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Re: Two terrain suggestions

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Riordin is not online. Riordin
Joined: 31 Aug 2012
Total Posts: 1134
30 Sep 2012 12:29 AM
I have two suggestions for terrain.

1. Have all the original brick textures for voxels. I think it would be a hit among some users.

2. Property voxels (long)

I'd like to see al the properties in voxels, but the point for voxels is to have not as much properties. So this is why I'm suggestion this: Single property, multi-property and full property voxels

As the thesis statement above doesn't depict what a property voxel is, I'll type it here: A property voxel is a terrain piece, that has original properties the bricks do. It may not have some of them, but it will have most. But IT DOES NOT SPAWN USING THE TERRAIN GENERATOR. You would place it through the stamper, to prevent creativity levels to go down dramatically with lag issues. So with that covered, I will explain single, multi and full properties.

1. Single property: This voxels will have one property of your choosing.

2. Multi-property: The multi-property voxel will contain multiple properties of your choosing.

3. Full property: This voxel will contain all properties.

I will now list each property.

Resize (for smaller and thinner voxels and quicker and easier building, goes great with scripting)

Script (self explanatory)

Color (self explained, only works with valid textures or blank voxel)

CanCollide (again, more self explanation)

Reflectance

Transparency

Lock

Anchor

Velocity (and RotVelocity)

SpecificGravity

Archivable (depicts when it is saved to a file and if it can be cloned)

Friction

Cframe

Elasticity

Position

Surface (and surface input)

DataCost

Parent

Material







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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
30 Sep 2012 12:52 AM
Support.avi
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Riordin is not online. Riordin
Joined: 31 Aug 2012
Total Posts: 1134
30 Sep 2012 12:53 AM
@Slm YEEEEEEEEEEEEEEEEEEEEEEES.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
30 Sep 2012 12:54 AM
:3
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Riordin is not online. Riordin
Joined: 31 Aug 2012
Total Posts: 1134
30 Sep 2012 12:59 AM
Why is slmnemo the only person that isn't me on this thread supporting it?
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
30 Sep 2012 01:06 AM
Because now it's the same as a brick and isn't efficient at all T_T That's why terrain is lagless. Because it only takes like a few bytes to store each cell...
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WowAnnoyingorange is not online. WowAnnoyingorange
Joined: 24 Mar 2011
Total Posts: 3571
30 Sep 2012 01:10 AM
i think i did one of them dont know
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Riordin is not online. Riordin
Joined: 31 Aug 2012
Total Posts: 1134
30 Sep 2012 01:11 AM
@aboy The point here is to add more creativity with terrain with less lag as possible.
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
30 Sep 2012 01:16 AM
My point comes up again; the reason terrain IS lagless is because of its lack of properties. It has a total of like 5. And they're stored in data between 0 and about 15 in value. Your properties involve strings and enums and bools and more stuff that adds on to the stack of things the rendering engine has to do.

In short, terrain is lagless BECAUSE of how simple it is. You're complicating it and its data.
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Riordin is not online. Riordin
Joined: 31 Aug 2012
Total Posts: 1134
30 Sep 2012 01:17 AM
@aboy Looking at your point, that's why I made single, multi and full properties.
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WowAnnoyingorange is not online. WowAnnoyingorange
Joined: 24 Mar 2011
Total Posts: 3571
30 Sep 2012 01:24 AM
multi full and single.
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Riordin is not online. Riordin
Joined: 31 Aug 2012
Total Posts: 1134
30 Sep 2012 02:00 AM
bump
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joshua934 is not online. joshua934
Joined: 15 Dec 2007
Total Posts: 1169
30 Sep 2012 02:13 AM
+Support

I need this for a fort I will be making soon.

- If you have nothing nice to say, don't say it at all.
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
30 Sep 2012 12:33 PM
Which in itself is another property that the renderer has to consider. Every little thing you do, multiply it by a few million, because that's how many voxel points you're affecting by adding in ONE little thing. It's a huge scale that is only made possible by this incredibly small number of properties!! It just doesn't work the way you want it to!
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DriftRacer14 is online. DriftRacer14
Joined: 16 Aug 2011
Total Posts: 652
30 Sep 2012 12:39 PM
T~O Terrain? Lagless? Yea... sure... that's what ROBLOX WANTS you to think. Try using Terrain on a comp with only 2GB RAM and a 150MBPS speed wireless internet router (Is MBPS right...?). Think of the people with cruddy comps too for once for dang's sake.
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
30 Sep 2012 12:40 PM
@DriftRacer

You shouldn't be allowed to play games at all with those specs; be lucky you can run Roblox or any game for that matter... And I'm sure you mean 150 KBPS because 150 MBPS would be Google Fiber speeds...
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Riordin is not online. Riordin
Joined: 31 Aug 2012
Total Posts: 1134
30 Sep 2012 06:31 PM
@aboy Yeah, that one LITTLE property will do a lot more than the full amount of properties a brick already has, not to mention the difference in space between a voxel and brick.
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
01 Oct 2012 12:58 PM
@Riordin

T_T You're retarded; I give up.
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TheMysticKnife is not online. TheMysticKnife
Joined: 10 Aug 2012
Total Posts: 166
01 Oct 2012 12:59 PM
Support.
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JakieMcCool is not online. JakieMcCool
Joined: 07 Feb 2012
Total Posts: 3298
01 Oct 2012 01:59 PM
Two terrain suggestions
*Looks that there are more than 2 numbers*
*Doesn't bother reading*
*Posts this pointless comment which also acts as a bump*
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Riordin is not online. Riordin
Joined: 31 Aug 2012
Total Posts: 1134
03 Oct 2012 11:06 PM
@Jakie

Dos numbers were for a list of something in my list of suggestiions. Listception.
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