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| 09 Nov 2012 04:38 PM |
| I want to make a Mortal Kombat game on Roblox. I think it would be fun. What ideas do you guys have? |
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bigG123
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| Joined: 17 Feb 2008 |
| Total Posts: 4117 |
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| 09 Nov 2012 05:06 PM |
Ive never seen a good fist fighting game on Roblox. If you can pull it off, props to you.
But its damn hard. |
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| 09 Nov 2012 05:19 PM |
| Yes, I understand that it is "Damn hard" but I am willing to take that risk. So, I will attempt to make it. |
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xcalibur
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| Joined: 14 Mar 2008 |
| Total Posts: 4719 |
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| 09 Nov 2012 05:26 PM |
I myself am trying to create a 2D fighter in roblox using a mixture of 3D graphics and hand-drawn sprites, so I know how hard it's gonna be, g'luck, you'll need it.
I'm sure you wouldn't do anything that hard though, so I'm guessing it's going to be a 3D fighter on a 2D plane right? Make sure to have your hit detection properly, and not make the player invulnerable when he attacks, finding openings is the number 1 tactic in fighter games. |
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XhymbbQd6
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| Joined: 22 Jul 2011 |
| Total Posts: 1468 |
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| 09 Nov 2012 08:57 PM |
| Finishing moves, one of the best parts of MK, if you pull them off, then props given, since that'll be hard as hell to make them work. |
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| 10 Nov 2012 12:32 AM |
| Oooooohhhhhhhh I have to do that. Thats so cool xD |
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| 10 Nov 2012 07:02 AM |
Animations are probably hard enough.
~Candy was better before! When it didn't make yer face implode!~ |
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| 10 Nov 2012 07:46 PM |
Fatalities would be awesome if you could figure out how to do them.
~Candy was better before! When it didn't make yer face implode!~ |
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XhymbbQd6
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| Joined: 22 Jul 2011 |
| Total Posts: 1468 |
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| 10 Nov 2012 08:22 PM |
| Look, if you get Fatalities in a game, I would play it for good, ONLY because knowing something THAT hard being there, you know that would just be a amazing game. |
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| 11 Nov 2012 01:36 AM |
| Ya. You know, that will be the hardest task to take on... but I'll be willing to try |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 11 Nov 2012 09:19 AM |
I'm also making a hack and slash game like God Of War. The animations are really hard to code and too long to make since I had to many tests in play solo.
Well good luck. |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 11 Nov 2012 09:20 AM |
| I mean like to make them so effiecient it won't make an error. |
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XhymbbQd6
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| Joined: 22 Jul 2011 |
| Total Posts: 1468 |
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| 11 Nov 2012 10:56 AM |
| Also to do animations on ROBLOX, people use 'Tween' I belive. |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 11 Nov 2012 01:04 PM |
@Xhym
Yes... a tween function. |
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| 11 Nov 2012 01:56 PM |
No, I think the hardest task of them all will be making movesets for people like Khameleon, Chameleon, and Raidin. I think the characters centered around magic will be harder. Onaga would probably be a good starting point. He's a dragon, but he's just based around kicks and punches, and doesn't have a weapon.
~Candy was better before! When it didn't make yer face implode!~ |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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colorclaw
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| Joined: 20 Jul 2012 |
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| 12 Nov 2012 11:07 AM |
yeah a mortal kombat game would be a good idea, if you can make it how i would make a game like that would be;
have a lobby where you can watch players have like gui to punch, kick, ect... and tools for swords, whips and stuff like that
those are just the basics i could go into futher detail, but i dont want to |
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XhymbbQd6
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| Joined: 22 Jul 2011 |
| Total Posts: 1468 |
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| 12 Nov 2012 12:44 PM |
| The game will suck if it has tools for each thing, 1 tool = weapon,moves,attacks, everything. each tool for each player. |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 12 Nov 2012 01:51 PM |
| No. It's better if he uses :GetMouse() method. This will allow players to access no tools at all during the gameplay. |
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| 12 Nov 2012 06:02 PM |
| Should add swords and other hand-to-hand weapons. |
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