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Re: Sins of a Nation: Rise of a King [Repost]
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Leodin
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| Joined: 17 May 2010 |
| Total Posts: 3502 |
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| 15 Sep 2012 12:27 AM |
SoN:RoK, takes place around fifteen or so years after the original SoN.
For those that were not present during the first SoN, I'm sorry, you'll just have to follow along.
I would prefer that you read all of this, as if you don't, you will have no idea what is going on. However, if you don't want to, read the rules, and skip to the area that says "<::Classes::>", as that is where the char sheet begins. ___________________________________________________________________________ <::RULES::>
What I say, goes.
Don't try the "It's not in the rules".
No instant-hitting other players. I'll say yay or nay if an attack hits.
No instant-killing other players. I hate it when people instant kill.
If you curse, you can pretty much guess what happens.
Be descriptive with characters please.
You may have up to four characters at one time, one as your main character, and three as your NPC characters. ___________________________________________________________________________ <::Basic Plot::>
<:: BASIC PLOT ::>
Two races, Humans, and Feral, used to live in perfect harmony, until the day the King of the Human Nation saw Ferals as an abomination and began persecution. The beastial race was refused mercy unless they bowed to the will of Humans. Which they decided to do...
Some time passes.
After fifty years, a small glimmer of hope rested on the shoulders of one person from each of the five nations.
Gra Okiama, a warrior and hunter from the Wolf Union.
Kayna Oaklind, a mercenary from the Leopard Empire.
Mahina Tsavo, a knight of the Lion Kingdom.
Ruggan Ayinvar, a naive yet strong warrior from the Tiger Tribe.
And along with them, was one whom they would never expect among their ranks.
Rayodan Kingson, a renegade from the Human Nation. ___________________________________________________________________________ <::Advanced Plot::>
After finally defeating the king of the Human Nation, Rayodan and the rest of the surviving group left for their own respective areas on the Feral Isle. The Humans began to slowly accept the Feral as living people, rather than humanoid monsters.
Most members of the group had a child, or two, over the course of the years after the fall of the king.
However, later on, Rayodan, the son of the Lion warrior Keno, along with Janearia, the Tigress and wife of Rayodan, were both assaulted, and captured by a very much alive King Morgan of the Human Nation.
The King relates to Rayodan that he had fooled the group those many years ago by having his twin sister hold the Feii Rune' of blinding. Therefore, making her appear to be him, so that she was killed in his stead.
The two are taken prisoner, and the king returns to power.
The persecution of the Feral begins again. This time, it will be far worse. ___________________________________________________________________________ <::Setting::>
Sins of a Nation is set in a Fantasy world, created by an entity known only as The Creator. It is rather hard to describe, so I'll use a couple of words that could maybe work.
Rugged, dirty iron, rough leather, cracked stone.
I'm sorry but it's hard to describe it.
Villages are made up entirely of stone. Old grey bricks form walls, in which brick houses are built into, and the ground inside of the village walls, is either the same as the walls(old grey bricks), or it's usually dry dirt or dust.
There are no really fancy clothes or weapons, the most common material for weapons and armor being iron, and the most common clothing being leather, although villagers wear a type of blue cloth outfit.
What is uncommon in SoN. White clothes(usually only seen on Monks, Clerics, Priests, etc.), silver weapons.
What is not in SoN: The same type of animal as a Feral. (Example: Since there are Feral Wolves(Anthro Wolves), there are no normal Wolves in the SoN world. Period.) Incredibly fancy things, such as an Assassins Creed style outfit, or red muskateer garb with fancy lace, etc.
Finding Material: SoN mainly uses Iron or steel weapons and armor, yet there are also silver weapons out there, among with others. Silver weapons are native to the Wolf Union, so it's incredibly hard to get one. ___________________________________________________________________________ <::Key characters::>
Isolde Oaklind: :Feral: The daughter of Kayna and Ishana Oaklind, and the new Blue-Eyed Leopard. As the Blue-Eyed Leopard, Isolde wears around her neck, the Pendant of the Leopard Empire. Isolder is pretty much a combination of her father and mother. Like her father, she enjoys joking and laughing, but like her mother, she has a strong will and sharp tongue and sarcastic personality. She is currently a forest guide and childhood friend of Torayuki Kingson. She fights with two longswords that can be locked together by the pommel to form a Svärdstav(Sword-Staff), much like her father.
Granis Okiama: :Feral: The youngest son of Gra Okiama and student of Tori, the eldest son of Gra Okiama. As the youngest(and runt) of his siblings, Granis was considered to be special, as Gra himself was a runt. Mostly taking after his father as the stoic character, Granis fights using two of the Silvermoon ancient swords(Katanas, to be blunt), and practices the sacred art of Silvermoon fighting(Bushido). Quick to temper and always bored, Granis is only slightly like his father, but is still a helpful reminder that the Silvermoon clan is both still the greatest Clan of Wolves, but also, that the only six left, will rebuild it one day. He also carries an Ōdachi on his back; although he has never been seen using it.
Clare Ginshay: :Human: The daughter of former Nation Captain Raphael Ginshay, and leader of the New Rebellion against the Nation. Clare is an expert swordswoman, using her father's silver Rapier and perfecting many forms of blade style combat. As the daughter of a former Captain, Clare knows many ways around the defenses of the Nation, and as such, launches brilliant attacks on them. A great tactician and fencer, Clare has proven time and time again, that she is fit to lead, and any who think otherwise, are swiftly put in their place.
:Jacques Ayinvar: :Feral: The son of Ruggan and Leilla Ayinvar. An albino Tiger. Jacques is the new Seagreen-Eyed Tiger, and is the twin brother of Arula Ayinvar. A swordsman of great strength, Jacques refuses to wear the Pendant of the Tiger Tribes around his neck, but rather, has it wrapped around his wrist; a dangerous thing to do, but, it manages to stay on. He wields a Falchion in battle, and accompanies the group after a visit to Carbo village. A gentle and hospitable Tiger, Jacques also loves to sing and play a lute; although his listeners find him to sing horribly, they can never bring themselves to tell him.
Verra: :Human: Verra is a strange young woman whom wears black leather, and wields a burned sword. She is a mysterious girl whom not only has amnesia, but also has two personalities. One, being her silent mysterious one. And the other, being her insane warrior one. She has some connection to a Dragon prince on the far eastern Isle, yet can't remember what exactly it was.
Matis: :Human: Matis is a young Mercenary whom calls the Armada Federation his home. He is a skilled warrior whom strangely knows how to perfectly use any weapon the moment he touches it. Matis is a cunning fellow, and a battle-hardened mercenary by his (approximate) age of 20. He is very mischievous and has a wild sense of humor, finding things outrageously funny. He particularly likes to tease Isolde, and currently has her promise to become Captain of the Holy Paladins, once the village of Tuzcana is regained. He has a sixth-sense about danger, and will often disappear right before a disaster strikes. Although he complains quite a bit, he follows orders. A likeable fellow with a thin, strong frame, amber eyes, quick wit and a cheeky belief he will survive anything. He mainly uses a Jian and a Kite Shield.
Renoa Perolsan: :Half-Feral: The daughter of King Samuel and Queen Charlotte of the Lion Kingdom. Renoa is a rare type of woman, she is the daughter of the Lion King, and a Human Magician whom was trained by the greatest Magician the known world has ever seen. Renoa is named after the famous Kiki Renoa, whom trained Charlotte and was known as the greatest Magician of the world; she also uses Kiki's Feii Rune'. A bright young woman with a slightly arrogant attitude.
Gabriel S'varias: :Human: Gabriel is the son of Shenden S'varias and is a Monk in service to The Creator in the village of Tuzcana. A man with little knowledge of his own father, as he was left on the steps of the Temple, Gabriel hopes that one day he can find out what kind of man Shenden is. As a Monk, his duty is the same as a Cleric, healing; yet Gabriel also is the one the villagers bring accused people to, as due to his Cyan eye, he can read minds. A Monk whom longs for more, Gabriel fights with two six-sided die, and uses a twenty-sided die in order to use his magic. ___________________________________________________________________________ <::Key Antagonists::>
King Morgan Pyreseal: :Human: The king of the Human Nation, and the one whom persecutes the Feral. A man with no pity for his subjects or remorse for his sins; Morgan is a tyrant whom even some Humans see as unfit for the throne. Morgan appears to have some form of control over the Oracle Feral, whom he often asks questions about the future; only to be turned away by the four. He also seems to know whenever he is in danger, or when it's around the corner, as he often times reacts before anyone else. A man whom sees pleasure in death, and joy in strife, Morgan is the one whom must be dealt with if anything is to change. However, dealing with this man, will be far more of a challenge than anything any of the rebels could have guessed.
General Siegurd Malforge: :Human: General of the Human Nation and leader of it's Soldiers. Siegurd is a man with no morals. Whatsoever. He is only ever happy when he is fighting, and he refuses to remain quiet, often talking as loud as he possibly can. He is an easy target for the stealthy sniper, and an even easier one for a skilled Assassin. The only other thing to say about this guy, is that he's stupid.
Captain Darlia Brandian: :Human: Head Captain of the Human Nation and an incredibly strong woman. Darlia is a bitter and hard hearted woman with no sympathy for anyone, or anything. She was chosen out of five women in the ranks of the soldiers(which included her as the fifth) to be a Captain due to her harsh ways and inhuman strength. Darlia made her way to Head Captain by killing the previous one, and showing no remorse for what she had done. Although she may seem to be evil on the outside, on the inside of this one eyed woman, is the heart of an injured girl. She strikes fear into the hearts of her enemies by swinging a Greatsword with one hand.
Nine: :Human: A Magician with an innocent smile; Nine is a friend of K and an enemy of the Nation. Although she may not work with the Nation, she still attacks the players out of "fun", and smiles as she attempts to kill them. Always smiling and giggling, Nine always gives off a strange feeling of unease. She uses a staff.
K: :Human: A mysterious young man whom travels with Nine. K is always quiet; litteraly. He never makes any noise. When fighting, when moving, when getting injured, never. Even his Baselard is silent when it strikes against another sword. As to who, or what this man is, nobody knows. K always gives off a strange feeling of paranoia.
Tortured: :Feral: It appears to be a Wolf, but if it truly is or not, nobody can tell. Tortured is always covered by a robe, so it's impossible to tell if it's a male or female. It can't be told apart by it's muscle, as it's so thin, that it looks like skin and fur draped over bones. The Feral never talks or moves. It also doesn't appear to be solid, as nobody can touch it or harm it. Tortured always gives off a strange feeling of dread. ___________________________________________________________________________
<::Key Items::> :You may use any of the items listed here, that do not say they are owned by someone. Not without permission of course.:
::PLEASE NOTE: Those that may use a Pendant, must have the same colored eyes as the Pendant. Example. As Isolde has the Empire Pendant, it is Navy Blue, therefore, her iris' are navy blue, and the whites of her eyes are a brighter shade of navy blue. They must also be born in the country/area it is from, and almost always must be a Feral, with the exception of the Nation Pendant.
Union Pendant: The symbol of the Wolf Union. In the hands(Paws?) of Tori Okiama. (Forest Green color)
Empire Pendant: The symbol of the Leopard Empire. In the hands of Isolde Oaklind. (Navy blue color)
Kingdom Pendant: The symbol of the Lion Kingdom. Currently in a vault, awaiting it's owner. (Indigo color)
Tribe Pendant: The symbol of the Tiger Tribes. In the hands of the Jacques Ayinvar. (Sea green color)
Nation Pendant: The symbol of the Human Nation. In the hands of King Morgan. (Red color)
Dynasty Pendant: The symbol of the Bear Dynasty. In a vault awaiting it's owner. (Orange color)
Saddened Sky: The black sword of grief. A strange sword once used by Rayodan Kingson, and rumored to be cursed. It is a weapon that causes it's wielder to slowly lose their mind, and enter a trance like battle rage when fighting. It is also rumored to grow stronger with each person it kills. Currently at the bottom of a lake.
Janearia's Sword: The sword of Janearia Kingson. A sword with a Golden hilt and an incredibly sharp silver leafblade. Janearia's sword was left behind when she and Rayodan were captured, and it was never found by her son, Torayuki. Left by the side of the road.
Kiki's Rod: The Rod of Kiki Renoa, and the greatest Magic Rod in the world. It is unknown as to where exactly it is, but a small rumor says that it is in the chambers of Queen Charlotte of the Lion Kingdom. ___________________________________________________________________________ <::A word about Magic and Feii Rune''s::>
Magic in Sins of a Nation, is very limited. Unlike The Sword of Truth series or the Belgariad, where Wizards or Sorcerers can make it rain, restore limbs, grow trees in seconds, or set rocks on fire; SoN takes a bit of a more realistic approach with Magic, and makes it limited.
Example: Combat Magic is mostly found in females, as they usually have a higher IQ. Males with combat Magic, are very, very rare. Support Magic, such as healing, is found in both males, and females.
Combat Magic is very hard to use, as it takes years to master. Those that use too little, are worthless on the field of battle. Those that use too much, run the risk of killing themselves.
Combat Magic fatigues Magicians easily, unless they have trained in it for years. The more training a Magician has, the less fatigued they get. Even Master Magicians feel fatigue when using Magic.
The one thing about SON Magic that sets it apart from other Magic, is it's limitations.
It is impossible for a Magician to create a twenty foot wall of fire, water, stone, etc.
It is also nearly impossible for Magicians that have not yet mastered their full capabilities to use projectile Magic, such as fireballs or spikes made from stone.
The basic magic attacks, are pretty much, a small wave of flame, a tiny spark of electricity, a small splash of water, and a small spike coming out of the earth.
Combat Magic can be used through a few different things.
Tomes: Books that have one element inside of them. Example: Fire Tome.
Rods/Staffs/Staves: A Rod/Staff/Stave has a gemstone incased somewhere in it, that helps enchance the power and force of the Magic.
Armbands, Rings and Amulets: Each one can help the Magician channel their Magic through their body and expell it out of the hands. This is called "Puppet-Magic" as it's like controlling a puppet.
For Healing/Supportive Magic, it isn't as complicated as Combat Magic, but, it does have some major rules.
Healing Magic cannot restore limbs. If an arm is cut off, it can't be regrown.
It cannot bring back from the dead.
It is limited to the user. The higher intelligence and willpower they have, the more greater the healing powers.
Also, if a Monk/Cleric/Priest/Priestess is half consious, their healing powers are as well. The reason for this, is the fact that they need to concentrate in order to heal, therefore, since they are slipping into an unconsious state, their mind is not entirely there, so neither is their magic.
Now, about Feii Rune''s.
A Feii Rune', pronounced F-Eye-Rune-A(Ay/ey) is a magical Rune that can only be used by Runeseekers. Each one has it's own unique power. The Runes included are.
Rune of Summoning: Summons images from the mind to fight. (Renoa's Rune)
Rune of Healing: Heals nearly any wound in a matter of seconds.
Rune of Fire: Pyro Magic to the extreme.
Rune of Ice: Frost Magic to the extreme.
Rune of Wind: Gust Magic to the extreme.
Rune of Earth: Quake Magic to the extreme.
Rune of Water: Sea Magic to the extreme.
Rune of Lightning: Bolt Magic to the extreme.
Rune of Protection: Magic seems to bounce off of the wielder of this Rune.
Rune of Teleportation: Self explanatory.
Rune of Time: It has two functions. Erase time, and Move Time.
Rune of Death: This Rune allows anyone, to kill anything, any way. ___________________________________________________________________________ <::Classes::>
Mercanary: A typical warrior. Mercs use all forms of Martial weapons, a few types of Exotic weapons, and never use Elegant weapons. They can wear all forms of armor. They are well rounded and don't have anything to worry about when fighting.
Magician: Seekers of knowledge. Magicians use Basic Magic and in rare cases Advanced Magic, but never Feii Magic. They are weak against weapons, and any type of magic higher then their own.
Rogue: Masters of Stealth. Rogues are the typical thieves of both the Human Nation, and the Feral Nation. Rogues use all forms of Tiny and Light weapons, they wield few medium weapons, and never Large or Heavy weapons. They can use Exotic weapons as well, but never Elegant.
Cleric: They serve The Creator. Clerics are NOT CAPABLE OF USING MAGIC TO HURT SOMEONE! Clerics are the Healer versions of Mercanaries, they can use almost any type of Weapons and Armor. However, the more heavier the Weapon or Armor, the less effective the Healing will be.
Monk: Similar to Clerics. Monks are the Male versions of Clerics, and unlike Clerics, are restricted to Martial weapons, melee or ranged, and use cloth armor. However, they can engage in ranged combat and can use Magic to downgrade the opponent.
Archer: Hunters of the realm. Archers can use Martial Bows, a few Advanced Bows, Slings, Blowguns, and Throwing weapons. They are restricted to Cloth or Leather armor.
Duelist: A swordsman with light weapons. Duelists use Elegant weapons, and are restricted to cloth armor. However, they are incredibly fast, and can stun enemies with a thrust.
<:: HUMAN NATION CLASSES::> For those that want to be part of the Human Nation.
Soldier: Average footsoldiers. These warriors are restricted to Martial weapons, and Medium armor. However, they have all around abilities and are able to advance in groups. Soldiers often are looked down upon, but a group of them can bring down many enemies.
Bowman: Archers whom can use Medium Armor. These Archers are restricted to Crossbows, However, they can wield Light, Medium, or Heavy Crossbows, and can even use a Martial weapon if enemies get too close.(I.E: Longsword)
Captain: A Captain leads a Squad of Soldiers in the Nation. These men and women are the lucky few who gained King Morgan's respect, and managed to become Captains. Captains are restricted to only one weapon, one that suits them, and only Medium armor. They are not permitted to wear helmets, and are forced to endure the complaints of their troops. The most infamous Captain of the Nation is Raphael, whom betrayed the Nation in order to help the Feral. The strength of the captain also comes in the form of his troops.
General: A player can keep this in reserve for if they want to be the General after Siegurd dies. Similar to the Captain, but right under the King.
<::Classes That Permission Is Needed For::>
Warsong: A Warrior who's songs inspire the ally and put fear into the enemy.
Runeseeker: Magicians who have gained a Feii Rune' and mastered their power.
Priestess: A healer who's powers can even help in battle.
Priest: A healer who can blind enemies with their Holy Powers.
Sniper: These Archers rarely miss with a ranged weapon.
Beserker: Destruction lies behind a Beserker. Their strength is insane.
Paladin: Healing Knights who serve the Creator, they cannot abide injustice.
Assassin: Silent killers whom melt into the shadows and silence their targets. ___________________________________________________________________________
<::PACT DETAILS::> Permission Required.
Pact Partners feel the pain and emotions of each other, as well as they can tell what the other is thinking.
After forming a pact with a Feral, the Human gains one of these two titles
Psychic: Can move things with the mind, and injure enemies in this way. They can also guess the actions of their enemies.
Psychin: Can read the minds of the weak minded, and can float in the air.
The Human also gains the same strength of the Feral. So, here is a quick example of that.
If a weak woman were to form a pact with a fully grown Feral Bear, her strength would be the exact same as that bear, but her muscles would not change. ___________________________________________________________________________
I've left this section for last due to what needs to be said.
<::Races::>
Human: The Race of the Human Nation. Many Human towns and villages reside around the continent. Some even reside on the far off Eastern Island.
Feral: A race of Anthro animals. This race is accused of being evil, and an abomination. They are usually ignored, made fools of, or executed.
{Feral types}
Feral can be any animal except for the following.
Aquatic: It'd be very odd to see an Anthro Dolphin or turtle. So, no.
Most Hoofed Animals: Such as Horses, donkees, goats, cows, etc. Bulls, bison, elk, and the like, are acceptable.
Bugs/Arachnids: Don't you EVEN think about it.
Anything that would be a terrible Anthromorphic creature. ___________________________________________________________________________ <::Characters who have Heterochromia::>
A quick thing about characters whom have heterochromia, better known as two-toned eyes.
Two-toned eyes is when a character has two different eye colors, example: one brown eye, one green eye.
A character with two toned eyes has a special unavoidable power in each of their eyes.
Here is an example of eye powers.
Blue Eye: Can tell when someone is lying.
Green Eye: Can sense danger or hostility.
Brown Eye: Can see the Strength of a person.
Yellow Eye: Can see the Aura/Life Force of a person.
Hazel Eye: Can zoom in, much like a spyglass or binoculars.
Orange Eye: Can learn a language through eye contact.
Red Eye: Can control someone through eye contact.(Not allowed to be used.)
Cyan Eye: Can read minds through eye contact.(Not allowed to be used.)
Grey Eye: Can see how much Magic someone has in them.
Silver Eye: Can see if someone is a Half-Feral.
Gold Eye: Can see someone's true potential and abilities.
Albino Eye: Can see visions of the future.(Not allowed to be used.) ___________________________________________________________________________
<::CHAR SHEET FINALLY::> The area below will have some description on what the char sheet means on some things. The Real char sheet is down below.
Name: Please make your name unique. A last name is required. Please provide one. I.E of non-unique name. "Ben Jones".
@ge: No unknown age unless you are a Feral type that has an unknown lifespan. Thank you.
Hairstyle: No mowhawks, or anything that is seriously abnormal.
Hair Color: Nothing out of the ordinary, such as blue, green, etc.
Eye type: By 'type', this means three things. One color, two colors, or slitted pupils. The second two are not to be overused. I will decline the eye type and make players use normal eyes if either of them become overused.
Eye color: Nothing out of the ordinary, such as rainbow black or white.
Features: These are things like scars, slight beards, full beards, etc.
Race: Human or Feral? If Feral? What type? Wolf, Tiger, etc?
Alliance: The Human Nation, Feral Nation or the Rebellion?
Class: What class? Remember, see the above classes for detail.
Outfit: Nothing modern. Please be detailed.
Weapon(s): No guns or tech stuff. And I don't want anyone complaining about it. "Tech" weapons, are simply Spring-loaded ones. You can have as many weapons as your character can carry. Example: You can have, three swords, one strapped to either hip, and one strapped to the back, along with those is also, eight knives, and a bow-n-arrows. The knives could be strapped to a chestbelt, the boots, the gloves, the belt itself, etc. The quiver of arrows could be strapped to the other side of the back, with the bow tucked inside of it.
However, you can NOT have, five greatswords, twelve longswords, eight bows, fifty knives, two axes, three flails, two hundred arrows, twenty-eight spears, etc. This is completly stupid as well as impossible.
Item 1: An item that they carry. It may or may not do anything.
Item 2: An item that they carry. It may or may not do anything.
Item 3: An item that they carry. It may or may not do anything.
Item 4: An item that they carry. It may or may not do anything.
Item 5: An item that they carry. It may or may not do anything.
Personality: Your characters personality. Is he headstrong and bold? Is she quiet and shy? You decide.
Bio: Describe your character, their past, and anything you feel is important about them. Be detailed...And by detailed, that means four sentences isn't enough.
Other 1: Something you want to be known about your char.
Other 2 Something you want to be known about your char.
REAL CHAR SHEET!
Name: @ge: Hairstyle: Hair Color: Eye type: Eye color: Features: Race: Alliance: Class: Outfit: Weapon(s): Item 1: Item 2: Item 3: Item 4: Item 5: Personality: Bio: Other 1: Other 2:
Char Sheet For if you got permission for certain things: Down below.
Name: @ge: Hairstyle: Hair Color: Eye type: Eye color: Features: Race: Alliance: Class: Outfit: Weapon(s): Pact Partner: Psychic or Psychin?: Item 1: Item 2: Item 3: Item 4: Item 5: Personality: Bio: Other 1: Other 2: ___________________________________________________________________________ Phew, FINALLY done.
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Leodin
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| Joined: 17 May 2010 |
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| 15 Sep 2012 12:29 AM |
Name: Torayuki Kingson
@ge: 15
Furstyle: Bengal Tiger style, like his mother.
Fur Color: Toss-up between Tiger Orange and Lion brown.
Eye type: Two-Toned
Eye color: One Green, one Brown.
Features: A small Lion mane
Race: Feral Liger.
Alliance: Rebellion(Later on)
Class: Mercanary
Outfit: At first, a farmer outfit, consisting of brown cloth slacks, a deep tan short-sleeved tunic, footpaw wraps, a rope belt, and an old Wolf claw necklace his father gave him. Afterwards, a dark brown leather sleeveless shirt, matching pants and footpaw wraps. A leather belt to hold his scabbar. A pair of wristgaurds. And on rainy days, a Wolf made shawl.
Weapon(s): At first, a stick. Later a Tiger Broadsword.
Pact Partner: None
Psychic or Psychin?: Born with Psychic abilities due to his father.
Item 1: Wolf Claw Necklace.
Item 2: A shawl made by the Okiama family.
Item 3: A woodcutting knife.
Item 4: A scroll detailing him to find four Feral known as the "Oracles".
Item 5: A satchel of whetstones.
Personality: Torayuki has a low self-esteem, yet a gentle and caring personality. He has two sides of himself. One that comes out when he is angered.
Bio: Torayuki is the young son of Rayodan and Janearia Kingson. Always worrying about something or other, Torayuki was raised by Kayna when his parents were captured, and is sometimes described by some of his friends as a "momma's boy", as he constantly asks Kayna "When is mother coming back"? Somewhat naive, yet intelligent at the same time, Torayuki is faced with the problem of setting out with his best friend and sister figure, Isolde, which means leaving his comfort zone, or staying with Kayna. He lives in the small farming village of Carbo, until the day that Clare and company passes by...
Other 1: Torayuki, being the son of Rayodan, whom was Half-Human and Half-Lion, is actually a person of three blood, rather than two, as he is the son of a Half-Feral, and a Tigress.
Other 2: When Torayuki was born, Gra Okiama and Kayna Oaklind were made his gaurdians. |
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Leodin
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| Joined: 17 May 2010 |
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| 15 Sep 2012 12:41 AM |
| @Vincent: Then don't post. |
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Leodin
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| Joined: 17 May 2010 |
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Leodin
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| Joined: 17 May 2010 |
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Leodin
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| Joined: 17 May 2010 |
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| 20 Sep 2012 10:55 PM |
| (Going to read then may post a CS.) |
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Leodin
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| 20 Sep 2012 11:00 PM |
| (Read than Cs time. So don't go offline or I kill you until you dead, that's worse.) |
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| 20 Sep 2012 11:04 PM |
| (Can I be a assasin? Please?) |
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Leodin
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Leodin
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| 22 Sep 2012 01:47 PM |
Blue Eye: Can tell when someone is lying.
Green Eye: Can sense danger or hostility.
Brown Eye: Can see the Strength of a person.
Yellow Eye: Can see the Aura/Life Force of a person.
Hazel Eye: Can zoom in, much like a spyglass or binoculars.
Orange Eye: Can learn a language through eye contact.
Red Eye: Can control someone through eye contact.(Not allowed to be used.)
Cyan Eye: Can read minds through eye contact.(Not allowed to be used.)
Grey Eye: Can see how much Magic someone has in them.
Silver Eye: Can see if someone is a Half-Feral.
Gold Eye: Can see someone's true potential and abilities.
Albino Eye: Can see visions of the future.(Not allowed to be used.) ________________________________________________________________________
REAL CHAR SHEET!
Name:Braden Willams @ge:20
Hairstyle:Emo-like hair. Hair Color:Jet Black. Eye type:Blue and Hazel? Eye color:Green Features:Pale skin, no scars. 6'0" Race:Human Alliance:Rebellion Class:Assassin Outfit:A blue long sleeves shirt with a brown leather hood that conceals his identity. Blue pants. Weapon(s):2 (enchanted?) daggers, bow and 82 arrows. Item 1:A coin pouch. Item 2:Wolf necklace. Item 3: A map. Item 4: A quiver for the arrows. Item 5: Shealths for my weapons. Personality:Nice, quite shady, doesn't talk much and can be very sarcastic. Bio:He grew up in a poor family, so he usally stole stuff. He is quite used to the land. So, if you skip his childhood. And go to the present, he hates the war and thinks it's pointless. Other 1:Can his daggers be enchanted. Other 2:N/A |
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| 22 Sep 2012 02:13 PM |
May I be a Berserker? :>
And for the five main feral groups, what is their key distinction?
Example, which is the fastest [In general], strongest, etc. |
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Leodin
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| Joined: 17 May 2010 |
| Total Posts: 3502 |
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| 22 Sep 2012 02:24 PM |
@link: Accepted, as for enchanted daggers, that would depend on what kind of enchantment.
@Gavin: Yeah, you can be a Berserker.
As for the distinction:
Bears are Physically, the most strongest, followed by Tigers and Lions.
Wolves are the fastest, and Leopards are a quick second, and very athletic and acrobatic.
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| 22 Sep 2012 02:32 PM |
| [I'll probably go with Bear, because it would go with the Berseker class :>] |
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| 22 Sep 2012 02:33 PM |
| It would be lighting or fire. |
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Leodin
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| Joined: 17 May 2010 |
| Total Posts: 3502 |
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| 22 Sep 2012 02:34 PM |
| (@gavin: Alrighty. @link: I'm probably going to have to decline that enchantment type, sorry. :| ) |
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| 22 Sep 2012 02:37 PM |
| (No lighting or fire. I didn't mean that lighting and fire on each dagger.) |
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Leodin
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| Joined: 17 May 2010 |
| Total Posts: 3502 |
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| 22 Sep 2012 02:40 PM |
| (I know, but, I feel like the elemental magic and such should be kept to Magicians and that enchantments should be something smaller.) |
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Leodin
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| Joined: 17 May 2010 |
| Total Posts: 3502 |
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| 22 Sep 2012 02:51 PM |
| (Meh, that'd work I guess.) |
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| 22 Sep 2012 02:56 PM |
| (Awesome, when do we start?) |
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| 22 Sep 2012 02:56 PM |
[May you explain the Ferals slightly better?
Like do they have a human and animal form,
in a humanoid version of the animal?
Or what? :>] |
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