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Re: Vaktovian Plans: Fort Avalon

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stroudie is not online. stroudie
Joined: 28 Nov 2008
Total Posts: 2556
23 Sep 2012 10:23 AM
[THIS THREAD IS PURELY TO INDUCE DISCUSSIONS INVOLVING ADDITIONS AND SUGGESTIONS]

-- Intro --
As some people may know, i've been fairly "inactive" lately. However those people are partially mistaken. As i'm sure you're all aware, my primary place in VAK is the construction of tech. Instead of being purely "inactive" i've actually been working on a new fort, that will introduce some new concepts for defending/raiding and update the outdated style of Vaktovian forts to suit current standards.

-- Setting/Underlining Features --
The fort is sat upon a planet of frozen, rocky wastelands. A river stretches across the map with several open areas for combat, allowing for the use of boats and the ability to swim. The weather conditions are harsh and extremely cold, thus introducing the problem of snowstorms. These snowstorms will cause extreme cold fairly rapidly, bringing your walkspeed to a crawl and obscuring your vision. However, not to worry as there are various heat-sources across the map to regain your temperature (Currently these are simple fires, thus likely to change). The purpose of having a fort on such a remote planet is due to the vast amount of naturally occuring metals and resources. Players will be able to take advantage of this, allowing them to construct weapons and from the materials they find.

-- Raiding --
The raiders will start off within their own small base at the far end of the map, with their own weapons bench, refinery and garage (and probably other items eventually). To win a raid, raiders must do either of the following:

A) Capture all external control-points (not in the main Vaktovian base)
B) Break into the main Vaktovian base, shut down the generator and capture the main control-point

Raiders will have their own specific weapons (Those of the ISA from Killzone) and will have equal abilities to those of the Vaktovians. If a control-point is captured then it will be available as a spawn-point.

-- Defending --
The Vaktovians will start with all control-points except the raider's under their control (Raider's control-point will be un-capturable). They will be able to spawn at any control-point within their control and will have the same abilities as the raiders. Cadets and VAC's will be allowed to spawn within the base and at control-point's respectively. Penders will be able to join the "Pending" team, which will allow them to spawn in one pre-defined location (centre of the map, away from the raiders). Vaktovians must only try to prevent the raiders from using either of the above ways. Vaktovians will be able to re-capture control-points.

-- End Note --
All features listed here are subject to change, depending on user feedback. Please tell me what you think would be good, and what wouldn't. Please give feedback in an appropriate manner and make a sensible contribution. Thank you.
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BerserkTurtles is not online. BerserkTurtles
Joined: 23 Jul 2010
Total Posts: 12387
23 Sep 2012 10:23 AM
first pls
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alexdiego is not online. alexdiego
Joined: 24 Aug 2008
Total Posts: 666
23 Sep 2012 10:25 AM
Sounds good to me. I like the raid plan, and the defending plan is good aswell.
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magicmac22 is not online. magicmac22
Joined: 12 Nov 2010
Total Posts: 384
23 Sep 2012 10:25 AM
second
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CabooseUGAN is not online. CabooseUGAN
Joined: 31 Dec 2010
Total Posts: 5894
23 Sep 2012 10:25 AM
How's it been, stroudie.
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stroudie is not online. stroudie
Joined: 28 Nov 2008
Total Posts: 2556
23 Sep 2012 10:25 AM
*weapons and vehicles
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LichDude is not online. LichDude
Joined: 22 Sep 2008
Total Posts: 970
23 Sep 2012 10:27 AM
This thread has received a Stamp of Approval.
However, one problem: it probably won't be active due to SMO being the main fort.

{THE CHIEF HAS SPOKEN.}
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Gunner1888 is not online. Gunner1888
Joined: 11 Sep 2010
Total Posts: 2341
23 Sep 2012 10:27 AM
This is a cool idea, just add a new vehicle, and the fort will be awesome

This thread is now shut down by the Vaktovian Empire
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stroudie is not online. stroudie
Joined: 28 Nov 2008
Total Posts: 2556
23 Sep 2012 10:29 AM
@Lich, we need a boost of activity. The SMO isn't exactly active currently. Vaktus has recently told me of his plans with it, which may or may not increase activity. Either, this fort will be a different option that SHOULDN'T lag (As Kaznan does).
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gonomola3800 is not online. gonomola3800
Joined: 27 Sep 2008
Total Posts: 12910
23 Sep 2012 10:32 AM
This sounds awesome. Can't wait to raid, for fun.
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stroudie is not online. stroudie
Joined: 28 Nov 2008
Total Posts: 2556
23 Sep 2012 10:35 AM
I'm not sure what's wrong with me today. I keep missing out random words. *either way

Please give feedback guys. If you have any ideas of what could be added/included/changed, please don't hesitate to mention it.
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sillylego is not online. sillylego
Joined: 30 Sep 2010
Total Posts: 14318
23 Sep 2012 10:37 AM
Sweet c:
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Vexax is not online. Vexax
Joined: 25 Aug 2012
Total Posts: 18783
23 Sep 2012 10:52 AM
I look forward to this, it sounds great.
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jordiebear20 is not online. jordiebear20
Joined: 29 Jul 2010
Total Posts: 40
23 Sep 2012 11:07 AM
Nice! I like it, it's very creative!
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greenhaloguy123 is not online. greenhaloguy123
Joined: 03 Jan 2012
Total Posts: 25
23 Sep 2012 11:12 AM
Sounds good to me
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Materialization is not online. Materialization
Joined: 22 Jun 2012
Total Posts: 10109
23 Sep 2012 11:13 AM
will this one be laggy or no
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lljamesll is not online. lljamesll
Joined: 24 Sep 2011
Total Posts: 316
23 Sep 2012 11:14 AM
Red dot guns that can go through the fog and snow? Just an idea.
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Ajax92 is not online. Ajax92
Joined: 23 Dec 2011
Total Posts: 30
23 Sep 2012 11:16 AM
Yes I think a new Fort would be good and the Landscape sounds awesome
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ROARY1234567890 is online. ROARY1234567890
Joined: 08 Nov 2010
Total Posts: 72
23 Sep 2012 11:16 AM
Nice idea.
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Thundercrap is not online. Thundercrap
Joined: 18 May 2011
Total Posts: 7998
23 Sep 2012 11:16 AM
Sounds cool, what is it with people and "ice" bases though.
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StuntMike is not online. StuntMike
Joined: 16 Jul 2008
Total Posts: 6026
23 Sep 2012 11:19 AM
cool
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pumpedpwnage4life54 is not online. pumpedpwnage4life54
Joined: 24 Mar 2010
Total Posts: 4925
23 Sep 2012 11:21 AM
Nice ideas. Support.
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RobloxGirl1989 is not online. RobloxGirl1989
Joined: 30 Jun 2011
Total Posts: 13
23 Sep 2012 11:23 AM
Sounds like a great idea, sir!
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merobloxkiller is not online. merobloxkiller
Joined: 14 Jul 2011
Total Posts: 5
23 Sep 2012 11:26 AM
Seems legit, Fair way to win, I like it.
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RECLAIM3R is not online. RECLAIM3R
Joined: 05 Jun 2012
Total Posts: 1058
23 Sep 2012 11:32 AM
Awesome, can't wait.
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