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Re: Removing / OverWriting an Animation

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gus4152 is not online. gus4152
Joined: 14 Apr 2009
Total Posts: 2215
20 Jul 2012 03:14 PM
I'm making a game which I want to differ from standard roblox. One of my ideas is to change the player's walking animations to my own ideas. However, I wan't to either remove or cancel out the jumping animation, as well as the animation where the player's arms "wave around in the air." For now I want to keep the other animations, but i want to overwrite those.



i have tried using a script to cancel out animation altogether and editing it, but i don't know how i would do so. here is the script i started out with, which i found on another forum post.

game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(char)
char.Animate:destroy()
end)
end)


how would i only remove certain animations?
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abx1 is not online. abx1
Joined: 13 Nov 2008
Total Posts: 4979
20 Jul 2012 03:17 PM
Make your own animation script by taking the current one in the player, modifying it, putting it somewhere, and then deleting the other one when the player is spawned and copy the new one into the player's character.
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gus4152 is not online. gus4152
Joined: 14 Apr 2009
Total Posts: 2215
20 Jul 2012 06:49 PM
OK, but you haven't explained how I'd make the script to disable the original and enable the new one I would have made. and how would i make an animation script anyways? I'm no expert. I was pretty much asking for help in everything.
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gus4152 is not online. gus4152
Joined: 14 Apr 2009
Total Posts: 2215
09 Oct 2012 04:27 PM
bump
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StealthKing95 is not online. StealthKing95
Joined: 13 Dec 2008
Total Posts: 4263
09 Oct 2012 04:34 PM
You would CFrame all body parts in several frames. Needs A loot of work though.
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gus4152 is not online. gus4152
Joined: 14 Apr 2009
Total Posts: 2215
18 Oct 2012 03:22 PM
thanks :D
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