skate1011
|
  |
| Joined: 13 Mar 2010 |
| Total Posts: 688 |
|
|
| 27 Oct 2012 01:00 PM |
For some reason this snippet of code isn't working and the output is saying that I can't preform .Changed on the value. I've used .Changed like this before, but it's not working.
nollie = script.Nollie nollie.Value.Changed:connect(function() end)
wiki.roblox.com |
|
|
| Report Abuse |
|
|
|
| 27 Oct 2012 01:01 PM |
nollie = script.Nollie nollie.Changed:connect(function() end) |
|
|
| Report Abuse |
|
|
|
| 27 Oct 2012 01:02 PM |
| Have you tried nollie.Changed instead? That is how you use .Changed on bricks, at least. It returns the property that changed. |
|
|
| Report Abuse |
|
|
skate1011
|
  |
| Joined: 13 Mar 2010 |
| Total Posts: 688 |
|
|
| 27 Oct 2012 01:03 PM |
Is the value or property returned?
wiki.roblox.com |
|
|
| Report Abuse |
|
|
| |
|
skate1011
|
  |
| Joined: 13 Mar 2010 |
| Total Posts: 688 |
|
|
| 27 Oct 2012 01:06 PM |
Hmm. How would I check what property is changed? Like this: nollie.Changed:connect(function(prop)
end)
wiki.roblox.com |
|
|
| Report Abuse |
|
|
skate1011
|
  |
| Joined: 13 Mar 2010 |
| Total Posts: 688 |
|
|
| 27 Oct 2012 01:07 PM |
I have this: nollie.Changed:connect(function() if nollie.Value == false then end end)
wiki.roblox.com |
|
|
| Report Abuse |
|
|
|
| 27 Oct 2012 01:07 PM |
nollie.Changed:connect(function(prop) if prop.Name == "Value" then --code end
end) |
|
|
| Report Abuse |
|
|
|
| 27 Oct 2012 01:32 PM |
.Changed breaks in the BoolValue when you keep testing and resetting in Studio.
Try going to Tools > Test > Play Solo instead |
|
|
| Report Abuse |
|
|