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Re: EXTREMELY Simple Idea

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SpeedySeat is online. SpeedySeat
Joined: 06 Jul 2011
Total Posts: 3048
03 Nov 2012 01:16 AM
Channel And Global Chat.

As of now, servers are extremely isolated and by themselves. There is no real way to create a channel and chat with everyone that's in a game (Including other servers). I'd like to see this implemented, chatting is an essential part of gameplay.

I would make a GUI demo of what this could look like, but it's extremely early in the morning. I need to take some rest. Ciao.

~SpeedySeat~
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justin7277 is not online. justin7277
Joined: 07 Apr 2012
Total Posts: 2036
03 Nov 2012 01:23 AM
Speedy seat OMG!!!!
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Truste135 is not online. Truste135
Joined: 26 Oct 2010
Total Posts: 741
03 Nov 2012 01:30 AM
What? You met him and now you're head is gonna explode?

ɪ ᴛʜʀᴇᴡ ᴛʜᴇ ʀᴇᴘʟᴀʏ ʙᴜᴛᴛᴏɴ ɪɴ ᴛʜᴇ ᴛʀᴀsʜ, ɢᴏ ʟᴏᴏᴋ ғᴏʀ ɪᴛ.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
03 Nov 2012 01:46 AM
@Justin, speedy is an S&I forumer who doesn't have much time for S&I, and I support.
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VideoGameScientist is not online. VideoGameScientist
Joined: 12 Dec 2010
Total Posts: 5591
03 Nov 2012 01:53 AM
Support. But there should aswell be private chat (certain people only)
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StanAdam is not online. StanAdam
Joined: 20 Nov 2011
Total Posts: 9698
03 Nov 2012 04:08 AM
Support. Unt I commented on SpeedySeat's post :3.

~・・・It's not spamming - it's finger exercising・・・~
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R3geBiscuit is not online. R3geBiscuit
Joined: 11 Dec 2011
Total Posts: 8427
03 Nov 2012 04:53 AM
It'll take some time for the chat to 'cross' between severs.
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SchoolGRINSGRJS is not online. SchoolGRINSGRJS
Joined: 12 Feb 2010
Total Posts: 411
03 Nov 2012 05:11 AM
Support.

This can be scripted into games, I've seen it. But if one post needed to go to 2 servers...

E.G Player1 wanted to talk to Player2 and Player3 on different chat servers.
Player2 doesn't want to hear what Player3 says, nor does Player3 with Player2.

Player2 and Player3 both get messages sent form Player1, but Player3 and Player2 don't get messages from each other. Hence, there would be lag. And, if you have slow internet, this could cause a problem.

So this would need a lot of thought put into it, but it could be possible.
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Evorsor is not online. Evorsor
Joined: 13 Aug 2012
Total Posts: 212
03 Nov 2012 06:10 AM
Seeing as sometimes there are 2000 people in a game,
with the average of half of the people talking every 30
seconds, this is 1000/30 = 333 chats per second.
Wait, what?
Yes.

If you think half of the people 30 per second isn't a
good estimation, if 1/10 of the people talked every 60
seconds, this would be 200/60 chats per second,
which is about 3.3 or so. Still way too much.

No, this wouldn't be a good thing.

Anyhow, I'm quite sure they're working on 'WhisperChat',
which I think would be talking to one person.
If you look at Object Browser>Player there's a property,
function or whatever-so called 'WhisperChat', 'this item
is still under development, use for experimental use only.'
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