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Re: MinerBlock (Ideas and Suggestions)

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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
30 Sep 2012 06:03 PM
Minerblock is a game I'm working on, and yes, I am an alt. My main is banned so I'm on this, and I'm trying to get a lot done this weekend. MinerBlock, is inspired, and based on Minecraft. This isn't a copy, it's a fanmade version, in minerblock you do about the same thing as in Minecraft, I won't be able to do much until roblox updates to the 500,000 block limit.

Because every block is small, the time it takes to go to a 50X50 square is so little that it is impossible to make it anywhere as huge as 1 quarter of the real minecraft level.

Please tell me something you'd like me to add.
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
30 Sep 2012 06:09 PM
I might add the Nether and I will add creepers, skeletons, spiders, and zombies, if anything the Nether will be kind of small, and have glowstone, soulsand, and netherrock. Monsters will be, zombiepigmen, ghasts, and I'm not sure if enderman are in the Nether, pm me if it is.

[I will add farming, and I will most likely add the Enderdragon. The end will be availible, but the end will be on an alt, and disguised to keep people from getting there without actually finding, or making the portal.
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
30 Sep 2012 06:25 PM
Any Ideas?
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 06:35 PM
If this is going to be multi player, then how are you going to stop griefers?

Also, endermen are only in the end and the normal world. They are not in the nether.
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
30 Sep 2012 06:39 PM
("Enderman are only in the end and in the normal world") Ok thanks. To stop griefers I'm going to make a script that when you place a block, 10 blocks around can only be broken, and placed by you. Now, I am beggining to become a scripter, and this is a little out of my league so I need help.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 06:40 PM
I would use magnitude. http://wiki.roblox.com/index.php/Magnitude
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
30 Sep 2012 06:41 PM
And when you delete a block, that space is open, and now this place is considered, (your house), and you can only take up a max of 40 blocks. (These blocks must be connected somehow.)
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
30 Sep 2012 06:41 PM
Ok, I'll try that part of the wiki.
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
30 Sep 2012 06:45 PM
I need help. sooo...

Game.workspace.woodplank.position = 32, 43, 15.magnitude = 10+10.

right/wrong
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 06:49 PM
local magnitude = (game.Workspace.woodplank.Position - game.Workspace.woodplank2.Position).magnitude
print(magnitude)

What it prints will be the distance between the two parts in studs.
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
30 Sep 2012 06:50 PM
Ok, is this the script I need?
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 06:50 PM
So, every time someone places a block, or trys to remove one, you will need to check to see how close it is to other peoples blocks.
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
30 Sep 2012 06:51 PM
I've only been scripting for about 2 weeks.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 06:52 PM
What I would do is, when someone places a block, add it to a table, and everytime someone trys to place a block, check the location that the block is trying to go to, with the location of every block in the table.
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
30 Sep 2012 07:23 PM
Ok. I'll try, the reason I'm building this is because of the lazy builders who build their minecraft games out of terrain, it's insulting to the player when you have to get to a cetain level to get diamond, you have to work for it, that's why I'm making it the way I am, it's going to be as exact to minecraft as possible.

It will be a very small map until robox adds 500,000 block limit.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 07:31 PM
Well, yes, but maybe do a system like in this game, where only the visible blocks are there.

http://www.roblox.com/Epic-Mining-2-BETA-place?id=20741661
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
30 Sep 2012 07:36 PM
What do you mean only visible blocks are there?
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 Sep 2012 07:39 PM
Well, it only generates the top layer. Then when someone breaks a block, all the spaces around that block are filled, and it keeps repeating, this way causing less lag.
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
01 Oct 2012 06:14 AM
Ok, but I want it to generate random blocks, I'm going to do some research on that, I'm going to read all of the wiki.
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
01 Oct 2012 06:52 AM
Ok.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
01 Oct 2012 02:42 PM
OK, did you find a way?
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
01 Oct 2012 05:13 PM
No. But I'll keep looking.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
01 Oct 2012 05:47 PM
OK.
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InfernoInstinct is not online. InfernoInstinct
Joined: 30 Aug 2012
Total Posts: 36
01 Oct 2012 06:14 PM
I'm using a system when you click a block (Only dirt, leaves, or wood), it breaks, and I want to make it randomly generate blocks, (As you said), but the only way I can get blocks to break, by the way I scripted it, is if it's name is dirt. So the name of every breakable block is dirt (Even the leaves), and I am going to make it where blocks named "Dirt" when broken, add a random block below it, and it gives you the block you just broke. And when you have a pickax, you can break stone, I will name the block "Stone" simply. Can you help me, what do I need to add to the script.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
01 Oct 2012 06:22 PM
Can you post what you have so far?
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