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Re: My review of "Conquerors"

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tehbloxxer502 is not online. tehbloxxer502
Joined: 04 Jun 2011
Total Posts: 153
19 Sep 2012 08:12 PM
It's pretty common fact that the game "The Conquerors" is popular, but I don't consider it to be a good RTS(if any of this post is considered to breaking the rules then please tell me. I am not hating. I am giving my opinion of the game.). The game is quite fun; there is quite a bit of strategy involved and the effects are very entertaining. I believe the game is lacking in a quite a few fronts though:

1.) The amount of time it takes to play a round is a bit long. The max time limit is two hours. Most rounds won't take this long, but two hours is quite a bit of time to spend playing one match. The economy is given on a minute basis, units move slowly, and damage is not done fast enof(I believe this to be the main cause) -- I believe these to be the main contributing factors for rounds taking a long time. Remember, this is my opinion; the game might have long rounds so that newbies can figure out how to play it.

2.) Bullets can not be avoided. Regardless of what the unit is, its bullets always hit the target. Some might say that there is nothing wrong with this, but this eliminates the possibility for fast and slow units. Basically, the only way to counter a tank is with another tank. If bullets could be avoided, fast units could avoid tank shells and thus take out tanks more effectively.

3.) No specified unit or bullet types. Anything can shoot at aircraft. Instead of having specified assault, strike, defense, and raid units it's just a system where if the unit costs more it's better at combat. The only exception to this would be transports and artillery.

4.) Planes are really just fast tanks. They cost a bit more and fly over mountains. There is really no purpose for them except for just giving your force more brute strength because of the unit cap. When you max out your tanks and you still need more power -- this what I'm referring to.

5.) The bomber is not a bomber. The bomber is simply a very high damage unit. Basically it doesn't have to reload.

6.) Turrets are not calibrated properly. The heavy turret is $140 and the heavy tank is $90. The heavy turret doesn't do enof damage for it to cost more than a moving unit. It doesn't seem to be all that useful.

7.) The starting building has defense. Again, I believe this is for newbie protection. It prevents people from rushing.

Mainly, the game doesn't seem to be very aggressive. This is probably because it was intended to be played by newbies and not hard-core strategy players. Conquerors is really a good game, but it doesn't fit my competitive nature.
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litozinnamon is not online. litozinnamon
Joined: 21 Dec 2009
Total Posts: 891
22 Sep 2012 12:42 AM
In response to 2, it would be interesting to see one of your tanks shoot missiles at some light soldiers and miss almost every time. Unless the gameplay is completely changed to reflect a more realistic battle where the outcome may never be the same, the consistent bullet damaging gives the game a more mathematical approach, since you can almost predict the outcome of any given battle

Other than that, the other points are reasonably stated
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tehbloxxer502 is not online. tehbloxxer502
Joined: 04 Jun 2011
Total Posts: 153
27 Sep 2012 02:17 PM
I accept your disagreement, but personally, I still think that you should be able to avoid bullets. It's done like this:

when you see the bullet coming move the unit that the bullet is aimed at.

Any unit can hit any size of unit, but it would be more difficult to hit small units if they were MOVING. When I mentioned unit classes, it would not be done in a controlled style(a.k.a. if the unit is of type "A" it would effective against units of type "B"); rather unit "A" would be effective against unit "B" because unit "A" is faster or has some strategic advantage over unit "B". Mathematical battles are not strategic. Examine these charts:

Mathematical:

Player1:
5 tanks
Player2:
4 tanks
outcome: Player1 will always win

My preferred style:

Player1:
10 power tanks
Player2:
3 anti-tank infantry
outcome: Player1 takes heavy losses to very inexpensive units because he failed to build anti-infantry tanks

I can't put it more plainer than this. Of course, this has nothing to do with dodging bullets, but it would greatly improve the game and make it less mathematical.

Back to the topic of dodging bullets. If this could be done it would spice-up the game, but it would be an incredible amount of scripting for the creator. With a mathematical style, why fight the enemy when you know you've already lost? Just SURRENDER! That's something else I failed to put in my original review:

you can't surrender. Surrendering would also speed-up game play.
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
27 Sep 2012 03:37 PM
agreed with all stated above.
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tehbloxxer502 is not online. tehbloxxer502
Joined: 04 Jun 2011
Total Posts: 153
27 Sep 2012 03:45 PM
thanks for the replies
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
27 Sep 2012 03:49 PM
welcome. btw this may b deleted soon by the admin, it happened to me. "posts about current games are not allowed"-it's so stupid as it erases creativity and useful game commentaries that the creater can use. bsides flaming is illegal anyways.
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tehbloxxer502 is not online. tehbloxxer502
Joined: 04 Jun 2011
Total Posts: 153
27 Sep 2012 03:58 PM
I clearly stated that I didn't mean to flame and btw I completely agree with you! It's annoying. What can you put on the forums if you can't write about games? ----- oh and get this -------- on a gaming community.
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tehbloxxer502 is not online. tehbloxxer502
Joined: 04 Jun 2011
Total Posts: 153
27 Sep 2012 04:00 PM
I though I was posing a discussion; not a flame.
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
27 Sep 2012 04:01 PM
exactly my point. the new rule is stupid.
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
28 Sep 2012 07:35 AM
Turrets are only meant to replace units that were previously used in its spot. When you don't have enough units to defend your areas, you turn to buildings.
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tehbloxxer502 is not online. tehbloxxer502
Joined: 04 Jun 2011
Total Posts: 153
28 Sep 2012 01:29 PM
This is not a major point. What about speeding up game play, or different unit classes? There is really no sense in not having unit classes
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
29 Sep 2012 09:33 AM
faster game play is indeed needed and in high demand. plz make the game faster hathelper.
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
29 Sep 2012 10:12 AM
The prices/map aren't set up for quick rounds.
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
29 Sep 2012 10:18 AM
the map is( it's small enough) and the prices can be set up for quicker pace games if you can make higher income from the cc plants.( easy to script i think...) also the game can be faster if you have a surrender option where you surrender your base to an enemy team member( not your ally that would be abused) at the 40 min mark( to prevent people from early surrendering when they have no real reason to surrender) and if you can make armies faster- i believed i sent you a message about that, not sure if you received it.
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
29 Sep 2012 10:23 AM
Surrender isn't happening.
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
29 Sep 2012 10:27 AM
when we say quick we dont mean like 15 or 30 minutes. just take it down to 90-45 minutes, that will go a long way to reducing server time and complaints about it being too lengthy, after all two hours to play one game is a bit ridicilous in my opinion. also i think there are plenty of empty spaces to add power plant crystals- which will make it easier to gain money and thus make the game faster. faster troop and vehicle speed will also help.
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
29 Sep 2012 10:32 AM
i dont mean to be rude, but if i may be forward. what is wrong with surrendering?( as long as it's uses are carefully restrained.)
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
29 Sep 2012 10:34 AM
I may take it down to 100 minutes, but surrendering is stupid and I'm not going go to waste time scripting that. No RTS I've played has it, and why surrender if you're going to lose the stuff anyway?
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
29 Sep 2012 10:41 AM
well i suppose that the enemy can take over your buildings or you have a period to sell all of them to the enemy and you cant attack. the buildings dont have to be lost they can be transfered either to the invading enemy, your ally, or you can sell it so the buildings can be utilized. besides who cares if no other game has that option your game is special it's different from other games-period.
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
29 Sep 2012 10:58 AM
anyway, can you make a simpler medieval styled conquers game- that would be so cool!( you only have one popular game, a second would be awesome!)
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
29 Sep 2012 11:04 AM
sure, if you want to build every single unit and building.
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OrdinaryDarthvader is not online. OrdinaryDarthvader
Joined: 10 May 2011
Total Posts: 1692
29 Sep 2012 11:06 AM
but you know what you doing know, surely making a simpler medieval styled-game will be much faster than when you originally created the conquers.
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thek00lkid is not online. thek00lkid
Joined: 18 Jun 2011
Total Posts: 2778
29 Sep 2012 12:39 PM
I have one small suggestion:

Remove the units/buildings limit. It's dreadfully annoying.
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
29 Sep 2012 01:28 PM
If you recode roblox's engine to allow any amount of moving parts without lag..
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thek00lkid is not online. thek00lkid
Joined: 18 Jun 2011
Total Posts: 2778
29 Sep 2012 01:29 PM
Fair enough. Can you at least make it so that motherships aren't categorized as being multiple units?
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