toxic69
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| Joined: 29 Jan 2011 |
| Total Posts: 11787 |
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| 20 Oct 2012 10:44 PM |
in roblox studio there should be a density setting this would help make boats air crafts and other vehicles much easier to make. if you support this please tell me why if not please tell me why as well.
~commander toxic69 |
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tahu157
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| Joined: 16 Nov 2008 |
| Total Posts: 15045 |
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| 20 Oct 2012 10:49 PM |
| really this is not needed. The different part materials are programmed to react differently in water. For instance something light and not very dense like wood will float whereas something heavy and dense like stone or metal will sink. |
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toxic69
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| Joined: 29 Jan 2011 |
| Total Posts: 11787 |
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| 20 Oct 2012 10:55 PM |
| ok then well i was trying to think of something that would help me and other players who can not script worth a penny |
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| 20 Oct 2012 10:59 PM |
| Ehhh, nobody uses terrain tbh |
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| 20 Oct 2012 11:25 PM |
Support, I don't want to make a battle ship out of wood just so it can float.
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Xzues552
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| Joined: 03 Jun 2009 |
| Total Posts: 401 |
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| 20 Oct 2012 11:54 PM |
| ^ Actually, it all depends on mass and space. If something has a large mass and is hollow, it will definitely float (Freighters, Battle Ships etc). However, if an object had a small mass and is filled entirely; the effect is opposite (Marbles, Batteries). Science Wins, Support. |
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toxic69
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| Joined: 29 Jan 2011 |
| Total Posts: 11787 |
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| 22 Oct 2012 04:37 PM |
| and this will work on roblox? |
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| 22 Oct 2012 05:42 PM |
| Yeah but real life science isn't easy to get into a physics engine. |
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