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ROBLOX Forum » Game Creation and Development » Scripters
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Re: drop support for nil scripts pls.

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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
26 Oct 2012 05:43 PM
if i remove a script, the logical thing i would except is that it will terminate completely. not keep on going.

current uses of nil scripts:
>anti-steals (doesn't work people)
>un-removeable scripts (just used in SB's to annoy people)
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Trisquel is not online. Trisquel
Joined: 11 Dec 2011
Total Posts: 4
26 Oct 2012 05:46 PM
I agree. It seems to me that it would be logical that, when you put a script outside of the game hierarchy, you don't want it to run anymore.

At least, make them stop running if using the Destroy method, because the Destroy method is clearly intended to get rid of something, and getting rid of a script pretty much means stopping it.

Then, again, there might be technical reasons that would make this difficult...
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Legend26 is not online. Legend26
Joined: 08 Sep 2008
Total Posts: 10586
26 Oct 2012 05:48 PM
Julien above.

And I wouldn't mind. Would only force me to finally get around to updating my game.
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Garnished is not online. Garnished
Joined: 09 Apr 2012
Total Posts: 12695
26 Oct 2012 05:52 PM
Don't you mean null?
Because I never heard anything of nil.
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
26 Oct 2012 05:53 PM
GARNISHED, WHY U NO KNOW DAT NULL = Nil FOR Lua!
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
26 Oct 2012 05:54 PM
@garnished

how do you get away with making irrelevent posts AND not being able to script without getting yelled at by us?
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Garnished is not online. Garnished
Joined: 09 Apr 2012
Total Posts: 12695
26 Oct 2012 05:55 PM
@Zars
I do.
...
I just heard about null being removed, which does not effect nil.
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
26 Oct 2012 05:57 PM
Since when roblox had null's..
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
26 Oct 2012 06:03 PM
@zars

print(null==nil)
-> true

:D
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
26 Oct 2012 06:04 PM
null = "Orlynao?"
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
27 Oct 2012 12:29 AM
If support for "null scripts" is removed then we won't be able to protect our places from exploits stealing our scripts. I use "null scripts" in Catalog Heaven and so far they work wonderfully. I haven't seen a single instance in which someone has retrieved one of those scripts, because they aren't retrievable. It's awesome.
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RenderSettings is not online. RenderSettings
Joined: 16 Aug 2010
Total Posts: 2560
27 Oct 2012 12:31 AM
Seranok: I don't see how having nil scripts would help that. Server-side scripts aren't replicated, and its trivial to steal client-side scripts even if they are nilled.
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SCARFACIAL is not online. SCARFACIAL
Joined: 28 Jan 2010
Total Posts: 7970
27 Oct 2012 04:56 AM
It support were to be removed, I want a place within the Player where I can place a Localscript without it being removed or in any other way disabled. :l I use loads of nil-parented Localscripts to run things such as Guis.
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SourceLeak is not online. SourceLeak
Joined: 10 Jun 2012
Total Posts: 841
27 Oct 2012 05:18 AM
I don't think it would be beneficial to remove this. Think antivirus. (legit ones)

i beat an elephant at poker
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
27 Oct 2012 07:23 AM
Antivirus - Find and remove some sort of object

Nyeaaahhh....
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SourceLeak is not online. SourceLeak
Joined: 10 Jun 2012
Total Posts: 841
27 Oct 2012 08:26 AM
Antivirus - Can be removed, is useful to be nil sometimes.

i beat an elephant at poker
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
27 Oct 2012 10:27 AM
"i beat an elephant at poker"

Bring out one mouse
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
27 Oct 2012 10:33 AM
@source

no one cares about free model'ers getting viruses.
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
27 Oct 2012 10:50 AM
"Seranok: I don't see how having nil scripts would help that. Server-side scripts aren't replicated, and its trivial to steal client-side scripts even if they are nilled."

That is true. It's probably the server-side script protection that's doing that, not your use of orphaned scripts.

And by the way guys, "orphaned" scripts is a much better technical term for this concept.
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su8 is not online. su8
Joined: 06 Mar 2009
Total Posts: 6334
27 Oct 2012 11:02 AM
well then drop support for orphaned scripts
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DrAgonmoray is not online. DrAgonmoray
Joined: 29 Jul 2008
Total Posts: 17428
27 Oct 2012 11:37 AM
poor orphans :'c
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DrAgonmoray is not online. DrAgonmoray
Joined: 29 Jul 2008
Total Posts: 17428
27 Oct 2012 11:38 AM
we should get an OrphanageService for these scripts.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
27 Oct 2012 11:40 AM
Maybe we could have an option to allow orphan scripts like an OrphanageService?

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8SunTzu8 is not online. 8SunTzu8
Joined: 30 Sep 2011
Total Posts: 8199
27 Oct 2012 11:52 AM
My suggestion is that the destroy method also disables a script if it's a script or local script. Or, for now, you can disable it yourself.

I'm not sure, but doesn't the thread stop when you disable the script?

"Contact me if you are interested in becoming a developer, innovator, or recruiter for CSA."
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TaslemGuy is not online. TaslemGuy
Joined: 10 Jun 2009
Total Posts: 12174
27 Oct 2012 12:04 PM
I disagree. Nil scripts should still run.

But if you :Destroy() a script it should stop.
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