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| 25 Oct 2012 05:27 PM |
In the year of 1570, Japan was united by the clans, this changed when the Europeans arrived in 1827. The doors to Japan were open, and the Europeans started trading. In 1830, the economy fell. People were mad, and crime was everywhere. In 1833, the Emperor sent assassins to kill the traders who lived in Japan. A day later, the news spread, and the English/American ships fired, destroying many coastal villages.
In 1835, the shogunate got many clans to kill the emperor and hope this madness would end. The shogunate allied the French, who had just arrived in Japan, hoping to strengthen they're position. In 1836, Japan was in full-scale conflict. Some clans turned against each other, others remained peaceful to either the Shogun or the Emperor, but one must be chosen, or else it would be a free-for-all. The Europeans backed out from this, but traded with Saga, a clan in North-West Japan, who was allied with the Emperor, this gave them some advantage, but most shogunate countries were in the East. And so, by 1837, some clans were destroyed, some survived. Welcome to the fight.
(Yes. I do know this is pretty much based off of Shogun II Total War: Fall of the Samurai.)
Rules: -Yes, I do know having much power is fun, but play fair and no godmodding. -You cannot simply move you troops from West Japan to East Japan, try to estimate the posts it may take. (1 Page is half a year. So, 3 pages on foot, 2 on a boat. [Assuming you don't get attacked]) -Roblox rules. -You are accepted unless I say you are not. So don't ask if you are accepted.
Admins: -Redtalon (Since you always make me admin in you threads.) -Me
.:Clan Sheet:. Name: Ruler: Location: How large?: (count this in cities. Max. is 3 cities [villages do not count as cities.) Economy: (Horrible, Bad, Normal, Good, Powerful) Military: (^ if you have a powerful economy, you can only be Horrible - Normal with Military) Navy: (^) History: (Opt.) Shogun or Emperor?: Other?:
.:Military Sheet(Opt):. (You may post this at any time.) Name: Type?: (Cav, Inf, Navy, Artillery[Only after page 5] etc) Armour?: (If yes, Bad - Good) Weps: . |
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spicey123
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| Joined: 10 Aug 2008 |
| Total Posts: 5130 |
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| 25 Oct 2012 06:14 PM |
gonna join
but i know almost nothing of japan except for shoguns |
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| 25 Oct 2012 06:18 PM |
.:Clan Sheet:. Name: Illuminus Ruler: Iwana Shotowa Location: East Japan How large?: 3 cities Economy: Powerful Military: Normal Navy: Normal History: (Opt.) Shogun or Emperor?:Emperor Other?:
.:Military Sheet(Opt):. (You may post this at any time.) Name:Illuminus Footmen Type?: (Cav, Inf, Navy, Artillery[Only after page 5] etc)inf Armour?: (If yes, Bad - Good)Good Weps:Katana, Short Katana sword, Spear(variations)
Name:Illuminus Horsetamers Type:Cav. Armor:Good Weps: Spear
Name:Illuminus Navy Type:Navy Weps:Cannons, for sailors, short katanas . |
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| 25 Oct 2012 06:44 PM |
It dosn't matter if you don't know much. I did not want this to be accurate history. |
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| 25 Oct 2012 06:50 PM |
.:Clan Sheet:. Name: Rykona Clan Ruler: Itabo Rykona Location: South Center-East-ish How large?: 2 cities Economy: Good Military: Normal Navy: Good History: Rykona was made by a revolting Imperial town, only 30 years from now. They always thought of the Emperor as a fool, and finally he has proven that he is a fool, by declaring war with the Europeans. Shogun or Emperor?: Shogun Trait: Powerful Katana (Boost morale and power for soldiers with katanas. Other?: None.
(Forgot to add, every clan has one mastery example: Horse Riding, gives boost with horses/lower cost etc.) |
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| 25 Oct 2012 06:52 PM |
| Trait: Strategic Command, meaning that Units are more efficient by 10%. |
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| 25 Oct 2012 07:02 PM |
.:Military Sheet(Opt):. Name: Ryko Footmen Type?: Inf Armour?: Bad Weps: Short Katana/Knife, Katana or Bow.
.:Military Sheet(Opt):. Name: Ryko Katana Cavalry Type?: Cav Armour?: Normal Weps: Short Katana, Katana
.:Military Sheet(Opt):. Name: Ryko Bow Cavalry Type?: Cav Armour?: Bad Weps: Small Katana, Spear and Bow
.:Military Sheet(Opt):. Name: Rykona Armored Trade Ship Type?: Navy Hull: Good Weps: Archers, Footmen, will have cannons at page 3.
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