Tonitoni
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| Joined: 14 Mar 2009 |
| Total Posts: 6429 |
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| 01 Nov 2012 12:15 PM |
| Sorry, did a test defence and failed miserably. Spawns at temple have been removed. I still allow raiders each acces to MG and Sniper though. Should not be an amazingly hard challange to hold the temple once you get there due to the height advantage. |
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diglet8
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| Joined: 16 Sep 2008 |
| Total Posts: 22443 |
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| 01 Nov 2012 12:16 PM |
oh well
Oh, don't go into my shed |
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| 01 Nov 2012 12:16 PM |
| I already have the cake ;p |
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| 01 Nov 2012 12:19 PM |
the only bad part i see about it is the lag, and when im jumping to get in the base, im being shot by ten TRA
still was 7-1 though |
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Tonitoni
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| Joined: 14 Mar 2009 |
| Total Posts: 6429 |
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| 01 Nov 2012 12:20 PM |
| If you have suggestions for making it more fair without making it easy, bring them. |
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diglet8
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| Joined: 16 Sep 2008 |
| Total Posts: 22443 |
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| 01 Nov 2012 12:21 PM |
Bring airstrikes back that was cool, plus you could shoot plane down if you saw it coming so it's not too easy for the person with it.
Oh, don't go into my shed |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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| 01 Nov 2012 12:21 PM |
Toni, are you open for alliances right now?
Also, when's the next RCW? |
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zman250
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| Joined: 20 Jan 2011 |
| Total Posts: 18410 |
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| 01 Nov 2012 12:25 PM |
ACCEPT ME INTO TRA >:(
21st Century Clan Insurance |
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woot3
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| Joined: 10 Nov 2008 |
| Total Posts: 3599 |
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| 01 Nov 2012 12:25 PM |
Visitors spawn with weapons sometimes still, needs work.
local Visitor_Color = "Bright yellow"
game.Players.PlayerAdded:connect(function (p) p.CharacterAdded:connect(function () p.Character.ChildAdded:connect(function (item) if p.TeamColor == Visitor_Color and item.className == "Tool" then item:Destroy() end end) end) p.Backpack.ChildAdded:connect(function (item) if p.TeamColor == Visitor_Color then item:Destroy() end end) end)
Can't remember if the backpack is wiped or replaced, so might need some work. |
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| 01 Nov 2012 12:25 PM |
Roblox Clans Weekly
A podcast where we talk bout clans and stuff
with voice chat so its cool ya |
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zman250
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| Joined: 20 Jan 2011 |
| Total Posts: 18410 |
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Spectric
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| Joined: 03 Oct 2012 |
| Total Posts: 13698 |
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| 01 Nov 2012 12:29 PM |
Death Valley is cool and all...
But you need to make a base that isnt focused on spawn trapping and giving TRA an easier advantage...
Normandy was terrible because of those reasons...
Death Valley isnt as bad but still |
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BAUER102
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| Joined: 03 Apr 2010 |
| Total Posts: 5936 |
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warmakers
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| Joined: 07 Mar 2011 |
| Total Posts: 3264 |
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Tonitoni
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| Joined: 14 Mar 2009 |
| Total Posts: 6429 |
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| 01 Nov 2012 12:40 PM |
| Moar raiders= less spawntrap |
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eskimo789
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| Joined: 15 Dec 2011 |
| Total Posts: 820 |
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| 01 Nov 2012 12:44 PM |
| TRA spawn next to raiders in that cliff, that's fair. Also maybe remove the gate? |
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Hockey868
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| Joined: 08 May 2011 |
| Total Posts: 12805 |
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| 01 Nov 2012 12:48 PM |
| Toni, how are you on alliances? |
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Tonitoni
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| Joined: 14 Mar 2009 |
| Total Posts: 6429 |
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| 01 Nov 2012 01:01 PM |
| Not accepting unless benefiting me |
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