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Re: Allow custom HUD pl0x read

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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
14 Oct 2012 12:31 PM
1. Easy access texture file.
Simple, moves textures to an easier spot to use

2. Texture editor.
Not very complicated, allows you to draw different pieces of your HUD, also allows you to move pieces of HUD and remove less important stuff. Health, backpack, and gear can't be removed, but can be moved around and changed. No you can't change studs. Also, it has an option to tell the studio what changes, how things drain, and such, you can also change text size.

3. Texture Catalog.
This area is the only area to have offsite links, this has all of the community and staff textures. when you hit take one, it redirects you to the download site. Mods go in and and check if the textures are kay for ROBLOX.

Dun tuch me.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
14 Oct 2012 05:40 PM
Bump.
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CreativeCapital is not online. CreativeCapital
Joined: 10 Oct 2012
Total Posts: 133
14 Oct 2012 05:48 PM
You can do all of these things with Paint.net/photoshop and uploading decals.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
14 Oct 2012 06:26 PM
Why do people think I mean hat or gear textures, HUD means Heads Up Display, or HP, Items, and others, this allows for more freedom in the world of fun.
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CreativeCapital is not online. CreativeCapital
Joined: 10 Oct 2012
Total Posts: 133
14 Oct 2012 06:35 PM
You can easily replace the texture on gear items, remove the HUD and make yourself a new one. This stuff is already possible.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
14 Oct 2012 06:43 PM
How, most people don't know where HUD is and I don't want to retexture, I want to change around key elements and move them from one area to another.
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CreativeCapital is not online. CreativeCapital
Joined: 10 Oct 2012
Total Posts: 133
14 Oct 2012 06:55 PM
So you remake them using LUA and GUI elements.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
14 Oct 2012 07:28 PM
Yeah, pretty much.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
14 Oct 2012 08:17 PM
Okay time to make my own HUD, on my own, while rescripting half of HUD and engine.
I am joking around up there.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
14 Oct 2012 08:18 PM
@creative
Yes,but allow us to us it in every game, not just the one we had.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
14 Oct 2012 10:10 PM
Bumps?
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Jelincomi is not online. Jelincomi
Joined: 30 Oct 2010
Total Posts: 7404
14 Oct 2012 11:37 PM
I like it.
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Superioran is not online. Superioran
Joined: 20 Feb 2009
Total Posts: 650
14 Oct 2012 11:48 PM
I support.

Having an easier GUI edit tool (in a plugin form?) would be nicer. A "click-and-drag" tool for moving the boxes around, and resizing would make it easier, rather than sizing and moving by (x, y) coordinates. With the ordered pairs you have to "guess-and-check" which is time consuming and frustrating.

A text-edit box simplifies the process. And pre-set animations or what not would be nice to have... not sure how we would be messing with GUIs in other people's games... but yes please!

~It's the journey that we enjoy, not the destination.~
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
14 Oct 2012 11:53 PM
This was on HP, backpack, and tools. Not GUI elements.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
15 Oct 2012 09:13 PM
Bump...
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Superioran is not online. Superioran
Joined: 20 Feb 2009
Total Posts: 650
16 Oct 2012 01:30 AM
HUD = GUI

Heads Up Display = Game Interface... Potato potato.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
16 Oct 2012 09:10 AM
@super
I mean allow customizable textures, and isn't HUD GUI on GUI?
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
16 Oct 2012 06:28 PM
Bumps.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
18 Oct 2012 09:46 AM
Trolbymp
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
18 Oct 2012 04:59 PM
R u serrus.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
18 Oct 2012 05:00 PM
At least make textures in a folder named textures.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
19 Oct 2012 09:12 AM
I dun even...
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zephurus is not online. zephurus
Joined: 06 May 2009
Total Posts: 2447
19 Oct 2012 10:47 AM
This is an idea I had that would allow game makers to customize the HUD in their games as well as customize the menus to work better for their games. I think I would rather have that than let you customize how your HUD appears in every game because it's easier for the devs to make and gives game creators more options for their games - http://www.roblox.com/Forum/ShowPost.aspx?PostID=78077718
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
19 Oct 2012 05:47 PM
Zeph, I want my own personal textures for everything, defaults get boring after a while.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
21 Oct 2012 01:12 PM
Bump.
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