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| 22 Oct 2012 07:50 PM |
Related group, if anyone is interested: http://www.roblox.com/My/Groups.aspx?gid=719015
My idea is basically to freshen up the 2006 winter stronghold to make it more appealing and fun. And not totally boring.
The setting is SWSH, as you probably assumed. There will be two teams: Santa and Elves. There can only be one Santa and he gets a multirocket that shoots thrice as fast as a normal rocket and he gets homemade jump boots. His rocket kills those nasty fiendish elves in one hit and his boots let him float up for 5 seconds at a time, just like the real life superman. The elves are everyone that isn't Santa and everyone that isn't Caleb. Caleb doesn't get to be on a team because Caleb made fun of me in 3rd grade. The elves get a load of twenty snowballs hidden in their pocket and they can throw them into santa's face to taunt him about how silly he looks wearing red in a snow castle. The snowballs also deal 20 points of damage and put snow on his screen. When the elves run out of ammo, they must grab a present to get 5 snowballs back. Grabbing a present also increases an elf's score by one point. Killing santa increases an elf's score by 4 points. Killing an elf increases santa's score by one point. After the five-minute round is over, either santa or the elves will win depending on who has the highest score. Santa's score is santa's points. The elves' score is the sum of all the elves' scores divided by the number of elves, rounded to the nearest integer. Each elf can only pick up a single gift once, but two elves can pick up the same gift. When an elf gets a gift, the gift disappears for 20 seconds and cannot be picked up until it reappears. The elves spawn at the plateau just in front of the stronghold's front door. Santa spawns in santa's room. The presents are not anchored. Santa can knock them around with his rockets to move them somewhere else. When they're invisible, however, they cannot be knocked. Santa can also blow up stairs, ledges, and breakable walls.
I couldn't find out where to work this in, but the elves also have jump boots but theirs only last for 2 seconds at a time.
In the 2006 SWSH, the elves had bombs. I want to remove those because griefers could use them to blow up friendly elves and destroy shortcuts around the castle. Only santa should be able to do that.
Criticism? Ideas of your own? pls? |
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Tenal
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| Joined: 15 May 2011 |
| Total Posts: 18684 |
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| 22 Oct 2012 07:56 PM |
That's not a suggestion. :(
I want a refund. |
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| 22 Oct 2012 07:57 PM |
*sniff*
>Play Age of War and get your time's worth!< |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 22 Oct 2012 07:59 PM |
| Instead of jet boots, we could "modernize" it by adding a jetpack. It's the same concept, but slightly different. They run out of fuel in a few seconds and recharge. |
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| 22 Oct 2012 08:15 PM |
"Instead of jet boots, we could "modernize" it by adding a jetpack."
http://www.roblox.com/Santas-Jolly-Jetpack-item?id=67319408 |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 23 Oct 2012 07:39 AM |
| Yeah, jet boots are ugly anyway. |
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| 23 Oct 2012 10:54 AM |
I came onto this thread and was about to say, "The scripters are doing something just like this!" And then I looked at the poster. :P
Anyway, you can still give the elves bombs--just give them a blast pressure of 0 and manually code them so they blow up santa and unanchored bricks.
explosion.BlastPressure=0; explosion.Hit:connect(function(hit) if hit.Parent and game.Players:GetPlayerFromCharacter(hit.Parent) then if game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor.Name=="Bright red" then -- kill Santa! hit:BreakJoints(); hit.Velocity=(hit.Position-explosion.Position).unit*100; end elseif not hit.Anchored then hit:BreakJoints(); hit.Velocity=(hit.Position-explosion.Position).unit*100; end end) |
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| 23 Oct 2012 01:50 PM |
| I have good idea why not have Caleb run around the map and if an elf kills him they get 5 points for killing him :D |
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| 23 Oct 2012 05:02 PM |
By the way, about the bombs in the map, don't worry, you can keep them.
They don't even work (you can drop them, but they never explode), so don't worry about elves destroying stuff. |
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| 23 Oct 2012 06:04 PM |
| Nooo, rescript them so they work and don't team kill. Bombs with destructable maps are so much fun! |
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| 23 Oct 2012 06:06 PM |
| Oh yeah. Unanchor the entire map. You have no idea how much fun destructibility can make a map. |
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| 23 Oct 2012 06:21 PM |
| Just the small parts. Bridges, stepping stones, etc. The parts that add to gameplay. Also, walls that are used for cover qualify. |
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| 23 Oct 2012 08:57 PM |
The small parts like bridge, destructible walls, etc. are destroyable with explosions.
Bombs would make the elves overpowered because they could camp Santa's spawn and, again, destroy their own shortcuts.
Also, I realized that if every elf got all the gifts Santa would only have to kill like 30 of them to win, which means more elves = higher chance to lose, so I'm reworking how the total score is added up. I think I've got it here
each elf's final score = points / number of gifts * 6 and the team's score is the sum of all the elves scores rounded. This allows an elf to get more than 10 points by killing santa to protect the other elves, but if there's 10 elves and every elf gets all the gifts, santa needs to kill 60 elves to win. Sounds fair, but may need reworking if santa has too much trouble finding them. That can only be tested by playing the game. |
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Benjonas2
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| Joined: 17 May 2011 |
| Total Posts: 6129 |
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| 23 Oct 2012 10:28 PM |
| Santa should shoot coal. And I think nothing should be destroyable, it causes lag. I think remaking the whole map would be nice too. 2006 building is a lot different then current building. Basically same floor plan but that is all that is the same. |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 23 Oct 2012 10:44 PM |
| It causes some lag, but who doesn't love blowing things up? I remember joining games solely for the ability to blow stuff up. |
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| 23 Oct 2012 11:26 PM |
Seriously, I still occasionally play that blow up the wall game just to blow stuff up.
Also, I would love to help, but my computer is dead. Literally. qq |
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Quenty
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| Joined: 03 Sep 2009 |
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| 24 Oct 2012 01:28 AM |
I'll rebuild the map to be destructible, if you want.
I think the gameplay needs more... depth, or something. |
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cesno2
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| Joined: 13 May 2012 |
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| 24 Oct 2012 07:48 AM |
"I'll rebuild the map to be destructible, if you want."
It already is destructible.
"it´s not nice..."
no u
"How are they hard to manipulate? It doesn't get much easier than it is now. For example, to set the score to 3: Player.leaderstats.Score.Value = 3 "
Exactly. You can only have like two stats, those can only be numbers, you can't resize it and you can't control it. I think it should be like Base Wars FPS where, at the end of each round, the leaderboard appears showing all the scores and the MVP. |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
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| 24 Oct 2012 04:51 PM |
http://www.roblox.com/Santas-Winter-Stronghold-2012-place?id=38342414
Tell me if the gifts look good. They float spin attract to a person when they touch it get smaller as they get closer the the person take twenty seconds to reappear spin and grow upon reappearing upon reappearing, they have a new color for their wrapper and a new color for their ribbon. All these colors are randomly generated. cannot be knocked around by explosions yet, but I think I have a fix for that.
Also, each person can only pick up each gift once per round. |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 24 Oct 2012 05:37 PM |
| I like the spin and float, but they take a while to cap. Maybe speeding it up just a little would help. |
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| 24 Oct 2012 06:35 PM |
| Yeah I noticed that too. I originally had it set to cap when the scale reached 0.1, which apparently takes quite a while. I've upped it to 0.3 to cap. I also have a working clock to show how much time is left in the round, but I want to finish announcements before I update. Announcements would be made when something important happens, like santa being killed. |
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