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| 25 Oct 2012 03:07 PM |
| Anybody else agree that it would be great to have access to HTTP GET for pages on roblox.com? |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 25 Oct 2012 03:08 PM |
For what?
Setting image Ids http gets already, just it's automatic. |
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| 25 Oct 2012 03:11 PM |
| Like we could use the friend and group methods without the player having to be in the game. |
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woot3
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| Joined: 10 Nov 2008 |
| Total Posts: 3599 |
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| 25 Oct 2012 03:14 PM |
| I would love this, it's why I love the Badge Service SO much. |
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SN0X
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| Joined: 24 Oct 2011 |
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| 25 Oct 2012 03:18 PM |
Oh, then yes.
but that's probably a "security risk".
just wait until the method comes out lolol |
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| 25 Oct 2012 03:24 PM |
| ^The methods are 'attached' to the Instance of the player though, so they have to be in the game. >:( |
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woot3
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| Joined: 10 Nov 2008 |
| Total Posts: 3599 |
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| 25 Oct 2012 03:25 PM |
I wish we could a list of items owned by players in a table, split into subtables for each type (pants, place, shirt, badge, package)
As well as get group logos, forums, news, new items in the catalog, front page games, place descriptions, group shouts (if the owner of the game can view them) and so on all without needing a player. |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 25 Oct 2012 03:25 PM |
Lol they should then 'attach' them to a service :P and add argument playerId
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| 25 Oct 2012 03:30 PM |
^Yup. :P
> I wish we could a list of items owned by players in a table, split > into subtables for each type (pants, place, shirt, badge, package) As > well as get group logos, forums, news, new items in the catalog, front > page games, place descriptions, group shouts (if the owner of the game > can view them) and so on all without needing a player.
As well as being able to see if a player is allied, or enemies with a group and getting a table of all the group that the player is in. |
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woot3
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| Joined: 10 Nov 2008 |
| Total Posts: 3599 |
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| 25 Oct 2012 03:32 PM |
Yes. I could list things. It'd be nice to have a browser Instance that we could directly take the HTML from. But that's an ugly work around. |
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Luc599345
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| Joined: 25 Jul 2008 |
| Total Posts: 1169 |
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| 25 Oct 2012 03:37 PM |
| Yes, that would be so smart, because I could steal everyone's account just by being with them in a game -___- |
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woot3
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| Joined: 10 Nov 2008 |
| Total Posts: 3599 |
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| 25 Oct 2012 03:39 PM |
| I didn't think it through! (If you mean @me) |
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Luc599345
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| Joined: 25 Jul 2008 |
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| 25 Oct 2012 03:42 PM |
| That was @ everyone who said yes to this suggestion (or whatever this madness is). |
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| 25 Oct 2012 03:42 PM |
>Yes, that would be so smart, because I could steal everyone's account just by being with them in a game -_-
Who was that directed at? |
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| 25 Oct 2012 03:44 PM |
>That was @ everyone who said yes to this suggestion (or whatever this madness is).
Keep dreaming sunshine. That's not possible.
Access could be restricted to the pages in http://www.roblox.com/Game/LuaWebService/. |
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Luc599345
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| Joined: 25 Jul 2008 |
| Total Posts: 1169 |
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| 25 Oct 2012 03:59 PM |
">That was @ everyone who said yes to this suggestion (or whatever this madness is).
Keep dreaming sunshine. That's not possible.
Access could be restricted to the pages in http://www.roblox.com/Game/LuaWebService/."
Oh boy...
I can tell you, it is HIGHLY possible. |
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Garnished
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| Joined: 09 Apr 2012 |
| Total Posts: 12695 |
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| 25 Oct 2012 04:11 PM |
| Yes, it would allow a lot of online data to 'process' in-game mode :D. |
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Luc599345
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| Joined: 25 Jul 2008 |
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| 25 Oct 2012 04:59 PM |
| I'm gonna presume you're talking nonsense. |
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Luc599345
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| Joined: 25 Jul 2008 |
| Total Posts: 1169 |
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| 25 Oct 2012 05:00 PM |
| Oh boy, and I'm not gonna presume you're talking nonsense yourself. BCUZ U R SILLEH |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 25 Oct 2012 11:06 PM |
| He's serious. And roblox isn't doing anything to stop this, harharharhar. |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 25 Oct 2012 11:17 PM |
| It would also mean that you could query anyone's PMs and other private data, that happens to be in your game, and that sort of thing. |
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| 26 Oct 2012 02:05 AM |
@Luc: Its far from unreasonable to ask for evidence to back up a claim like that.
@Strav: What about restricting access to /Game/LuaWebService? |
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stravant
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| Joined: 22 Oct 2007 |
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| 26 Oct 2012 08:55 AM |
It's opening a whole new can of worms to try to arbitrarily separate pages into a set of "safe" pages and unsafe ones. There's no way that the devs would be able to get it right and maintain it.
And then there would be constant complaints of "why is XXX page blocked??" |
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