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| 26 Sep 2012 05:57 PM |
It doesn't seem right when you make a house, make it dark outside, and make a fake lighting that doesn't light it up whatsoever. So why not add a lighting block? The block is visible in studio but invisible in-game, you can move the brick to where the light will shine, and you can set the length and the height of how big the light will be.
There can also be another type of lighting that all the lighting is inside the block, but if you make a window or something, then the light will reflect outside also. |
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| 26 Sep 2012 07:45 PM |
| Why is nobody saying anything? This could be great for light switches and for roleplays w/ a day and night script, (not in favor of roleplays that you OD in.) |
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Riordin
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| Joined: 31 Aug 2012 |
| Total Posts: 1134 |
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| 26 Sep 2012 07:54 PM |
| I never really noticed that... Good idea. Also you can set it's brightness and how far it goes from properties. |
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| 26 Sep 2012 08:17 PM |
| Just like the Minecraft torches. Support. |
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| 26 Sep 2012 08:32 PM |
@epicawesome
That's what I kind of explained. But that's a good idea. |
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TenGauge
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| Joined: 22 Sep 2012 |
| Total Posts: 202 |
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| 26 Sep 2012 11:23 PM |
| There is no reason to bump this; they are working on dynamic lighting. |
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TenGauge
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| Joined: 22 Sep 2012 |
| Total Posts: 202 |
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| 26 Sep 2012 11:26 PM |
| Also, you can make your own dynamic lighting by using fog, raycasting, and a UI. |
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