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ROBLOX Forum » Game Creation and Development » Game Design
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Re: Mortal Kombat. Yes or No?

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michael1784 is not online. michael1784
Joined: 15 Feb 2011
Total Posts: 3322
09 Nov 2012 04:38 PM
I want to make a Mortal Kombat game on Roblox. I think it would be fun. What ideas do you guys have?
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michael1784 is not online. michael1784
Joined: 15 Feb 2011
Total Posts: 3322
09 Nov 2012 04:54 PM
Bump
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bigG123 is not online. bigG123
Joined: 17 Feb 2008
Total Posts: 4117
09 Nov 2012 05:06 PM
Ive never seen a good fist fighting game on Roblox. If you can pull it off, props to you.

But its damn hard.
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michael1784 is not online. michael1784
Joined: 15 Feb 2011
Total Posts: 3322
09 Nov 2012 05:19 PM
Yes, I understand that it is "Damn hard" but I am willing to take that risk. So, I will attempt to make it.
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xcalibur is not online. xcalibur
Joined: 14 Mar 2008
Total Posts: 4719
09 Nov 2012 05:26 PM
I myself am trying to create a 2D fighter in roblox using a mixture of 3D graphics and hand-drawn sprites, so I know how hard it's gonna be, g'luck, you'll need it.


I'm sure you wouldn't do anything that hard though, so I'm guessing it's going to be a 3D fighter on a 2D plane right? Make sure to have your hit detection properly, and not make the player invulnerable when he attacks, finding openings is the number 1 tactic in fighter games.
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michael1784 is not online. michael1784
Joined: 15 Feb 2011
Total Posts: 3322
09 Nov 2012 06:15 PM
Will do.
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XhymbbQd6 is not online. XhymbbQd6
Joined: 22 Jul 2011
Total Posts: 1468
09 Nov 2012 08:57 PM
Finishing moves, one of the best parts of MK, if you pull them off, then props given, since that'll be hard as hell to make them work.
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michael1784 is not online. michael1784
Joined: 15 Feb 2011
Total Posts: 3322
10 Nov 2012 12:32 AM
Oooooohhhhhhhh I have to do that. Thats so cool xD
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mikeyman10ash is not online. mikeyman10ash
Joined: 29 Aug 2010
Total Posts: 30299
10 Nov 2012 07:02 AM
Animations are probably hard enough.

~Candy was better before! When it didn't make yer face implode!~
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michael1784 is not online. michael1784
Joined: 15 Feb 2011
Total Posts: 3322
10 Nov 2012 07:45 PM
Ya. Very hard..
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mikeyman10ash is not online. mikeyman10ash
Joined: 29 Aug 2010
Total Posts: 30299
10 Nov 2012 07:46 PM
Fatalities would be awesome if you could figure out how to do them.

~Candy was better before! When it didn't make yer face implode!~
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michael1784 is not online. michael1784
Joined: 15 Feb 2011
Total Posts: 3322
10 Nov 2012 07:52 PM
Ya.
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XhymbbQd6 is not online. XhymbbQd6
Joined: 22 Jul 2011
Total Posts: 1468
10 Nov 2012 08:22 PM
Look, if you get Fatalities in a game, I would play it for good, ONLY because knowing something THAT hard being there, you know that would just be a amazing game.
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michael1784 is not online. michael1784
Joined: 15 Feb 2011
Total Posts: 3322
11 Nov 2012 01:36 AM
Ya. You know, that will be the hardest task to take on... but I'll be willing to try
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RainingKnifes is not online. RainingKnifes
Joined: 03 Nov 2012
Total Posts: 3
11 Nov 2012 09:12 AM
I should be cool
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Miro034 is not online. Miro034
Joined: 07 Oct 2009
Total Posts: 6568
11 Nov 2012 09:19 AM
I'm also making a hack and slash game like God Of War. The animations are really hard to code and too long to make since I had to many tests in play solo.

Well good luck.
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Miro034 is not online. Miro034
Joined: 07 Oct 2009
Total Posts: 6568
11 Nov 2012 09:20 AM
I mean like to make them so effiecient it won't make an error.
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XhymbbQd6 is not online. XhymbbQd6
Joined: 22 Jul 2011
Total Posts: 1468
11 Nov 2012 10:56 AM
Also to do animations on ROBLOX, people use 'Tween' I belive.
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Miro034 is not online. Miro034
Joined: 07 Oct 2009
Total Posts: 6568
11 Nov 2012 01:04 PM
@Xhym

Yes... a tween function.
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mikeyman10ash is not online. mikeyman10ash
Joined: 29 Aug 2010
Total Posts: 30299
11 Nov 2012 01:56 PM
No, I think the hardest task of them all will be making movesets for people like Khameleon, Chameleon, and Raidin. I think the characters centered around magic will be harder. Onaga would probably be a good starting point. He's a dragon, but he's just based around kicks and punches, and doesn't have a weapon.

~Candy was better before! When it didn't make yer face implode!~
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Miro034 is not online. Miro034
Joined: 07 Oct 2009
Total Posts: 6568
12 Nov 2012 11:05 AM
^
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colorclaw is not online. colorclaw
Joined: 20 Jul 2012
Total Posts: 37886
12 Nov 2012 11:07 AM
yeah a mortal kombat game would be a good idea, if you can make it
how i would make a game like that would be;

have a lobby where you can watch players
have like gui to punch, kick, ect...
and tools for swords, whips and stuff like that

those are just the basics
i could go into futher detail, but i dont want to
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XhymbbQd6 is not online. XhymbbQd6
Joined: 22 Jul 2011
Total Posts: 1468
12 Nov 2012 12:44 PM
The game will suck if it has tools for each thing, 1 tool = weapon,moves,attacks, everything. each tool for each player.
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Miro034 is not online. Miro034
Joined: 07 Oct 2009
Total Posts: 6568
12 Nov 2012 01:51 PM
No. It's better if he uses :GetMouse() method. This will allow players to access no tools at all during the gameplay.
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RubiksCubix is not online. RubiksCubix
Joined: 04 Dec 2009
Total Posts: 4243
12 Nov 2012 06:02 PM
Should add swords and other hand-to-hand weapons.
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