Darwin12
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| Joined: 08 Nov 2009 |
| Total Posts: 4395 |
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| 30 Sep 2012 03:53 PM |
Okei. Bottom line. Get out of here unless you are serious.
Impact was a ROBLOX machinima that Dayren (or DayrenX on YT) was working on for some time. Recently, I stepped in and offered to help complete the series. He stated that it was unlikely he would make it, but I sincerely offered to get the opinions of (you) the awesomez ROBLOXiWood people!
Dayren would do the filming and editing. Darwin (me) would do the Publicity, Building, a bit of Art/Graphic work and more...
If you aren't familiar with Impact's story: read on:
Impact is the story about the return of a long-lost empire (unnamed at this time) that was overtaken in the earlier years of ROBLOXia that was bent on taking it over and ruling ROBLOXia with an Iron Fist. That includes: High ROBLOX tax, difficult laws, and more. This empire was missing something though. As mass-uprisings began, their leader was assassinated and they had to find something... a rare treasure, an artifact that contained enough power to put everyone in line.
Unfortunately for them, they never found it and their empire fell.
About 200 years later, we revisit ROBLOXia, a now peaceful state ran by the Government of ROBLOXia. But things are destine to change, as a ROBLOXian discovers odd papers that reveal the existence of the lost empire. The ROBLOXian starts an army to do what the old, lost empire didn't accomplish and this time. The treasure may be more visible and clearer as technology gives them an advantage against others.
But, elsewhere the rebuilding of the new empire is profound, and the government is going to push back. But who says that will stop this growing empire from it's goal? Conquer ROBLOX.
I know that was pretty long.... Sorry. But if you support the projects. Post below. No suggestions at this time really, I just need to get about... 20 to infinite approvals that say "YES. YES. YES" or something along those lines. :) Thanks...
~ Darwin12 |
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| 30 Sep 2012 04:59 PM |
| Potential and with Dayren I am almost sure it would be completed. |
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| 30 Sep 2012 05:20 PM |
Super interesting.
I would like to help if I can. |
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Darwin12
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| Joined: 08 Nov 2009 |
| Total Posts: 4395 |
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| 30 Sep 2012 07:32 PM |
._. how about bump? ~ Darwin12 |
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tompengu
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| Joined: 09 Sep 2008 |
| Total Posts: 1017 |
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| 30 Sep 2012 07:47 PM |
| Completley intrested. Would love to see one. |
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Dayren
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| Joined: 28 Aug 2008 |
| Total Posts: 952 |
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| 01 Oct 2012 07:45 AM |
Oi, we really came to a great misunderstanding with Darwin, or so it would seem.
I was approached with help porposal in mainly story matters. I was and still am really inhibited concering free time, Impact was canceled and scratched ages ago, still seemingly is. I really am rather one-man-army in the matters of storymaking-recording-editing, but still, seeing he's somehow involved with RoWar, I handed a test: basically, construct a story upon a "bit sketchy story outline", similar to the one of Impact, so I can see story creation capabalities. Seemingly, I may have not made myself quite clear and Darwin likely thought this would become the revised storyline. No, really not.
The resulting product can be seen at the initial post of this thread. It shares a few very basic story motives, but otherwise, is completely different from the "Impact" project I was working on and I therefore beg you not to call it that way. "Impact", since never made, is not much of an intellectual property of mine, but I really would not like this to be associated with it, since it is an absolutely different thing.
If Impact was ever to be made, it would HAVE to retain it's original story and setting. The title itself is quite metaphorical for the whole project - something like Darwin's plot, even though as interesting as Impact's, should likely be called something else.
I apologize for the lenghty post, but hopefully it set some things on the right tracks. I really am busy at the moment and making something on this scale would be disasterous for me. Being quite DIY person, I really have little use and more importantly little ability to work with co-recorders, co-editers, co-storyliners and similar.
Sorry for the disturbance.
Also, note that there is still a giantic mass of text is incoming.
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Dayren
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| Joined: 28 Aug 2008 |
| Total Posts: 952 |
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| 01 Oct 2012 07:47 AM |
For future reference, I am going to dump here the Impact setting and storyline orientation. Read at your own risk, it is hastily written, so grammar was at the time optional. Also, it's long. And may not make much sense.
> Initial ideology Impact is based upon: Roblox universe is filled with three forms of existence. That is Void, Matter and Power. It's like binary code - Void is 0, where nothing is. Matter is 1, when space is occupied by some form of object, brick, terrain, whatever. Power is the operator, which can change the states of the previous two.
Powers are also of three types: Duplication, Destruction and Modification. These are neccessary to shape, grow or remove the Matter count.
> Past developments leading to the Impact plot: All in all, somehow, Robloxians, basically bricks infused with some strange energy, (say, soul), came into existance. They started to inhabit the world, however, they weren't alone. There already were the "Wielders" - enigmatic beings, but more importantly, extremely powerful. Those ruled the three powers on an insane scale - able to move entire mountains, make massive areas vanish by a single thought. They looked over the land, preserving the balance of the three powers - making sure Roblox would not be overfilled with duplicated matter or reduced to an empty void.
When Robloxians came however, things changed. In the beginning, the Wielders gladly agreed to help them, guide their steps, teach them how to build, script, eventually. It worked. Shortly. After some time, the Wielders came to a disagreement - over the Robloxians. One side claimed they cause imbalance, which could lead to the fall of Robloxia - while the others wanted to take the risk, claiming to see their potential, try to somehow cultivate them.
Eventually, it went too far - the two Wielder factions battled. A great war broke out - lasted only shortly, still caused great damage. Unleashing the immense power Wielders controled fragmented Robloxia into great number of smaller planes of existence, so called "Places" nowadays. Many Wielders perished, many more Robloxians did.
The war however, was inconclusive. The Wielders who favored removal of Robloxians left, went deep into the empty voids beyond Robloxia, angry with decisions of their brothers. The one's who favored preservation sealed the void around the fragmented Robloxia afterwards, so their brethen could not return to harm Robloxians.
The Robloxians, however, were terrified. Seeing all the destruction Wielders caused while battling eachother, they decided to commit a desperate act. Afraid of the Wielder's power, Robloxians took a step against them. It is unclear how Robloxians could even challenge the Wielders, more so defeat them - but in the end, Wielders were gone. Robloxians were to rule themselves, choose their own path, without anyone overseeing their steps.
> Setting of the Impact stories (yes, there is more of those): Most evidence of the Wielder's existence was removed. Still, some of their creations were adapted by Robloxians - the spawn system, teleporters, between-place-travel, such. The Roblox Lead, basically admin team, now handles and looks over Roblox. Every Robloxian controls a portion of Robloxia, the "places", where they can put scripting and building in use. Some Robloxians, members of so called "Builder Club", can control more places, get permission to sell goods, etc.
Such system works nice and well. Until, seemingly, the barrier between the endless void and Robloxia starts to grow thinner by the day. And not only that, it seems like something is trying to get past it. This concerns very few people at the beginning, only few secret groups who have the knowledge of the Wielders - insane cult worshipping them, Roblox Officials set to make sure they never return, a money thirsty corporation, you name it.
Later on however, the Wielders, now calling themselves "Forgotten", obtain limited power due to the barrier breaches. It may be a small amount but they have it, and it's enough to start influencing and manipulating some Robloxians, eventually dominating their minds, guiding their steps, controling their actions. Those agents of the Forgotten then carry out tasks in Robloxia to take down the barrier's strenght.
-- Any "Impact" story I was eventually considering to create takes place in this period of time. Conspiracies, mystery, god-like beings behind the door. Usual Robloxia citizens unaware of the Wielders, fanatical cultists, Roblox Officials dispatched to contain the threat, forming groups of Forgotten Agents. It all comes down to the fact that you have no idea who is on whose side, as anyone may be working in secrecy or be dominated by the Forgotten.
Some Impact story considerations involved viewpoints from all sides, some of the protagonists were normal users caught in between a strange conflict they did not understand, other was to follow the story of a Roblox Official investigating the Forgotten presence and one was even to be looking in the thoughts of a dominated Forgotten agent. The original and first "Impact" was to be about some ultra secret experiments involving portal technology in an SIF facility that breached the barrier. Other possible storyline even involved the creation of an artificial "Wielder", who was to renew the seal and fortify the barrier again, but as you can guess, it went horribly wrong.
Those I would dare to classify as an "Impact" story. But please, don't try to run around, trying to recreate these. May I have seemingly posted an absurd amount of text, the main motives, Forgotten intentions and more plot devices are quite complex and non-explained here. The conclusive Impact story was to involve an extreme amount of plot twists and turns, where the sides changed directions and it was even a greater spew of conspiracy and similar nonsense.
So much for Impact. Now, to lighten this thread a bit, what's your opinion on video shaders?
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edyyo
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| Joined: 30 Jan 2009 |
| Total Posts: 43 |
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| 01 Oct 2012 12:10 PM |
You play too much Assassin's Creed bro.
~Edyyo |
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Dayren
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| Joined: 28 Aug 2008 |
| Total Posts: 952 |
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| 01 Oct 2012 12:19 PM |
| I thought Assassin's Creed were aliens or something? |
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Darwin12
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| Joined: 08 Nov 2009 |
| Total Posts: 4395 |
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| 01 Oct 2012 08:25 PM |
._. I wouldn't be surprised if Dayren makes a rage video of this thread with epic narrations ._. THAT'S A CHALLENGE DAYREN!~ Darwin12 |
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| 03 Oct 2012 02:34 PM |
Loooooooooooooooong post, also agreed with eddyo :P You do play a lot of Assassians Creed.
_____________________________________________________________________________ Hey whats that... OGMOGM KILL IT WITH FIRE!!!!!! \(oAo)/ |
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pugjunior
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| Joined: 19 Jun 2008 |
| Total Posts: 3809 |
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| 03 Oct 2012 02:41 PM |
too much wall of text dayren
Why is my text in dayrens voice. |
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Dayren
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| Joined: 28 Aug 2008 |
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| 03 Oct 2012 02:43 PM |
I'll have to recheck that :P My whole AC experience consists of experiencing the first 30 minutes of AC Brotherhood and watching TotalBiscuit stabbing people in multiplayer while doing homework.. |
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Mr44
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| Joined: 04 Feb 2009 |
| Total Posts: 2628 |
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| 03 Oct 2012 02:45 PM |
The "backstory" to Impact is quite long, but it makes perfect sense and it completments the "conspiracy theory" theme to the main plot.
If you are still going to do this, Dayren/Darwin, it'd be interested in co-writing the screenplay, or at least proofreading it. |
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pugjunior
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| Joined: 19 Jun 2008 |
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Dayren
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| Joined: 28 Aug 2008 |
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| 03 Oct 2012 03:10 PM |
@Mr44 + anyone: I'd really prefer if no one would use "my" "Impact" plot. @Mr44: As said, the circumstances are not quite ideal for it at the moment. I really am rather DIY "Director" and things like screenplay, similarly to story revision Darwin offered - I do have little use for such services - according to a proverb, for which I believe English lacks the proper words - roughly, I'll rather make it bad myself instead of having someone else to make it bad. |
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Mr44
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| Joined: 04 Feb 2009 |
| Total Posts: 2628 |
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| 03 Oct 2012 03:16 PM |
I didn't try to change or revise the plot in anyway, I said the plot and backstory is fine as is.
But if you want to do this yourself, I won't fight you on that. |
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Dayren
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| Joined: 28 Aug 2008 |
| Total Posts: 952 |
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| 03 Oct 2012 03:21 PM |
I've heard, "story revision Darwin offered" :P It's really just the thing that going over such advanced staff for a project I am not even able to create at the moment seems quite awkward. |
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Mr44
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| Joined: 04 Feb 2009 |
| Total Posts: 2628 |
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| 03 Oct 2012 03:25 PM |
Personally, the Impact plot is fine as-is without Darwin's revisions.
Unless the whole "evil empire rebuilding to take over other empire" was originally part of Impact. |
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Dayren
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| Joined: 28 Aug 2008 |
| Total Posts: 952 |
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| 03 Oct 2012 03:43 PM |
Nop, original Impact didn't even have much of a story. It was like "Forgotten are evil, shoot their minions, close the breach, look awesome in the proccess, pew pew pew".
It gained the more complex plot when I was considering a medieval-themed project, which was to be set around the Robloxians vs. Wielders conflict.
As much as it's unfortunate, for a clear comprehension of the story, one video would not be sufficient - I really think that if I was to make some Impact project sort of thing, it would be likely three-part series, if not more. The medieval sort of thing, explaining the Wielder's origins and whereabouts (Impulse), then the story of a Forgotten Agent and the effort to breach the seal (Incursion) and then, finally, the story of some random "normal" people caught in the conflict when the barrier is about to collapse (Impact).
oo, I make these lenghty posts only because of the nostalgia. Sniff sniff.
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| 03 Oct 2012 03:46 PM |
Well idk what you and Darwin agreed to do, however I've been told that I can make a very detailed complex plot story.
I could offer to help make a script or more indepth plot of some sort if need be. |
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Mr44
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| Joined: 04 Feb 2009 |
| Total Posts: 2628 |
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| 03 Oct 2012 03:57 PM |
I like the idea of multiple films connected by overarching plot, especially if that plot is as complex as Impact's. From the information I've read, Impact seems like a mix of LOST, Assassin's Creed, The Matrix, and a sprinkle of crazy government conspiracies.
The more I hear about Impact, the more I would like to see the light of day. |
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Dayren
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| Joined: 28 Aug 2008 |
| Total Posts: 952 |
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| 03 Oct 2012 04:07 PM |
@DonCurrency: Once again: Don't need storyliners, Impact's complex enough already! :P
@Mr44: I'll really have to play AC when I have the time :P
So to say, I am quite influenced by movies/literature/games I get to while getting up a story, and the original Impact (pew pew pew) was based from Half Life :P (experiment gone wrong, people stuck in a research base sort of facality, lots of shooting strange creatures).
The process to the full story was rather long though, can't say I remember what I was influenced at the time..
But I'd like it to see the light of the day too, I may try, even, but definitely not now. As much as misleading the initial few posts were, I am glad for the thread, since it actually reminded me about all the work around the story.
However now, as long as no one has much more constructive notes about the thread (no, really no help needed now), I'd say we let it rest in peace. |
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Darwin12
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| Joined: 08 Nov 2009 |
| Total Posts: 4395 |
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