3r
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| Joined: 29 Sep 2012 |
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botor2
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| Joined: 20 Apr 2011 |
| Total Posts: 3202 |
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| 10 Nov 2012 07:13 AM |
@Spearton
What?
I came up with this one on my own. If it really bothers you, I'll use my second one for the rest of the night.
Er, morning.
~Sharing is caring but caring isn't sharing.
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rstvguy
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| Joined: 30 May 2010 |
| Total Posts: 14073 |
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