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| 29 Sep 2012 05:45 PM |
| A great deal of my physic based projects run terribly thanks to wobbly hinges and motors that can't pull weight. Is there any news on the horizon when that update they mentioned on the blog will come out to make them sturdier? Just curious. |
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Garnished
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| Joined: 09 Apr 2012 |
| Total Posts: 12695 |
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| 30 Sep 2012 04:50 AM |
| If only, if only. Scripting mechs was a lot more fun when their legs weren't having seizures. |
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Garnished
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| Joined: 09 Apr 2012 |
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| 30 Sep 2012 06:18 PM |
| It's very frustrating! You'd think they'd have implented better hinges and motors in the first place. |
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zac4545
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| Joined: 19 Aug 2009 |
| Total Posts: 2324 |
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| 30 Sep 2012 06:24 PM |
| It takes time to make something to the point of perfection, MD. |
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| 30 Sep 2012 06:39 PM |
"It takes time to make something to the point of perfection" But Dr. we dont have long. |
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| 30 Sep 2012 06:44 PM |
| I just prefer when the Roblox developers work on their building engine that Roblox is designed for, not game passes. |
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zac4545
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| Joined: 19 Aug 2009 |
| Total Posts: 2324 |
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| 30 Sep 2012 06:49 PM |
Game passes was a solid update, it makes VIP more "mainstream".
Also, there's only 1 person working on the new hinges/motors. All of the devs work on diffrent things. |
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| 02 Oct 2012 04:59 PM |
| Only one? Sheesh, I'd give the guy a raise to finish it within the week. Only asking because I REALLY want to see my PsyTech program expand more, but that'll require workable physics, since hinges are crucial to my mech scripts.. |
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| 02 Oct 2012 05:27 PM |
| Inb4 hinges aren't what we expected and everyone goes home sad |
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