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| 26 Oct 2012 07:12 PM |
The physics were beautiful, and after unchecking the fps throttle roblox had ~700 fps. What happened? |
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| 26 Oct 2012 07:15 PM |
| Roblox always brag's about their physics, but today they are so... .. Why. |
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jode6543
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| Joined: 16 Jun 2009 |
| Total Posts: 5363 |
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| 26 Oct 2012 07:16 PM |
I think the physics themselves are relatively unchanged since 08. What is changed is all the other background processes running along side physics, which pulls system resources away from physics simulation.
[[There is no place like ~]] |
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lombardo2
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| Joined: 30 Nov 2008 |
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| 26 Oct 2012 08:01 PM |
| Aren't physics calculated in a client and then sent to the server? |
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Seranok
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| Joined: 12 Dec 2009 |
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| 26 Oct 2012 08:05 PM |
| They are calculated both places... But generally the server wins out I think. |
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| 26 Oct 2012 08:07 PM |
| Yeah, I'm pretty sure physics is calculated in the server and sent to the client but the client still does it's own calculations incase it doesn't get anything form the server. This is most likely why local parts even work at all. |
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Aerideyn
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| 26 Oct 2012 08:25 PM |
http://blog.roblox.com/2012/03/how-roblox-is-improving-its-network-physics/
Each player's client looks after it's immediate vicinity while the server handles the rest (badly) I gave up having unmanned rockets fly to my space station because they would take 15 minutes to travel the distance the same rocket with a person in it would take 30 seconds to cover.
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| 26 Oct 2012 11:24 PM |
I got a message from an administrator about this thread. He said he was looking into this and wanted to know how to get 08 studio - I told him. I'm not naming because I don't like to name. |
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Sorcus
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| Joined: 29 Nov 2010 |
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| 26 Oct 2012 11:42 PM |
Well I am interested in this 08 studio of yours. Lets run some tests and see what is going on right? Send me details.
~Sorcus |
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| 26 Oct 2012 11:44 PM |
| I PM'd them, did you get them? |
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Sorcus
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| Joined: 29 Nov 2010 |
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| 26 Oct 2012 11:58 PM |
Yes, indeed I did. I would need solid test cases to prove that it is indeed faster/slower. But, I shall investigate.
~Sorcus |
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| 26 Oct 2012 11:58 PM |
| Big explosions are very fast for some reason. |
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| 26 Oct 2012 11:59 PM |
Place this in a brick. It is the most solid test case I can think of.
function blow(obj) for i=1, 3 do local x = obj.Position.x local y = obj.Position.y local z = obj.Position.z
local rx = math.random(x-10, x+10) local ry = math.random(y-10, y+10) local rz = math.random(z-10, z+10)
local ex = Instance.new("Explosion") ex.BlastPressure = 100000 ex.BlastRadius = 10000 ex.Position = Vector3.new(rx, ry, rz) ex.Parent = workspace end end
wait(3)
blow(script.Parent)
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| 27 Oct 2012 12:12 AM |
Really bad free model example. This is a real test case: 08 Studio handles http://www.roblox.com/Test-Case-01-item?id=96127654 |
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UnAdmin
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| Joined: 10 Jul 2012 |
| Total Posts: 4706 |
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| 27 Oct 2012 10:27 AM |
Where did you get the 08 version?
All aboard the bandwagon. |
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zars15
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| Joined: 10 Nov 2008 |
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| 27 Oct 2012 10:29 AM |
| ..Wai you can't have option to render physics on client side... |
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UnAdmin
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| Joined: 10 Jul 2012 |
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| 27 Oct 2012 10:30 AM |
I've done that. Went from 20 FPS to 10 ;_; All aboard the bandwagon. |
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| 27 Oct 2012 11:20 AM |
"~700 fps"
Are you Bill Gates? |
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xSIXx
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| Joined: 06 Aug 2010 |
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| 27 Oct 2012 11:24 AM |
@tech
don't you remember that little "speed exploit" with that property? i was getting a ton with a bad laptop. |
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UnAdmin
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| Joined: 10 Jul 2012 |
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| 27 Oct 2012 11:25 AM |
Wouldn't 700 fps slow down the game? Not lag but slow.
All aboard the bandwagon. |
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| 27 Oct 2012 11:29 AM |
I Know... Roblox 2.0 Has Much To Much Lag And I can Hardly Place The Right Objects... I Use 08 Version Because 2.0 Has Lag And It Is Hard To Find What Your Looking For. |
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| 27 Oct 2012 11:30 AM |
| The entire game speeds up with the throttle unchecked. |
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Quenty
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| Joined: 03 Sep 2009 |
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| 27 Oct 2012 11:35 AM |
No, it would be the same speed, unless physics are calculated at the same speed as the FPS rate....
Speaking of which, looking at this article, you can simulate the test yourself.
http://blog.roblox.com/2012/03/how-roblox-is-improving-its-network-physics/
Just go to ROBLOX Studio > Tools > Settings > Physics > AreOwnerShown
And set it to true, then make a ball field and test it in a server.
It's really quite cool.
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| 27 Oct 2012 11:37 AM |
Why does ROBLOX have a 30 FPS lock?
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ |
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