killjoy37
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| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
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| 04 Nov 2012 02:31 PM |
| Affects the behaviour of the ray towards terrain pieces, set to 'true' it will assume they are cubes. I assume this is in order to reduce the lag induced by checking triangle collision when raycasting over a large terrain area. |
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killjoy37
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| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
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