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Re: Density setting

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toxic69 is not online. toxic69
Joined: 29 Jan 2011
Total Posts: 11787
20 Oct 2012 10:44 PM
in roblox studio there should be a density setting this would help make boats air crafts and other vehicles much easier to make. if you support this please tell me why if not please tell me why as well.

~commander toxic69
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tahu157 is not online. tahu157
Joined: 16 Nov 2008
Total Posts: 15045
20 Oct 2012 10:49 PM
really this is not needed. The different part materials are programmed to react differently in water. For instance something light and not very dense like wood will float whereas something heavy and dense like stone or metal will sink.
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toxic69 is not online. toxic69
Joined: 29 Jan 2011
Total Posts: 11787
20 Oct 2012 10:55 PM
ok then well i was trying to think of something that would help me and other players who can not script worth a penny
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ZangooseSlash is not online. ZangooseSlash
Joined: 05 Feb 2011
Total Posts: 25902
20 Oct 2012 10:59 PM
Ehhh, nobody uses terrain tbh
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Oct 2012 11:25 PM
Support, I don't want to make a battle ship out of wood just so it can float.

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Xzues552 is not online. Xzues552
Joined: 03 Jun 2009
Total Posts: 401
20 Oct 2012 11:54 PM
^ Actually, it all depends on mass and space. If something has a large mass and is hollow, it will definitely float (Freighters, Battle Ships etc). However, if an object had a small mass and is filled entirely; the effect is opposite (Marbles, Batteries). Science Wins, Support.
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toxic69 is not online. toxic69
Joined: 29 Jan 2011
Total Posts: 11787
22 Oct 2012 04:37 PM
and this will work on roblox?
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crazyburger is not online. crazyburger
Joined: 06 Sep 2008
Total Posts: 2313
22 Oct 2012 05:42 PM
Yeah but real life science isn't easy to get into a physics engine.
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