Riordin
|
  |
| Joined: 31 Aug 2012 |
| Total Posts: 1134 |
|
|
| 30 Sep 2012 12:29 AM |
I have two suggestions for terrain.
1. Have all the original brick textures for voxels. I think it would be a hit among some users.
2. Property voxels (long)
I'd like to see al the properties in voxels, but the point for voxels is to have not as much properties. So this is why I'm suggestion this: Single property, multi-property and full property voxels
As the thesis statement above doesn't depict what a property voxel is, I'll type it here: A property voxel is a terrain piece, that has original properties the bricks do. It may not have some of them, but it will have most. But IT DOES NOT SPAWN USING THE TERRAIN GENERATOR. You would place it through the stamper, to prevent creativity levels to go down dramatically with lag issues. So with that covered, I will explain single, multi and full properties.
1. Single property: This voxels will have one property of your choosing.
2. Multi-property: The multi-property voxel will contain multiple properties of your choosing.
3. Full property: This voxel will contain all properties.
I will now list each property.
Resize (for smaller and thinner voxels and quicker and easier building, goes great with scripting)
Script (self explanatory)
Color (self explained, only works with valid textures or blank voxel)
CanCollide (again, more self explanation)
Reflectance
Transparency
Lock
Anchor
Velocity (and RotVelocity)
SpecificGravity
Archivable (depicts when it is saved to a file and if it can be cloned)
Friction
Cframe
Elasticity
Position
Surface (and surface input)
DataCost
Parent
Material
|
|
|
| Report Abuse |
|
|
slmnemo
|
  |
| Joined: 24 Aug 2010 |
| Total Posts: 5230 |
|
| |
|
Riordin
|
  |
| Joined: 31 Aug 2012 |
| Total Posts: 1134 |
|
|
| 30 Sep 2012 12:53 AM |
| @Slm YEEEEEEEEEEEEEEEEEEEEEEES. |
|
|
| Report Abuse |
|
|
slmnemo
|
  |
| Joined: 24 Aug 2010 |
| Total Posts: 5230 |
|
| |
|
Riordin
|
  |
| Joined: 31 Aug 2012 |
| Total Posts: 1134 |
|
|
| 30 Sep 2012 12:59 AM |
| Why is slmnemo the only person that isn't me on this thread supporting it? |
|
|
| Report Abuse |
|
|
aboy5643
|
  |
| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
|
|
| 30 Sep 2012 01:06 AM |
| Because now it's the same as a brick and isn't efficient at all T_T That's why terrain is lagless. Because it only takes like a few bytes to store each cell... |
|
|
| Report Abuse |
|
|
|
| 30 Sep 2012 01:10 AM |
| i think i did one of them dont know |
|
|
| Report Abuse |
|
|
Riordin
|
  |
| Joined: 31 Aug 2012 |
| Total Posts: 1134 |
|
|
| 30 Sep 2012 01:11 AM |
| @aboy The point here is to add more creativity with terrain with less lag as possible. |
|
|
| Report Abuse |
|
|
aboy5643
|
  |
| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
|
|
| 30 Sep 2012 01:16 AM |
My point comes up again; the reason terrain IS lagless is because of its lack of properties. It has a total of like 5. And they're stored in data between 0 and about 15 in value. Your properties involve strings and enums and bools and more stuff that adds on to the stack of things the rendering engine has to do.
In short, terrain is lagless BECAUSE of how simple it is. You're complicating it and its data. |
|
|
| Report Abuse |
|
|
Riordin
|
  |
| Joined: 31 Aug 2012 |
| Total Posts: 1134 |
|
|
| 30 Sep 2012 01:17 AM |
| @aboy Looking at your point, that's why I made single, multi and full properties. |
|
|
| Report Abuse |
|
|
| |
|
Riordin
|
  |
| Joined: 31 Aug 2012 |
| Total Posts: 1134 |
|
| |
|
joshua934
|
  |
| Joined: 15 Dec 2007 |
| Total Posts: 1169 |
|
|
| 30 Sep 2012 02:13 AM |
+Support
I need this for a fort I will be making soon.
- If you have nothing nice to say, don't say it at all. |
|
|
| Report Abuse |
|
|
aboy5643
|
  |
| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
|
|
| 30 Sep 2012 12:33 PM |
| Which in itself is another property that the renderer has to consider. Every little thing you do, multiply it by a few million, because that's how many voxel points you're affecting by adding in ONE little thing. It's a huge scale that is only made possible by this incredibly small number of properties!! It just doesn't work the way you want it to! |
|
|
| Report Abuse |
|
|
|
| 30 Sep 2012 12:39 PM |
| T~O Terrain? Lagless? Yea... sure... that's what ROBLOX WANTS you to think. Try using Terrain on a comp with only 2GB RAM and a 150MBPS speed wireless internet router (Is MBPS right...?). Think of the people with cruddy comps too for once for dang's sake. |
|
|
| Report Abuse |
|
|
aboy5643
|
  |
| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
|
|
| 30 Sep 2012 12:40 PM |
@DriftRacer
You shouldn't be allowed to play games at all with those specs; be lucky you can run Roblox or any game for that matter... And I'm sure you mean 150 KBPS because 150 MBPS would be Google Fiber speeds... |
|
|
| Report Abuse |
|
|
Riordin
|
  |
| Joined: 31 Aug 2012 |
| Total Posts: 1134 |
|
|
| 30 Sep 2012 06:31 PM |
| @aboy Yeah, that one LITTLE property will do a lot more than the full amount of properties a brick already has, not to mention the difference in space between a voxel and brick. |
|
|
| Report Abuse |
|
|
aboy5643
|
  |
| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
|
|
| 01 Oct 2012 12:58 PM |
@Riordin
T_T You're retarded; I give up. |
|
|
| Report Abuse |
|
|
| |
|
|
| 01 Oct 2012 01:59 PM |
Two terrain suggestions *Looks that there are more than 2 numbers* *Doesn't bother reading* *Posts this pointless comment which also acts as a bump* |
|
|
| Report Abuse |
|
|
Riordin
|
  |
| Joined: 31 Aug 2012 |
| Total Posts: 1134 |
|
|
| 03 Oct 2012 11:06 PM |
@Jakie
Dos numbers were for a list of something in my list of suggestiions. Listception. |
|
|
| Report Abuse |
|
|