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Re: I just ran the 08 roblox studio and got flawless physics

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Psychoticism is not online. Psychoticism
Joined: 30 Oct 2010
Total Posts: 1335
26 Oct 2012 07:12 PM
The physics were beautiful, and after unchecking the fps throttle roblox had ~700 fps.
What happened?
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Causticity is not online. Causticity
Joined: 11 Jun 2012
Total Posts: 530
26 Oct 2012 07:14 PM
Updates.
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Psychoticism is not online. Psychoticism
Joined: 30 Oct 2010
Total Posts: 1335
26 Oct 2012 07:15 PM
Roblox always brag's about their physics, but today they are so... .. Why.
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jode6543 is not online. jode6543
Joined: 16 Jun 2009
Total Posts: 5363
26 Oct 2012 07:16 PM
I think the physics themselves are relatively unchanged since 08. What is changed is all the other background processes running along side physics, which pulls system resources away from physics simulation.

[[There is no place like ~]]
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lombardo2 is not online. lombardo2
Joined: 30 Nov 2008
Total Posts: 1604
26 Oct 2012 08:01 PM
Aren't physics calculated in a client and then sent to the server?
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
26 Oct 2012 08:05 PM
They are calculated both places... But generally the server wins out I think.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
26 Oct 2012 08:07 PM
Yeah, I'm pretty sure physics is calculated in the server and sent to the client but the client still does it's own calculations incase it doesn't get anything form the server. This is most likely why local parts even work at all.
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Aerideyn is not online. Aerideyn
Joined: 16 Jan 2010
Total Posts: 1882
26 Oct 2012 08:25 PM
http://blog.roblox.com/2012/03/how-roblox-is-improving-its-network-physics/

Each player's client looks after it's immediate vicinity while the server handles the rest (badly)
I gave up having unmanned rockets fly to my space station because they would take 15 minutes to travel the distance the same rocket with a person in it would take 30 seconds to cover.

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Psychoticism is not online. Psychoticism
Joined: 30 Oct 2010
Total Posts: 1335
26 Oct 2012 11:24 PM
I got a message from an administrator about this thread. He said he was looking into this and wanted to know how to get 08 studio - I told him.
I'm not naming because I don't like to name.
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
26 Oct 2012 11:42 PM
Well I am interested in this 08 studio of yours. Lets run some tests and see what is going on right? Send me details.

~Sorcus
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Psychoticism is not online. Psychoticism
Joined: 30 Oct 2010
Total Posts: 1335
26 Oct 2012 11:44 PM
I PM'd them, did you get them?
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
26 Oct 2012 11:58 PM
Yes, indeed I did. I would need solid test cases to prove that it is indeed faster/slower. But, I shall investigate.

~Sorcus
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Psychoticism is not online. Psychoticism
Joined: 30 Oct 2010
Total Posts: 1335
26 Oct 2012 11:58 PM
Big explosions are very fast for some reason.
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Psychoticism is not online. Psychoticism
Joined: 30 Oct 2010
Total Posts: 1335
26 Oct 2012 11:59 PM
Place this in a brick. It is the most solid test case I can think of.

function blow(obj)
for i=1, 3 do
local x = obj.Position.x
local y = obj.Position.y
local z = obj.Position.z

local rx = math.random(x-10, x+10)
local ry = math.random(y-10, y+10)
local rz = math.random(z-10, z+10)

local ex = Instance.new("Explosion")
ex.BlastPressure = 100000
ex.BlastRadius = 10000
ex.Position = Vector3.new(rx, ry, rz)
ex.Parent = workspace
end
end

wait(3)

blow(script.Parent)

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Psychoticism is not online. Psychoticism
Joined: 30 Oct 2010
Total Posts: 1335
27 Oct 2012 12:12 AM
Really bad free model example. This is a real test case:
08 Studio handles http://www.roblox.com/Test-Case-01-item?id=96127654
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
27 Oct 2012 10:27 AM
Where did you get the 08 version?

All aboard the bandwagon.
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
27 Oct 2012 10:29 AM
..Wai you can't have option to render physics on client side...
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
27 Oct 2012 10:30 AM
I've done that. Went from 20 FPS to 10 ;_;
All aboard the bandwagon.
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
27 Oct 2012 11:20 AM
"~700 fps"


Are you Bill Gates?
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
27 Oct 2012 11:24 AM
@tech

don't you remember that little "speed exploit" with that property? i was getting a ton with a bad laptop.
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
27 Oct 2012 11:25 AM
Wouldn't 700 fps slow down the game?
Not lag but slow.

All aboard the bandwagon.
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alittlegutairplease is not online. alittlegutairplease
Joined: 17 Feb 2011
Total Posts: 567
27 Oct 2012 11:29 AM
I Know...
Roblox 2.0 Has Much To Much Lag
And I can Hardly Place The Right Objects...
I Use 08 Version Because 2.0 Has Lag And It Is Hard To Find What Your Looking For.
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Psychoticism is not online. Psychoticism
Joined: 30 Oct 2010
Total Posts: 1335
27 Oct 2012 11:30 AM
The entire game speeds up with the throttle unchecked.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
27 Oct 2012 11:35 AM
No, it would be the same speed, unless physics are calculated at the same speed as the FPS rate....

Speaking of which, looking at this article, you can simulate the test yourself.

http://blog.roblox.com/2012/03/how-roblox-is-improving-its-network-physics/

Just go to ROBLOX Studio > Tools > Settings > Physics > AreOwnerShown

And set it to true, then make a ball field and test it in a server.

It's really quite cool.

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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
27 Oct 2012 11:37 AM
Why does ROBLOX have a 30 FPS lock?

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