woot3
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| Joined: 10 Nov 2008 |
| Total Posts: 3599 |
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| 08 Nov 2012 12:31 PM |
I've started work on writing articles for those who may not be the best scripters, but want to be able to make a more proffesional game.
I am running over a few things with Gordonrox first, but hopefully the articles will be up by Sunday, so track this thread and I'll keep you up to date.
Also, my User page will be kept up to date with information you may find useful, as well as models and items.
Articles will be written in a less formal manor to a lot of the scripting, so I help you will enjoy it and find it beneficial
I also plan to write an article on using DP in a real enviroment eventually. |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 08 Nov 2012 01:03 PM |
| Be prepared to have your article change so much you wont recognise it. I made a page and it got changed a lot to a point where it barely looked like what i wrote |
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| 08 Nov 2012 03:06 PM |
I'd definately be interested in TimeOfDay. I've been interested in it for a while, and thinking up ways to use it in one of my games.
Keep it up!
:) |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 08 Nov 2012 04:41 PM |
| When its done, send me a link, I want to see it. |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 08 Nov 2012 06:26 PM |
| TimeOfDay is just a string that is of little use to anything. The end. |
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| 08 Nov 2012 06:36 PM |
To you. I have a few ideas with it... When the time comes.
(Pun kind of intended) |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 08 Nov 2012 06:53 PM |
A few things in a game to be de/activated when a certain time passes, such as a store closing for the night, as an example, or light beams in a cave dissappearing.
They aren't major things... Like it's not a foundation for any of my games... |
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