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| 25 Sep 2012 08:16 PM |
All right, here are the schematics for the fort; who's original designer decided not to complete it.
Payment is however much you want, but it will only be paid on the fort's final completion.
Enviroment = 2 islands, connected by two bridges, and surrounded by water. Typical green grass for the floor, and brown mountains.
Colors = Dark grey for the majority of the base, enviroment colors are already listed. Raider's base should be a lighter shade of grey, than the actual base.
Rivers = Channel spanning the bridge distance between both islands.
Elevation = Raider's spawn surrounded by a series of mountains, except for one area in the back of their spawn, where they can purchase a boat from a pier. (Boat and script, I will include.) [Raider's spawn is the lowest point on the map.]
Bridges go from the raider spawn, all the way to the base of the fort. The fort then gradually increases slope, up until the fort's gate entrance. On the other side of the base, is a steep cliff, that overlooks the water. The base gradually increases in elevation, from the gates to the end of the cliff.
Raider's way in = An entrance inside of the cliff, that a boat can pass through, and reaches a ladder that goes into a hole inside the base.
Raider's Spawn = Simple fortification, with a gate, that extends from the end of the few mountains that surrounds their little spawn. One small building, that they spawn in, along with the pier.
Fort = Walls in the shape of a rectangle or pentagon, with a gate overlooking the raider spawn. Inside the fort, is one three-floor main building, with an armory, gate control room, and an entrance on the first floor, and a staircase in the back to connect it to the second floor. The second floor should just have offices on it, and should lead to the third floor, that has another armory, and the terminal (will be included by me.) As well, one small airstrip and helipad, along with a vehicle garage; should be in the exterior.
(The way for NGA to get in the fort, is a third bridge, that extends from a helipad outside the base, to the base of one of the fort's walls. They then can climb up a truss, and enter. Allies spawn here too.)
No visitor's spawn. The bridges should also be obstructed with concrete barriers, to make passing over them with vehicles difficult.
-Frank Sinatra |
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LadyMoo
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| Joined: 25 Nov 2011 |
| Total Posts: 10506 |
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| 25 Sep 2012 08:18 PM |
| You only have to say it once .3. |
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| 25 Sep 2012 08:20 PM |
| Look at my 2nd or third place. Something basically like that with several changes and the addition of a raiders base. Or is it for like my first place. |
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| 25 Sep 2012 08:22 PM |
| @12 how bout you build for reversal in stead? |
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| 25 Sep 2012 08:22 PM |
| An attempt shall be made, if at all possible |
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| 25 Sep 2012 08:58 PM |
| I can make that if you like the quality of my work. |
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| 25 Sep 2012 09:08 PM |
| Eat send me details to base. |
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Winful
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| Joined: 21 Aug 2010 |
| Total Posts: 2002 |
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| 26 Sep 2012 12:55 AM |
| give me 15k and ill make the most amazizing thing u ever did see |
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DieSoft
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| Joined: 03 Aug 2009 |
| Total Posts: 17635 |
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| 26 Sep 2012 12:59 AM |
| Hmmm... Nope... *exit thread* |
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| 27 Sep 2012 07:22 PM |
:l I can make it's just I can't picture it
~~~We the Revolution which started the Pollution this is the Evolution~~~ |
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| 27 Sep 2012 07:23 PM |
| I sort of wish I could draw it out, but I am terrible at drawing. |
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| 27 Sep 2012 07:39 PM |
| More replies/posts/comments? |
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| 27 Sep 2012 07:44 PM |
| You are looking at the wrong guy. :D |
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xXVegaXx
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| Joined: 26 Oct 2011 |
| Total Posts: 7370 |
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| 27 Sep 2012 07:45 PM |
i built 75% of Topxia II
~Kᴀᴛʏ Pᴇʀʀʏ/xXVᴇɢᴀXx, Nғᴄ Wᴀʀʟᴏʀᴅ |
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| 27 Sep 2012 07:48 PM |
@terces,
k
@xXVegaXx,
You did? (Not being critical, I just didn't know.)
Could you build the project, then..?
-Frank Sinatra |
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| 27 Sep 2012 07:52 PM |
| I wish more people would read this... |
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