goglet
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| Joined: 01 Jun 2009 |
| Total Posts: 2331 |
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| 27 Oct 2012 10:09 AM |
Like, a part next to another part, the game detects it being a few studs away, I want it to make something like Redstone from MC. So when you place something, the game detects something next to it and something happens?
How would you make this? |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 27 Oct 2012 10:11 AM |
| Well, The simplest way (in my opinion) would be to check the blocks on all four sides, and up and down, and see if they have the same characteristics (mabye a value saying the type?) then connect them. |
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goglet
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| Joined: 01 Jun 2009 |
| Total Posts: 2331 |
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| 27 Oct 2012 10:13 AM |
| If I welded some sides perhaps is there a way to connect welded sides? |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 27 Oct 2012 10:36 AM |
| To make something like redstone, I'd make something like custom event(loop) that would check region3. |
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goglet
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| Joined: 01 Jun 2009 |
| Total Posts: 2331 |
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| 27 Oct 2012 10:40 AM |
| Ah, that seems to do the trick. However theres a load of new things to learn :> |
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