gus4152
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| Joined: 14 Apr 2009 |
| Total Posts: 2215 |
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| 20 Jul 2012 03:14 PM |
I'm making a game which I want to differ from standard roblox. One of my ideas is to change the player's walking animations to my own ideas. However, I wan't to either remove or cancel out the jumping animation, as well as the animation where the player's arms "wave around in the air." For now I want to keep the other animations, but i want to overwrite those.
i have tried using a script to cancel out animation altogether and editing it, but i don't know how i would do so. here is the script i started out with, which i found on another forum post.
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) char.Animate:destroy() end) end)
how would i only remove certain animations? |
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abx1
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| Joined: 13 Nov 2008 |
| Total Posts: 4979 |
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| 20 Jul 2012 03:17 PM |
| Make your own animation script by taking the current one in the player, modifying it, putting it somewhere, and then deleting the other one when the player is spawned and copy the new one into the player's character. |
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gus4152
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| Joined: 14 Apr 2009 |
| Total Posts: 2215 |
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| 20 Jul 2012 06:49 PM |
| OK, but you haven't explained how I'd make the script to disable the original and enable the new one I would have made. and how would i make an animation script anyways? I'm no expert. I was pretty much asking for help in everything. |
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gus4152
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| Joined: 14 Apr 2009 |
| Total Posts: 2215 |
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| 09 Oct 2012 04:34 PM |
| You would CFrame all body parts in several frames. Needs A loot of work though. |
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gus4152
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| Joined: 14 Apr 2009 |
| Total Posts: 2215 |
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