iPwnza
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| Joined: 13 Oct 2011 |
| Total Posts: 6139 |
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| 13 Oct 2012 07:07 PM |
I get no output.
local a = game.Workspace.ExplodeModel cap = script.Parent.Parent.beam b1 = script.Parent.Parent.b1 b2 = script.Parent.Parent.b2
repeat wait(5) until (b1.BrickColor==BrickColor.new("Bright red") and b2.BrickColor==BrickColor.new("Bright red")) or (b1.BrickColor==BrickColor.new("Bright yellow") and b2.BrickColor==BrickColor.new("Bright yellow"))
if (b1.BrickColor==BrickColor.new("Bright red") and b2.BrickColor==BrickColor.new("Bright red")) then cap.BrickColor = BrickColor.new("Bright red") a.b1.BrickColor = BrickColor.new ("Bright red") a.b2.BrickColor = BrickColor.new ("Bright red") a.b3.BrickColor = BrickColor.new ("Bright red") a.b4.BrickColor = BrickColor.new ("Bright red") a.b5.BrickColor = BrickColor.new ("Bright red") a.b6.BrickColor = BrickColor.new ("Bright red") a.b7.BrickColor = BrickColor.new ("Bright red") a.b8.BrickColor = BrickColor.new ("Bright red") a.b9.BrickColor = BrickColor.new ("Bright red") a.b10.BrickColor = BrickColor.new ("Bright red") a.b11.BrickColor = BrickColor.new ("Bright red") a.b12.BrickColor = BrickColor.new ("Bright red") a.b13.BrickColor = BrickColor.new ("Bright red") a.b14.BrickColor = BrickColor.new ("Bright red") a.b15.BrickColor = BrickColor.new ("Bright red") a.b16.BrickColor = BrickColor.new ("Bright red") a.b17.BrickColor = BrickColor.new ("Bright red") a.b18.BrickColor = BrickColor.new ("Bright red") end if (b1.BrickColor==BrickColor.new("Bright yellow") and b2.BrickColor==BrickColor.new("Bright yellow")) then cap.BrickColor = BrickColor.new("Bright yellow") a.b1.BrickColor = BrickColor.new ("Bright yellow") a.b2.BrickColor = BrickColor.new ("Bright yellow") a.b3.BrickColor = BrickColor.new ("Bright yellow") a.b4.BrickColor = BrickColor.new ("Bright yellow") a.b5.BrickColor = BrickColor.new ("Bright yellow") a.b6.BrickColor = BrickColor.new ("Bright yellow") a.b7.BrickColor = BrickColor.new ("Bright yellow") a.b8.BrickColor = BrickColor.new ("Bright yellow") a.b9.BrickColor = BrickColor.new ("Bright yellow") a.b10.BrickColor = BrickColor.new ("Bright yellow") a.b11.BrickColor = BrickColor.new ("Bright yellow") a.b12.BrickColor = BrickColor.new ("Bright yellow") a.b13.BrickColor = BrickColor.new ("Bright yellow") a.b14.BrickColor = BrickColor.new ("Bright yellow") a.b15.BrickColor = BrickColor.new ("Bright yellow") a.b16.BrickColor = BrickColor.new ("Bright yellow") a.b17.BrickColor = BrickColor.new ("Bright yellow") a.b18.BrickColor = BrickColor.new ("Bright yellow") end
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| 13 Oct 2012 07:12 PM |
So inefficient, D:.
http://www.roblox.com/CeaselessSouls-Admin-Commands-Gui-based-item?id=92856199 -- Take one and enjoy! Read the description, has a lot of information. |
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Blaboblox
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| Joined: 12 Sep 2008 |
| Total Posts: 8945 |
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| 13 Oct 2012 07:13 PM |
local a = game.Workspace.ExplodeModel cap = script.Parent.Parent.beam b1 = script.Parent.Parent.b1 b2 = script.Parent.Parent.b2
repeat wait(5) until (b1.BrickColor==BrickColor.new("Bright red") and b2.BrickColor==BrickColor.new("Bright red")) or (b1.BrickColor==BrickColor.new("Bright yellow") and b2.BrickColor==BrickColor.new("Bright yellow"))
if (b1.BrickColor==BrickColor.new("Bright red")) then cap.BrickColor = BrickColor.new("Bright red") for i = 1,18 do a["b"..i].BrickColor = BrickColor.new ("Bright red") end else for i = 1,18 do a["b"..i].BrickColor = BrickColor.new("Bright yellow") end end |
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iPwnza
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| Joined: 13 Oct 2011 |
| Total Posts: 6139 |
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| 13 Oct 2012 07:28 PM |
@Careless
I know, I tried it the what Blaboblox did it before, it wouldn't work.
@Bla
Does not work with no output.
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Blaboblox
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| Joined: 12 Sep 2008 |
| Total Posts: 8945 |
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| 13 Oct 2012 07:30 PM |
local a = game.Workspace.ExplodeModel cap = script.Parent.Parent.beam b1 = script.Parent.Parent.b1 b2 = script.Parent.Parent.b2
repeat wait(5) print("Beep") until (b1.BrickColor==BrickColor.new("Bright red") and b2.BrickColor==BrickColor.new("Bright red")) or (b1.BrickColor==BrickColor.new("Bright yellow") and b2.BrickColor==BrickColor.new("Bright yellow"))
if (b1.BrickColor==BrickColor.new("Bright red")) then cap.BrickColor = BrickColor.new("Bright red") for i = 1,18 do a["b"..i].BrickColor = BrickColor.new ("Bright red") end else for i = 1,18 do a["b"..i].BrickColor = BrickColor.new("Bright yellow") end end
-- Does it print beep every 5 seconds? |
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iPwnza
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| Joined: 13 Oct 2011 |
| Total Posts: 6139 |
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iPwnza
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| Joined: 13 Oct 2011 |
| Total Posts: 6139 |
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| 13 Oct 2012 07:34 PM |
| Wait, nevermind. It just did. |
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Blaboblox
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| Joined: 12 Sep 2008 |
| Total Posts: 8945 |
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| 13 Oct 2012 07:35 PM |
| Then you're not running it right or your output quit working. Try restarting your test window? |
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Blaboblox
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| Joined: 12 Sep 2008 |
| Total Posts: 8945 |
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| 13 Oct 2012 07:35 PM |
| Whoops. Does it stop at any point or does it keep beeping? |
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iPwnza
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| Joined: 13 Oct 2011 |
| Total Posts: 6139 |
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| 13 Oct 2012 07:36 PM |
| As I said, it just did. It only print it once though, after I restarted studio. |
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Blaboblox
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| Joined: 12 Sep 2008 |
| Total Posts: 8945 |
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| 13 Oct 2012 07:38 PM |
local a = game.Workspace.ExplodeModel cap = script.Parent.Parent.beam b1 = script.Parent.Parent.b1 b2 = script.Parent.Parent.b2
repeat wait(5) print("Beep") until (b1.BrickColor==BrickColor.new("Bright red") and b2.BrickColor==BrickColor.new("Bright red")) or (b1.BrickColor==BrickColor.new("Bright yellow") and b2.BrickColor==BrickColor.new("Bright yellow"))
print("Moving on")
local xColor = b1.BrickColor cap.BrickColor = xColor for i = 1,18 do a["b"..i].BrickColor = xColor end
-- Now what's it say? |
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iPwnza
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| Joined: 13 Oct 2011 |
| Total Posts: 6139 |
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| 13 Oct 2012 07:39 PM |
| I got one beep, then "Moving on". |
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Blaboblox
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| Joined: 12 Sep 2008 |
| Total Posts: 8945 |
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| 13 Oct 2012 07:40 PM |
| And still no error message? |
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iPwnza
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| Joined: 13 Oct 2011 |
| Total Posts: 6139 |
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| 13 Oct 2012 07:43 PM |
| No error, but the script is supposed to change b1 and b2 to bright red if they are touched by the team of teamcolor "Bright red". The colors change for b1 and b2 correctly, but the a.b1-a.b18 does not change to bright red. By default, b1-b18 are colored bright yellow. The reason the script exists is so it listens for the color of b1-b2 to change to bright red, and then after that waits for it to be changed back to bright yellow again. |
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Blaboblox
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| Joined: 12 Sep 2008 |
| Total Posts: 8945 |
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| 13 Oct 2012 07:46 PM |
local a = game.Workspace.ExplodeModel cap = script.Parent.Parent.beam b1 = script.Parent.Parent.b1 b2 = script.Parent.Parent.b2
repeat wait(5) if (b1.BrickColor==BrickColor.new("Bright red") and b2.BrickColor==BrickColor.new("Bright red")) or (b1.BrickColor==BrickColor.new("Bright yellow") and b2.BrickColor==BrickColor.new("Bright yellow")) then local xColor = b1.BrickColor cap.BrickColor = xColor for i = 1,18 do a["b"..i].BrickColor = xColor end end until false
-- Is this what you want? |
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iPwnza
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| Joined: 13 Oct 2011 |
| Total Posts: 6139 |
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