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| 06 Oct 2012 10:58 AM |
Hi, my place has around 3000 parts in it, all anchored, but when I load it loads connectors. Is there a way to reduce this obsolete thing?
☜▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬☞ MrChickens, another bird which doesn't fly. |
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| 06 Oct 2012 11:29 AM |
for _,v in next,game:service("JointsService") do --Is that what its called? if v.Part0 and v.Part1 and v.Part1.Anchored and v.Part0.Anchored then v:remove() end end |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 06 Oct 2012 11:31 AM |
@Render
game:service("JointsService") returns nil, but game.JoinsService works :P |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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0LED
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| Joined: 15 Sep 2012 |
| Total Posts: 224 |
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| 06 Oct 2012 11:39 AM |
Insert 1 baseplate on an EMPTY place. Join it. Noticed how the "Bricks" counter goes up more than 1500. Joined game. Notices there is only 1 brick.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ |
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