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| 13 Sep 2012 11:26 AM |
YAY! I HAVE MADE A VARIETY OF CONFUSING IDEAS THAT WILL MAKE YOU SUFFER BECAUSE THEY ARE SO AWESOME AND CONFUSING! Enjoy. ;3
Anyway, so, hello there... Um... I don't want to spend too long in the intro, so welcome to some very confusing and complex building ideas. Now, these ideas I will immediately warn you about: THEY ARE CONFUSING. Simple, but... confusing. So... Yeah...
Also, I would like to say that I cannot script. Zilch. Impossible for me. Cannot grasp it. So, I would like people to tell me any commands or strings of code that can be used to create anything mentioned. I will try, but oh trust me, they will be terrible. HOWEVER: I like to say I am a "scripting realist"- This means I know what can, and can't, be scripted. I think these can't be scripted, but are within the abillity of roblox's Lua with extra commands. So, please, if you're going to say "impossible" or "scriptable", I demand either a very long explaination, or the script.
Anyway, moving quite quickly to idea one. Impossible space is basically the abillity to bind two parts of a map together. It doesn't matter if they are seperate, together, whatever. With impossible space, you can do a variety of epic stuff, including: TRUE teleportation, Infinite falls, A REAL portal gun, Rooms bigger on the inside than the outside.
Explainations in detail.
A brick that teleports you to another brick does a variety of things that do not make it a true teleport. The main reason is that it alters velocity, wilst impossible space does not. Another reason could be an argueing that you cannot see where you're being teleported. And another is that true teleportation does not need a debounce, wilst false teleportation does. And please, do not confuse brick teleportation with place teleportation: that's another idea.
Anyway, here's a rough idea of how it works: You create a boundary. This is a "brick" that creates space from A to B. Boundaries will have seperate channels, which determine where the impossible space goes. Boundaries can also alter how you go into the teleport; Distance, etc. What's also special about impossible space is you can make mirrors. I might go into a massive detail on how this is possible, but I won't. If you want, I would be happy at a later time.
It's possible. Trust me. Portal does it. Why can't we?
IDEA TWO! PLANAR WALKING! [/booming voice] Planar walking as in dimensions.
Planar walking basically means that you can make only certain blocks exist to you. Now, each block has a dimension.
THE CODE FOR DIMENSION EFFECTS! :D The properties for each brick has a "dimension" part. A part will start with X by default; this means that it effects all dimensions.
If you want specific dimensions, you have to add a certain number/letter combination that doesn't have an X in. If you want multiple, add a comma and a space. So for example, if you want a brick to be in five dimensions. Let's say... 6, -18, @P, 0, and N5. It would be: 6, -18, @P, 0, N5,
Now, anything in a different dimension to another thing cannot effect each other. This also allows really wierd illusions. It's a cool idea so you can compact an entire game into a single spot, Anti-TK, etc.
Now, I actually plan of adding planar place travel and time reversal as an idea, but I'm happy only posting two for now. |
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| 13 Sep 2012 11:33 AM |
Well, yes you could script something like this. And obviously for it to work it would have to be scripted. Haven't you posted this before? Well, someone has. I've seen the idea a few times now. |
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spear593
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| Joined: 24 Apr 2008 |
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| 13 Sep 2012 11:33 AM |
Most interesting idea on the forum.
And now we can make a true TARDIS, I support.
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| 13 Sep 2012 11:54 AM |
| I took my time to read this, and I totally, 100% agree with the concept of Impossible Space. |
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| 13 Sep 2012 12:02 PM |
Well jakie, I posted planar walking in a different name in 2010 and made a thread about impossible space a few months ago. I'm merely combining the two. Probably even adding two more ideas later.
But my thank you for the support mr. etro and mr. spear. |
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watevs44
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| Joined: 07 Nov 2009 |
| Total Posts: 9172 |
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| 13 Sep 2012 12:51 PM |
So basically, with Planar walking, bricks are only visible from one direction. :3 Cool
Support
, congrats on making 15 K btw !Dream Crusher Strikes Again:3 |
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watevs44
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| Joined: 07 Nov 2009 |
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| 13 Sep 2012 12:52 PM |
You can alter the 'directions', 'dimensions' bricks are viewed in*.
!Dream Crusher Strikes Again:3 |
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| 13 Sep 2012 01:16 PM |
Not exactly correct in planar walking there, watevs.
With planar walking, only the blocks in the same dimension as the character exist or effect the player. It exists in the game, but not to the player. |
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watevs44
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| Joined: 07 Nov 2009 |
| Total Posts: 9172 |
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| 13 Sep 2012 01:47 PM |
In the same "dimension"? Define dimension pl0x :s You were right about the confusion part
!Dream Crusher Strikes Again:3 |
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| 14 Sep 2012 10:04 AM |
My thank you mr. tribution and mr. brock.
Anyway watevs, If you are in dimension 2, and a brick is in dimension 1 and another dimension 3, you cannot be effected by both of those bricks. Those bricks cannot effect each other, or you. You cannot see them. Tools in a different dimension to a brick cannot select that brick. You can't even detect they exist if you're in a different dimension.
Anyway, reversing time would also be epic. :3 |
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watevs44
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| Joined: 07 Nov 2009 |
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| 14 Sep 2012 10:26 AM |
frozengaia,
Yes but WHAT IS a dimension.
If I'm in dimension 2, what's dimension 2?
!Dream Crusher Strikes Again:3 |
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| 14 Sep 2012 10:27 AM |
You can only be affected by blocks in the same dimension as you; Dimension is the property that determines what exists and what doesn't exist to you.
If you're in dimension two, only other blocks in dimension two exist to you. |
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watevs44
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| Joined: 07 Nov 2009 |
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| 14 Sep 2012 10:32 AM |
You seriously need to be mega explicit next time :o
I understand what Planar walking entails and what happens.
BUT WHAT IS A DIMENSION. How does the user/computer determine what a dimension is in their game? Are there set dimensions? Can I decide a certain area of my baseplate to be a certain dimension?
What are dimensions?
!Dream Crusher Strikes Again:3 |
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| 14 Sep 2012 10:38 AM |
When I thought planar walking would be confusing, I didn't think to this scale. More confusing than a second-person-anti-shooter, no? That would be awesome. If it was possible.
Anyway, Okay, the absolute definition.
A dimension, is a set code that determines the boolean of seeming existance of a value in the game, be it brick, script, etc, to a player. If the boolean says that the dimension of the object to the game is not the same value as a player or another object's dimension, they do not appear to exist to each other.
To change the dimension of an object, each object has a dimension property, such as ice, colo(u)r, etc. This determines the dimension and the set code of a boolean of a value in the game that states existance to another value. You can only decide a certain part of your baseplate to be of a certain dimension if you either use a change script, impossible space warp or split the baseplate into The boundaries of the dimension. |
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watevs44
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| Joined: 07 Nov 2009 |
| Total Posts: 9172 |
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| 14 Sep 2012 10:42 AM |
Ahhhhh. That's all I needed to see :3
Support for Planar Walking as well
!Dream Crusher Strikes Again:3 |
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Flunken
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| Joined: 25 Jul 2011 |
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| 21 Sep 2012 10:14 AM |
Number two ish very hard to explain.
But my thank you for the support mtr. flunken.
Bump. |
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edmart3
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| Joined: 10 Jun 2009 |
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| 21 Sep 2012 10:47 AM |
I Support this... Wouldn't it be fun to fall in an infinite loop?
~Life is Like Ice cream, It melts in Direct sunlight...~ |
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| 21 Sep 2012 10:55 AM |
Indeed it would.
My thank you for the support mr. edmart.
Bawmp. |
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Flunken
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| Joined: 25 Jul 2011 |
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| 25 Sep 2012 10:54 AM |
@Flunken:
Alternate dimensions. There you go. |
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Flunken
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grantox
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| Joined: 26 Nov 2010 |
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| 25 Sep 2012 10:58 AM |
| Impossible space sounds a little farfetched because, well it's IN THE NAME. But dimentional objects, I do support. It would make an epic multiplayer obby where 6-etc. people must coordinate to survive. Also dimentional objects would also stop people from being able to delete other peoples stuff in building games, and at the same time make spamming bricks stupid. |
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