earth100
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| Joined: 13 Dec 2007 |
| Total Posts: 2088 |
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| 06 Nov 2010 10:09 PM |
In order to better organize the PMs I get about content additions, and tweaks for The Little Men, please post your suggestions here.
Please: - Use at least respectable grammar when responding so it doesn't take me longer to read it than it took you to write it.
- Elaborate on your suggestion; Don't just say "Add more units." DESCRIBE the units.
- Don't request to be admin. There are no admins in any of my games, and I would only trust a close friend with such power.
Thankyou, I will check back on this every couple of days, and if there is an interesting post, I will respond to it on this thread, or via PM. |
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| 06 Nov 2010 10:56 PM |
| hey i hope you remeber me but here is a the main pither how about a unit that is a machine gun it is realy good on other units like rocket guys or tanks but not good on buildings and a guy with a bomb and he throws bombs and is affected on evreything |
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landie456
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| Joined: 17 Sep 2010 |
| Total Posts: 451 |
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| 07 Nov 2010 01:03 AM |
| a system like vip but gives u diffrent factions and have one as defult so have alians pacmen shoopdawoops elves what ever give them diffreant uinits powers and building |
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landie456
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| Joined: 17 Sep 2010 |
| Total Posts: 451 |
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| 07 Nov 2010 01:19 AM |
| he has a point and thx for flowing up the faction thing |
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BleuDeer
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| Joined: 05 Nov 2010 |
| Total Posts: 12 |
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| 07 Nov 2010 01:45 AM |
New units; tank, transport and aircraft Factions; Elves, Orcs, Humans and such
Unnamed - Tank WEAPONS Twin barrels - Takes away a hefty ammount of damage; for Buildings, Tanks and Aircrafts *ONLY* Machine Gun - Can kill footmen while still attacking another target; for Ground units (other than tanks and transports) *ONLY* ARMOR This tank has the same ammount of armor as the Stryker and SAM combined SPEED It is PAINFULLY slow, the second slowest unit in the game
Tank Transporter WEAPONS Machine Gun - Takes away a little damage, can fire little bursts of rounds for defence ARMOR A little less than the unnamed tank SPEED Between moderate (Soldier) and slow (Rocketman)
Unnamed - Aircraft WEAPONS Twin barrels - Can shoot one after another missles from tiwn barrels Machine Guns - Two machine gun men on the sides of it gunning. Only one can shoot on one side ARMOR Less than the unnamed tank SPEED Slow. The slowest unit in the game
Factions - Elf; PROS: 10+ Income, +5 Speed of Units, +5 Defence for all units and buildings (and turrets) CONS: Slower building of units and buildings, -5 Attack for all units (and turrets)
-Humans; PROS: Faster building of units and buildings, +2 Defence for all units and buildings (and turrets) CONS: -10 Income
-Orcs; PROS: +2 Attack for all units (and turrets), +5 Defence for all units (and turrets) CONS: WAY slower building of units and buildings, -10 speed of units |
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spater123
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| Joined: 25 Nov 2008 |
| Total Posts: 69 |
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| 07 Nov 2010 01:46 AM |
-More maps -Navy units -unit medic
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BleuDeer
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| Joined: 05 Nov 2010 |
| Total Posts: 12 |
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| 07 Nov 2010 01:50 AM |
Factions - Elf; PROS: +0 income, +5 speed of units, +5 defence for all units and buildings (and turrets) CONS: -5 building of units and buildings, -5 attack for all units (and turrets)
-Humans; PROS: +5 building of units and buildings, +2.5 defence & attack for all units and buildings (and turrets) CONS: -10 income
-Orcs; PROS: +10 Attack for all units (and turrets), +10 defence for all units (and turrets), +0 income CONS: -10 slower building of units and buildings, -10 speed of units |
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BleuDeer
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| Joined: 05 Nov 2010 |
| Total Posts: 12 |
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| 07 Nov 2010 01:52 AM |
@spater123
"Elaborate on your suggestion; Don't just say 'Add more units.' DESCRIBE the units."
Speed, amor and weapons. Describe the map(s). |
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| 07 Nov 2010 07:37 AM |
| How about a map on a model railway where you can claim stations that produce a railgun for your army to use |
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tootie13
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| Joined: 20 Apr 2009 |
| Total Posts: 703 |
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| 07 Nov 2010 09:24 AM |
SS Patriot - Boat FEATURES 1 turret that does good against buildings and tanks, 1 AA gun good against aircraft and can carry 2 times as much as the whale transport plus one plane of choice ARMOR Heavy armour SPEED Slow COST $500
SS Hammer - Boat FEATURES 3 machine guns that are great against infantry and can carry only two troops ARMOR Moderate SPEED Quick COST $400
Those are my boat ideas and boats can only go on water and the boat station can only be built by the water. Boats can drop off trooops and tank only next to land, but it can send out air units any time |
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| 07 Nov 2010 10:44 AM |
10 soldiers? RLY!!?? I like The Little Men, but I think 10 soldiers is a little short. I think it should work like StarCraft. You have set capacity for each unit type. I think we should be a little free. Just set a little unit cap of like 70 or 50 for each team.
~The Purple Descent, Overlord2010 |
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| 07 Nov 2010 11:18 AM |
I agree with Overlord2010 about the Starcraft unit system. I also think you should add a fourth unit for each type: Zeppelin-Slow for an air unit, can't attack air units, and takes up alot of money, but it has a machine gun that can do as much damage as the anti-air turret. Mechanic: A soldier that can repair buildings. (I find it annoying that you have to build repair bays everywhere) Vehicle (Can't think of a name): Something that looks like a truck. It can move quickly and has a machine gun turret that does low damage. The health is up to you. |
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| 07 Nov 2010 11:20 AM |
| Nvm I take back the new unit system idea. It would be too overpowered. Imagine 50 Tigers attacking a base. It would be unstoppable unless it's against 50 artillery or something. |
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| 07 Nov 2010 11:26 AM |
| By the way you should make it so that people can't make turrets and buildings near enemy buildings. Very annoying how you can take their steam and spam turrets to destroy their base. |
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banshee7
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| Joined: 22 Jan 2010 |
| Total Posts: 5691 |
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| 07 Nov 2010 01:15 PM |
| I think there should be A mobile factory/command center vechicle. Really, It's A large tank-like vechicle. It has two turrets and A large back door. Using items(Below), You can make up to 3 tanks, 10 ground troops, and 2 combat helicopters. It can also make two camps, Wich are like bases. The camp also has limited items and can only make 10 ground troops each. Items are things you have to mine, Like wood, Stone, Metal, Water. Each ground troop needs 1 water and 1 food. Other troops/vechicles could use 2 of each. |
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| 07 Nov 2010 02:14 PM |
| you shoul also make walls and a small town :) it would be chanlenging but fun and make cars! like a humV to make the guys faster |
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earth100
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| Joined: 13 Dec 2007 |
| Total Posts: 2088 |
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| 07 Nov 2010 02:25 PM |
@Overlord The main problem with a max pop system, is that the lag from a soldier is equal to the lag from an artillery unit. So 50 soldiers would lag a lot, but it would be equal in population to smaller, less laggy armies. |
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xafer2468
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| Joined: 04 Mar 2010 |
| Total Posts: 38 |
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| 07 Nov 2010 03:03 PM |
I think you should do what happens in starcraft 2. What i mean is everything(except for your ally) is darkened so you can't see them. And if you do go over there(with your character) then you can't see it. But if you bring one of your units over there then you can see it. It would help so people couldn't just zoom out and see your army and find your weaknesses. Also I think there should be a steam plant somewhere in a map that REALLY hard to defend but it gives you 2 times what the other steam plants give. As for units... Stalker:Is invisible and very fast but can't attack. And only has 1 hit point.Can only build one per game, good for seeing what your opponents doing(if you use the distance thing) Warships.
Transporter:Obviously transports units across water. Good for sneak attacks from behind. Can hold 6 units(depending on size) the little men take one amount of space, and tanks take 3 or 2, depending on the tank. Assault ship: Terribly slow and has a low amount of hit points, but does great against buildings. Good for when your attacking the front of his base so all his units are there while the ships destroying his command center. Artillery ship: A ship that moves fast and has great range, but doesn't do a lot of damage. good for weakening an army before it comes to your base. And for scouting.
Dock:Can only put next to water, lets you create ships. But are very costly and you can only have 3.
The only other thing I want are melee units. Samurai: They have decent speed. Do good amounts of damage and has a good amount of hp. Can only hit ground units, and does terrible against tanks. And does barely any damage to buildings.
And more awesome maps!
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xafer2468
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| Joined: 04 Mar 2010 |
| Total Posts: 38 |
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| 07 Nov 2010 03:08 PM |
| And the samurai are awesome against soldiers and rocket men. But cost 80 income. |
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Skyner
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| Joined: 23 Sep 2010 |
| Total Posts: 75 |
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| 07 Nov 2010 04:06 PM |
You should add Sea maps. For Sea battles. With islands. The Sea units will be -
Boats, Ships, Subs, Transporter
Dreadnaught - Ship
Weapons- 5 heavy cannons, only attack other ground or sea units. 3 Mgs, do damage on other sea units or Air units.
Armor- Holy armor, it will take a whole 10 Assault Copters and 5 Tanks to beat this
Speed- Fairly slow, about the speed of a rocket trooper, but a teensy bit faster. ----------
Battleship - Name applies.
Weapons- 3 Heavy cannons, 1 Small cannon. Only attacks ground or sea units. 5 mgs, because this is your raiding ship. It's overall balanced. Mgs only attack air or sea units.
Armor- Armor of the main tank.
Speed- Speed of a normal trooper, but a litte faster.
Specialty- It can follow a dreadnaught from interface. Click on dreadnaught, then click on battleship. Then, once you clicked on battleship, click follow. ---------
PT/ Scout Boat- boat
Weapons- 3 mgs, 2 heavy mgs. The heavy mgs do damage of a turret, while small mgs do damage of a scout trooper.
Armor- Turret, but it is an assault helicopter against subs.
Speed- God scout trooper.
Specialty #1- It can store up to 5 foot troops.
Specialty #2- It will fire a flare that sticks onto a sub it finds with the sonar. Then all sea/air units(no transports) can attack at it. It can fire up to 5 flares at a time. Flares disappear in 10 minutes unless the sub is sinken.
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Light Transport- Boat
Weapons- 1 Mounted mg controlled by a foot soldier. Damage less than a scouts! Take a cookie if you manage to beat up a unit with it.
Armor- Tank
Speed- Scout
Specialty #1- Can carry up to 15 foot troops(10 if you don't have the doctrine on the foot troops.)
Specialty #2- Kamikaze if bumps into ENEMY units. No attack alliances. Use the doctrine on the sea units and get a kamikaze squad. Great for getting enemy sea defense out of the way.
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Heavy Transport- Boat
Weapons- 1 hvy mg.
Armor- Similar to an Air Transport
Speed- Similar to the tank
Specialty- Carries Vechicles.
IMPORTANT SPECIALTY- Go to interface and click on This transport, then click enlarge. It will enlarge engough for you to get on and command it to transport you to whereever you want. No more climbing onto planes
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Allmighty Carrier
Weapons- Anti Air Missles, 1 hit ko for planes.
Armor- Allmighty armor. Dreadnaught armor, doubled.
Speed- Almighty Scout.
Specialty- Produces or holds Air units. It's a mobile airfield.
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Explination for these units-
Mgs- Light mg does damage of a scout, but teensy higher. Hvy Mg does damage of a normal trooper Heavy Mg does damage of a turret.
Cannons- Light cannon does damage of a tank. Heavy Cannons do damage of the 2 attack helicopters combined(I forgot what they called.)
Specialties- These give the units their own cause. I Know this will be a complicating scripting, but do it if you can. These other people don't know how hard scripting is.
How to control your Sea battalion- There will be 2 doctrines now. One doctrine is of your choice, and one automatically goes to the Sea units IF on a sea map. The capacity of sea units w/out doctrine is 15. W/doctrine is 20. You will need the doctrine for your commanding heavy transport, the slave boat, to command your battalion. That's what makes the hvy transport important. You can use a plane if you want. IDC.
Sea Maps- These maps are uniqe, please give these maps a good background. No sky backgrounds. You will need air units or hvy transports to walk over(walk?) the water. Otherwise 5 seconds into the water and you're dead. Your foot troops can swim, but they will drown after 20 minutes in the water, unless they got researched, which I will explain after this. Sea Maps can be island battles, which are full air/ sea unit battles, or sea/ground unit battles, where there are rivers with PT boat battles, or medium sized lakes with battleship/sub/Pt boat battles.
Adding research- This one is only for maps with anykind of sea allowance in them. Which means sea units of any kind are allowed. Adding swim time for foot troopers, 20 is now 30 if upgraded once. Can be upgraded 4 times. Each time is another 10 minutes.
Subs- these are weak against PT boats, but strong against ships.
Scouting Sub
This is the hardest to script thing. This sub is stealth, only seen fully by allies or you. To command this, go to interface, then click on this sub. Then click on scout. Go to command and click on the sub you clicked command in interface with. It will now show you a 1st person view of the sub. You can now command it. It can be used to take info pictues. Go near an island, and click on the island with your command still on the scout boat. Only works to take pictures of the ground. Or mountains, or w/e. It will show you a picture, then store it in a bar that says SCOUTING PICTURES. You have to wait 5 minutes until taking a picture again. Prevents spamming. And lag.
Good luck scripting that.
Light sub-
Weapons- 2 light mgs. 2 sonar torpedo holes. Torpedos will make a sonar sound wherever it is fired, and once it hits a sea/ground unit, interception.
Armor- Normal Foot soldier Armor. Yes, I know these 'foot soldier armors' are just too weak. But hey, this sub will evade alot. Script that.
Speed- Scout
Specialty- Stick flare to enemy subs.
Assault sub-
Weapons- 4 heavy torpedo holes, the same like Light sub except there are 4 and it does damage of a normal turret.
Armor-Viper Assault helicopter
Speed- Rocket Trooper
Specialty- Kamikaze's other sub. Even scout sub if it manages to touch one.
Please fix anything you think I need to change in this suggestion. |
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Skyner
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| Joined: 23 Sep 2010 |
| Total Posts: 75 |
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| 07 Nov 2010 04:44 PM |
Edit-
Docks- 5 of them. Armor of a command center.
Oil Rigs- Steam plants on the sea. Can only be placed on Oil holes, which are marked by black water.
I hate this 95% Of all maps with water. Mainly because the water looks cool N transparent, but when you dive in, you just die. Plz let this map have a sea floor, which is sand. I want it to look cool. And if the foot troops drown, they will drown until they touch the sea floor. If you dive in, you land in the sea floor and float back up. You can command units this way, but it is harder because you will have to jump often because you will keep sinking if you dont.
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use13
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| Joined: 29 Nov 2008 |
| Total Posts: 145 |
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| 07 Nov 2010 04:47 PM |
If a armybase is going without a owner and is destroyed then the next player that owns it should be able to say "new" and it goes to what a new game base would be like but if that player tried to ever say it again in that server ever again (leave and come back or stay) it says "Error: "..Player.Name.." has already used this function"
And Ideas for Units
-S.W.A.T Speed-Quick Health-Low Damage-High DamageSpeed-Slow Armor-Low Group-5 Little Men Weopon-Machine Gun |
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tootie13
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| Joined: 20 Apr 2009 |
| Total Posts: 703 |
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| 07 Nov 2010 04:55 PM |
Assault squad- Squad FEATURES 1 commander-Armed with a pistol moderate damage, about as much as a scout 4 Rifle troops- armed with rifles that do as much as a soldier does ARMOR 5 times as much as a normal troop SPEED Just as fast as a normal soldier COST $100
AT squad- Squad FEATURES 5 rocket troops ARMOR 6 times as much as a normal troop SPEED A bit slower than a normal soldier COST $125
That is my squad idea because sometimes it is annoying having to get all your troops to stick together and clicking every individual troop is annoying. These squads are automaticly stuck together as one so when you click on one you get them all. |
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Skyner
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| Joined: 23 Sep 2010 |
| Total Posts: 75 |
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| 07 Nov 2010 04:57 PM |
Prices
Dreadnaught- 450
Allmighty Carrier- 500
PT boat- 20
Battleship- 250
Light Transport- 10
Heavy Transport- 5
Scout sub- 290
Light Sub- 80
Assault sub- 150
Oil Rig- 50 The Light transporter is big enough so you can see 15 units lined up in 3 columns. 5 units a column.
The Heavy Transporter is big enough so you can see 10 vechicles on it( Very big, if you know what I mean. >:) 2 columns of 5 vechicles.
Aircraft carrier spawns air units same as airfield. And if the units are untouched for 5 minutes, you can move the Allmighty carrier around and have your air units(untouched ones) follow.
Battleship is the size of 2 thin command centers. (Width 6 studs, Height 10 studs, length 9 studs)
Dreadnaught is Width 8 studs, very fat, height 15 studs, jupiter, and length 12 studs, america to china.
You can guess the rest. Change this up all you want, just keep the idea the same. What I mean is don't change this into a whole different thing, just add improvements, if you can script this.
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tootie13
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| Joined: 20 Apr 2009 |
| Total Posts: 703 |
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| 07 Nov 2010 05:20 PM |
@ overlord2010
I got 2 words for you
LAG FEST! |
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