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Re: Sword Fighting Tournament: Future Plans

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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
29 Sep 2012 08:23 PM
Sword Fighting Tournament Future Plans

NOTE: I need input on what to add and what to remove.
Want to check the progress of the game? Play it here: http://www.roblox.com/--place?id=27203834

Swords: Everyone will get a sword, and a dagger.

Sword Upgrades: Will give your sword an upgrade.

Sword Blade Material: What material your blade is.

Iron: Does an extra 10% damage.
Gold: Does an extra 20% damage.
Wan Wood: Does an extra 30% damage.
Blue Steel: Does an extra 40% damage.
Diamond: Does an extra 50% damage.

Armor: Give you extra protection.

Leather: Gives you 5% more health.
Iron: Gives you 10% more health.
Gold: Gives you 15% more health.
Wan Wood: Gives you 20% more health.
Blue steel: Gives you 25% more health.
Diamond: Gives you 30% more health.

Sword Sharpness: How sharp you blade is.

Sharpness 1: Does 1.1 times the normal damage.
Sharpness 2: Does 1.2 times the normal damage.
Sharpness 3: Does 1.3 times the normal damage.
Sharpness 4: Does 1.4 times the normal damage.
Sharpness 5: Does 1.5 times the normal damage.

Maps: What maps will be available.

Default: A grassy field.
(More to come)

Power ups: Give you extra powers.

Extra health: Gives you 20 extra health.
Higher walk speed: Gives you a walk speed of 18.
Health pack: Gives you back 25 health.

Stats:

Non-Saving

Wins
Points

Saving: Stats that save when you leave.

Win-Loss Ratio
Kill-Death Ratio
Points Overall
Points Spent
Level
Exp

Rounds:

Tournament
Juggernaut
3 V 1
Avenger
Sword Progression
Onslaught
Elimination
2 V 2 V 2
Survival
2 V 2
Team Death match
Free For All
Kill the VIP

Mini Games:

Point Thief
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
29 Sep 2012 09:45 PM
Custom tags and customizable armor.

Custom tags ie.

Candymaniac "the gutter"

"Spongebob" Candymaniac

Candymaniac "the maniac"

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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
29 Sep 2012 10:02 PM
OK, I like that idea.

I will add that.

Should there be limits on the length, and should I add filters?
Also, should it save when you leave?

Explain more about the armor.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
29 Sep 2012 10:08 PM
I also plan on having no tools, everything will be done using the GetMouse method.
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VanityComplex is not online. VanityComplex
Joined: 28 Aug 2012
Total Posts: 236
29 Sep 2012 11:04 PM
Sword and dagger? And I suppose one will have a valid reason for using the dagger? I'd hate to see one of my RPG favorites shunned as a gimmick...Even if it's outside of the genre I love it for.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
29 Sep 2012 11:06 PM
Well, maybe ill add a poison effect upgrade for the dagger. That should be a good reason to use it.
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GUESTHAXX is not online. GUESTHAXX
Joined: 16 Apr 2012
Total Posts: 3370
29 Sep 2012 11:13 PM
may I add an idea?

I know this is Swords... By why not have a one shot ally?

You find/buy something then use it to target a player, the player dies from getting hit with an arrow..

but you need a direct line of sight or the AI (Whos shootsing the arrow) will miss...
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
29 Sep 2012 11:14 PM
Maybe, but it sounds too overpowered.
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GUESTHAXX is not online. GUESTHAXX
Joined: 16 Apr 2012
Total Posts: 3370
29 Sep 2012 11:17 PM
Add a 20% chance of hitting the head and 30% leg/torso/arm? and 50% chance of miss?

Arm/Leg -25HP
Torso -50HP
head -100HP
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
29 Sep 2012 11:20 PM
Hmm. Maybe, but it is kinda going away from the idea of a sword fighting tournament.
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
30 Sep 2012 05:28 AM
silver lined armor-like on final fantasy, legs and arms can fall off due to the blades, throwing knife instead of the arrow mentioned above( a throwing knife would be more revelant than an arrow)-can only be used once.
ninja star- can only be used once( few games have these-it will be of awesome use!)
boomerangs-low damage but still highly useful.
camoflagued armor.
jungle-gym map, arena-map, swamp-map
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
30 Sep 2012 07:43 AM
Well, you can't get more unique with this idea... Sword fighting tournaments only consist of swords... maps... and an actual round system.

The things that would make it unique is customization.

MAKE your own SWORDS instead of buying pre-made options.

CUSTOMIZE your own ARMOR and give it benefits such as more health or more speed.

ENCHANT your EQUIPMENT so as to give it more abilities (Make sure not OP).

PERSONALIZE your CHARACTER. Custom tags, custom logos, etc.

SKILL POINTS. This will be different to points in that if you kill a player, your XP level will increase between the ratio of how high the enemy player and you are.
ie. If you kill a lvl 100 and you're still a lvl 1, that means you're skilled so you instantly become lvl 60~80. However, if you're lvl 100 and you kill a lvl 1, you don't get any XP. If you're lvl 80 and you kill a lvl 60, you only get a few XP.

This would in turn balance up the player levels but also prevent Overpoweredness by making it really hard to level up once you get real high.



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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
30 Sep 2012 10:38 AM
excellent idea
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 11:45 AM
@Candymaniac

I am already scripting the custom swords. The only premade sword, will be the starter sword.

I plan on letting you customize your own armor.

I plan on letting you personalize equipment.

There are a few problems with equipment...

For the custom tags, How would I moderate it, so that everything is appropriate.
For the logos, will it be like making a logo in CoD Black Ops?
Would they save?

I am not so sure about the skill points, may just use a classic exp and level system, if any at all.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 11:46 AM
@OrdinaryDarthvader

I like your map ideas.

I am still not sure about the projectiles.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
30 Sep 2012 11:48 AM
local JSLFILTER = {"___","____"}

for x = 1, #JSLFILTER do
if string.find(Text,JSLFILTER[x]) then
--DISALLOW
else
end

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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 11:51 AM
@Candy

I may just make a system, where there are a bunch of pre made words, (500 or so), which you can use to make a custom tag, of up to 20 characters.

Or

I may use a 4 digit clan tag type of thing, like in Cod MW3.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
30 Sep 2012 11:53 AM
I'd prefer the pre-made words.

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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 11:55 AM
OK, might do that.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 12:07 PM
Should custom tag, and images save?
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 01:45 PM
Should custom tag, and images save?

And

What type of images should I have for making your player image.
This image will be on your armor, and uniform.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 02:36 PM
Need some input on the Gui's.

What other things should be in each catagory?

Pause Menu:

Open Main Menu
Open Sword Customization

Main Menu:

Settings:

Game mode
Blank
Blank

Donate:
Points
Name

Anti Hack:
Name of player hacking

VIP:
List of VIP types
Items in each VIP
VIP prices

Stats:
All the stats listed in the original post.

Sword Customization:

Sword:
Blade Material
Sharpness

Armor:
Armor Type

Dagger:
Sharpness
Poison Effect
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
30 Sep 2012 02:41 PM
you need a kick/(player) option that when four or five people say to kick you out then you will be kicked out- will work for noobs, hackers and exploiters.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 02:44 PM
OK, I will add that.

It will have to be a majority vote to kick someone.
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
30 Sep 2012 02:50 PM
how big the majority? big or small?
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