Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 08 Oct 2012 06:43 AM |
So, im making it in a part and not sure how to set it up:
b = Instance.new("Part",Workspace) b.Size = Vector3.new(5,12,5) b.BrickColor = BrickColor.new("Bright red") b.Position = Vector3.new(20,0,0) b.TopSurface = "Smooth" b.BottomSurface = "Smooth"
bodyAV = Instance.new("BodyAngularVelocity",b)
So how should i set up the properties? |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 08 Oct 2012 08:22 AM |
| bodyAV.angularvelocity=Vector3.new(0,0,0) |
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| 08 Oct 2012 08:23 AM |
| Don't forget to set your maxTorque, and P (I suggest Vector3.new(math.huge,math.huge,math.huge) for the maxTorque) |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 08 Oct 2012 11:14 AM |
| Ik about this, but i dont know how i should write them in the lines..bump |
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| 08 Oct 2012 11:15 AM |
Below the instancing.
http://www.roblox.com/CeaselessSouls-Admin-Commands-Gui-based-item?id=92856199 -- Take one and enjoy! Read the description, has a lot of information. |
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| 08 Oct 2012 11:17 AM |
bodyAV=Instance.new("BodyAngularVelocity",b) bodyAV.angularvelocity=Vector3.new(0,0,0) |
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Fedorakid
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| Joined: 17 Jul 2010 |
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| 08 Oct 2012 11:50 AM |
bodyAV = Instance.new("BodyAngularVelocity",b) bodyAV.angularvelocity = Vector3.new(0,0,0) bodyAV.P = 1250 bodyAV.maxTorque =
Is the p right, and how should maxtorque be, fix pl0x? |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 08 Oct 2012 01:35 PM |
bodyAV = Instance.new("BodyAngularVelocity",b) bodyAV.angularvelocity = Vector3.new(0,0,0) bodyAV.P = 1250 bodyAV.maxTorque = 5000, 5000, 5000 |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 08 Oct 2012 02:04 PM |
So:
bodyAV = Instance.new("BodyAngularVelocity",b) bodyAV.angularvelocity = Vector3.new(0,0,0) bodyAV.P = 1250 bodyAV.maxTorque = Vector3.new(4000, 4000, 4000) |
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| 08 Oct 2012 02:11 PM |
@Fedora,
Correct, but for maxTorque I qould do Vector3.new(math.huge,math.huge,math.huge) |
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