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Re: Sleet Clan Script Help!

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CloneTrooper787 is not online. CloneTrooper787
Joined: 02 Jun 2008
Total Posts: 7
04 Nov 2012 10:50 PM
When I use my tournament script, it only teleports 1 person into the tournament booth.
Can you help?



local m = Instance.new("Message")
m.Text = "Welcome to the Sleet Clan Tournament!"
local eventrunning = false
local deb = false

function onChatted(msg, recipient, speaker)

local source = string.lower(speaker.Name)
msg = string.lower(msg)

if (msg == "watch") then
speaker.Status.Value = 0
local n = Instance.new("Message")
n.Parent = speaker
n.Text = "Now spectating."
wait(1.5)
n:remove()
end
if (msg == "join") then
speaker.Status.Value = 1
local n = Instance.new("Message")
n.Parent = speaker
n.Text = "Now in play queue."
wait(1.5)
n:remove()
end

if (msg == "start") and (deb == false) then

local players = game.Players:getChildren()
local competitors = 0
for i = 1, #players do
if players[i].Character ~= nil then
if players[i].Status.Value == 1 then
competitors = competitors + 1
end
end
end

---We have to make this a COMPETITION. Not a "sit here, get points" place.
if competitors >= 2 then

deb = true

wait(1)
m.Parent = game.Workspace
wait(3)
m.Text = "Let the duels begin!"


---First event down, now on to Fencing.-------------------------------------

local players = game.Players:getChildren()
local remaining = {}

for i = 1, #players do
if players[i].Character ~= nil then
if players[i].Status.Value == 1 then
players[i].Character.Humanoid.Jump = true
wait(0.1)
players[i].Character:MoveTo(game.Workspace:findFirstChild("Viewing Booth").Position + Vector3.new(math.random(-10, 10), 5, math.random(-10, 10)))
local fr = Instance.new("IntValue")
fr.Name = "FencingRound"
fr.Value = 1
fr.Parent = players[i].Character
local sword = game.Lighting.LinkedSword:clone()
sword.Parent = players[i].Backpack
local gun = game.Lighting.Sleetis H14:clone()
gun.Parent = players[i].Backpack
local ff = Instance.new("ForceField")
ff.Parent = players[i].Character
table.insert(remaining, players[i])
end
end
end

wait(2)
m.Parent = nil

if #remaining >= 2 then eventrunning = true end

local round = 1
for i = 1, #remaining do
print(remaining[i])
end

---------------------------------------------------------------(120 lines)------------Fencing Event Script.
while eventrunning do
------------------------------------------------------------------------Begin A/B combat.
if #remaining >= 2 then
local a = remaining[math.random(1, #remaining)]
local b = remaining[math.random(1, #remaining)]
while a == b do
b = remaining[math.random(1, #remaining)]
wait(0.1)
end

a.Character.Humanoid.Jump = true
b.Character.Humanoid.Jump = true
wait(6)
a.Character:MoveTo(game.Workspace.SwordFightA.Position)
b.Character:MoveTo(game.Workspace.SwordFightB.Position)
if a.Character:findFirstChild("ForceField") ~= nil then
a.Character:findFirstChild("ForceField"):remove()
end
if b.Character:findFirstChild("ForceField") ~= nil then
b.Character:findFirstChild("ForceField"):remove()
end

local c = a.Character.Humanoid.Health*b.Character.Humanoid.Health
print(c)

while c ~= 0 do
if a.Character ~= nil and b.Character ~= nil then
c = a.Character.Humanoid.Health*b.Character.Humanoid.Health
elseif (a.Character == nil or b.Character == nil) then
wait(1.3)
c = 0
end
wait(1.3)
end

if a.Character ~= nil then
if a.Character.Humanoid.Health ~= 0 and a.Character:findFirstChild("FencingRound") ~= nil then
a.leaderstats.Points.Value = a.leaderstats.Points.Value + a.Character.FencingRound.Value*10
a.Character.FencingRound.Value = a.Character.FencingRound.Value + 1
m.Text = "" .. a.Name .. " has won the duel!"
m.Parent = game.Workspace
wait(2.5)
a.Character.Humanoid.Jump = true
a.Character.Humanoid.Health = 100
wait(0.5)
local ff = Instance.new("ForceField")
ff.Parent = a.Character
a.Character:MoveTo(game.Workspace:findFirstChild("Viewing Booth").Position + Vector3.new(math.random(-10, 10), 5, math.random(-10, 10)))
m.Parent = nil
end
end
if b.Character ~= nil then
if b.Character.Humanoid.Health ~= 0 and b.Character:findFirstChild("FencingRound") ~= nil then
b.leaderstats.Points.Value = b.leaderstats.Points.Value + b.Character.FencingRound.Value*10
b.Character.FencingRound.Value = b.Character.FencingRound.Value + 1
m.Text = "" .. b.Name .. " has won the duel!"
m.Parent = game.Workspace
wait(2.5)
b.Character.Humanoid.Jump = true
b.Character.Humanoid.Health = 100
wait(0.5)
local ff = Instance.new("ForceField")
ff.Parent = b.Character
b.Character:MoveTo(game.Workspace:findFirstChild("Viewing Booth").Position + Vector3.new(math.random(-10, 10), 5, math.random(-10, 10)))
m.Parent = nil
end
end

end
-------------------------------------------------------------------------End A/B combat
print("Checking Fencing...")
wait(3.1) --To make sure we get "FencingRound" out of the dead player...
eventrunning = false
remaining = {}
for i = 1, #players do
if players[i].Character ~= nil then
if players[i].Character:findFirstChild("FencingRound") ~= nil then
if players[i].Character.FencingRound.Value == round then
table.insert(remaining, players[i])
end
end
end
end
----------To check remaining players.
if #remaining >= 2 then
print("2+ players remain.")
eventrunning = true

elseif #remaining == 1 then
print("1 player remains...checking for others.")

for i = 1, #players do
if players[i].Character ~= nil then
if players[i].Character:findFirstChild("FencingRound") ~= nil then
if players[i].Character.FencingRound.Value == round + 1 then
remaining[1].Character.FencingRound.Value = round + 1
round = remaining[1].Character.FencingRound.Value
table.insert(remaining, players[i])
eventrunning = true
end
end
end
end

if eventrunning == false then
m.Text = "" .. remaining[1].Name .. " has won the Sleet Clan Tournament!"
m.Parent = game.Workspace
remaining[1].leaderstats.Points.Value = remaining[1].leaderstats.Points.Value + 150
remaining[1].Character:BreakJoints()
wait(3)
m.Parent = nil
end

elseif #remaining == 0 then
print("Must not be any players left at this level...checking next round")
for i = 1, #players do
if players[i].Character ~= nil then
if players[i].Character:findFirstChild("FencingRound") ~= nil then
if players[i].Character.FencingRound.Value == round + 1 then
table.insert(remaining, players[i])
eventrunning = true
end
end
end
end

if eventrunning == true then round = round + 1 end

end----------End remaining check.
---Tournament runs until we have a definitive winner.

end
-------------------------------------------------------------------------------End Fencing Tournament Script.

m.Text = "Congratulations to all who have participated!"
m.Parent = game.Workspace
wait(3)
m.Parent = nil

--------------------------------------------------------------------------------------------------------End of script.

deb = false
m.Text = "Welcome to the Sleet Clan Tournament!"
end
end
end

function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end)
end

game.Players.ChildAdded:connect(onPlayerEntered)
Report Abuse
Miro034 is not online. Miro034
Joined: 07 Oct 2009
Total Posts: 6568
05 Nov 2012 04:21 AM
This is not a place where we fix or help you with scripts. Post this on scripting helpers.
Report Abuse
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