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| 22 Oct 2012 10:04 AM |
| Like a script, but just for storing text. Stringvalues are a pain to edit and some kind of "text" object would look so much nicer. |
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| 22 Oct 2012 10:07 AM |
Support. Post in S&I?
We really need this BTW. |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 22 Oct 2012 10:12 AM |
@nate
not sure if...
anyway;
http://www.roblox.com/Forum/ShowPost.aspx?PostID=80615027 |
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Garnished
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| Joined: 09 Apr 2012 |
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| 22 Oct 2012 10:28 AM |
@Preh I think that S&I wouldn't understand this well. |
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| 22 Oct 2012 10:44 AM |
| I posted here first to see the generic response of you guys. |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 22 Oct 2012 11:04 AM |
| Explain how StringValues are inadequate. |
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| 22 Oct 2012 11:11 AM |
@Merely
They are a pain to edit due to the single line, have no built in multi-line features, have limitations in size, and are only good for small jobs.
If I want to hold a whole chat conversation, a stringvalue doesn't cut it. |
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| 22 Oct 2012 11:15 AM |
Why are you over-complicating things by suggesting to create a new object when they could just improve the StringValue object?
They could just make it so we can edit StringValues in a full tab instead of just directly in the property panel...
I hate when people over-complicate things because they just can't think logically. |
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| 22 Oct 2012 11:29 AM |
@Julien
Because the two can be used for different purposes. Stringvalues can be used for minor things such as a single username, and these objects for larger amounts of text. Not only this, but it can be used for readme files inside models so that you don't have green text or text with syntax highlighting.
You raise a point which has it's standing but really it's simple enough to clone the script object but remove highlighting and the ability to execute it.
I hate when people call others illogical for thinking ever-so-slightly differently. |
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| 22 Oct 2012 11:49 AM |
@SourceLeak
What you said made no sense.
Nothing would prevent you from using the StringValue to store an username and nothing would prevent you from using it to store a 10 paragraphs long text. You could choose to edit it either by double clicking, like a script, or by selecting it and changing the text in the properties panel.
There's no point in making one object for minor text and another for major text when you can use a single object for both. |
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| 22 Oct 2012 12:18 PM |
Fair enough then.
But perhaps I would've considered that a better solution at an earlier stage had you not introduced it with hostility. |
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nate890
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| Joined: 22 Nov 2008 |
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| 22 Oct 2012 12:21 PM |
| This is so vague .-. When you say you _just_ want to store text, then you can use comments in a script, and if you don't know what they are you should google it. |
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| 22 Oct 2012 12:29 PM |
Actually, I just got a better idea.
They should make it so when you go in the properties panel, next to every string property, you see a button (like for color properties, that button that, when clicked, opens a color selector) that, when clicked, allows you to edit the property as you would edit a script, but without syntax highlighting.
While having an huge editing tab for the name property doesn't make sense, the user can still use the normal text field if he wants, and this would, at the same time as allowing us to edit StringValues easily, also allow us to edit the Text property of GUI elements and of anything else that accepts text. And it would make sense too. |
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| 22 Oct 2012 12:30 PM |
@nate
Text that can be read and modified via a script, so comments are useless to me. |
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| 22 Oct 2012 12:31 PM |
@Julien
Good idea. Add it to the thread at S&I. |
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| 22 Oct 2012 12:39 PM |
@SourceLeak
I'll add it to my personal wish list. |
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| 22 Oct 2012 12:49 PM |
Done. Here's the text:
You can edit a script's source by double-clicking it; that will open a tab and allow you to edit the script. That is obviously a lot easier than it would be to edit the script's source directly in the Source property in the properties panel (not to mention that it doesn't even actually appear in the properties panel). I am suggesting that we get something similar, but for string properties. Usually (this can depend on the platform, whether you're on Windows or on Mac OS X), next to color property fields, you'll see a small button that you can click to make a color picker show up. I suggest we get something similar for string properties that, instead, opens the property in a new tab. This might seem overkill for editing a simple name property, but when it comes to editing a StringValue or editing a GUI's text (if you're adding in-game documentation for your game, for example), it is very useful to be able to edit the text in a full window.
It would still be possible to edit the property directly in the properties panel by just not clicking the button that would open the text in a new tab. It would also integrate nicely with the current user interface (the button would integrate well with the color picker buttons that are already in place, and the tabs would integrate with the tabs of the script editor). |
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gijsbel11
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| Joined: 07 Feb 2009 |
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| 22 Oct 2012 12:54 PM |
TL;DR?
we need text editors for every string value on everything |
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Tenal
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| Joined: 15 May 2011 |
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| 22 Oct 2012 01:17 PM |
| just use a symbol as a line break and use a script to parse it |
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TaslemGuy
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| Joined: 10 Jun 2009 |
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| 22 Oct 2012 01:54 PM |
How about just a better editor for StringValues?
A new object is a waste, it adds no new functionality. Just add a new interface. |
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HaxHelper
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| Joined: 19 Dec 2009 |
| Total Posts: 1208 |
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| 22 Oct 2012 04:48 PM |
| st0r3 t@bl3z in str1ngvalu3 plz?????? |
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Quenty
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| Joined: 03 Sep 2009 |
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| 22 Oct 2012 05:28 PM |
You can copy and paste it. If we wanted a word processor on ROBLOX, it probably should be a separate object. No one want's colors or something.
However, as Julien says, if it's the same object, just a new way to edit it, then it would be fine, even better in some cases. |
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