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| 22 Sep 2012 11:45 AM |
I need the Linked Sword to have a longer cooldown like 35 seconds, I know a little scripting but I cant find the part where I change cooldown... Please explain me, or make a sword with 35 second cooldown and explain me.... If you dont want to make one then you can just tell me where I change it in the Linked Sword. Thanky you!!!!!
Code:
%B7Yc4g3cVF2vsIKTu48R1nScXPd5Vo60+xN0Q76AakHULM5fe1mr5zRUX5JSWoGHEo1edTgpe64xv21qdoLhD/SPEfbcHqsq1yly+4qaywNLH/YfQ7Hg7BosLHdrvJ45miA7slD6WHxMwAIne/oTw6Xs2G7dH4j1MSnDIsxiy8I=%%1014475%-------- OMG HAX
r = game:service("RunService")
local damage = 5
local slash_damage = 10 local lunge_damage = 30
sword = script.Parent.Handle Tool = script.Parent
local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = sword SlashSound.Volume = .7
local LungeSound = Instance.new("Sound") LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav" LungeSound.Parent = sword LungeSound.Volume = .6
local UnsheathSound = Instance.new("Sound") UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav" UnsheathSound.Parent = sword UnsheathSound.Volume = 1
function blow(hit) if (hit.Parent == nil) then return end -- happens when bullet hits sword
local humanoid = hit.Parent:findFirstChild("Humanoid") local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character if humanoid~=nil and humanoid ~= hum and hum ~= nil then -- final check, make sure sword is in-hand
local right_arm = vCharacter:FindFirstChild("Right Arm") if (right_arm ~= nil) then local joint = right_arm:FindFirstChild("RightGrip") if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then tagHumanoid(humanoid, vPlayer) humanoid:TakeDamage(damage) wait(1) untagHumanoid(humanoid) end end
end end
function tagHumanoid(humanoid, player) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = player creator_tag.Name = "creator" creator_tag.Parent = humanoid end
function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end
function attack() damage = slash_damage SlashSound:play() local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Slash" anim.Parent = Tool end
function lunge() damage = lunge_damage
LungeSound:play()
local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Lunge" anim.Parent = Tool force = Instance.new("BodyVelocity") force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 force.Parent = Tool.Parent.Torso wait(.25) swordOut() wait(.25) force.Parent = nil wait(.5) swordUp()
damage = slash_damage end
function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end
function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end
function swordAcross() -- parry end
Tool.Enabled = true local last_attack = 0 function onActivated()
if not Tool.Enabled then return end
Tool.Enabled = false
local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end
t = r.Stepped:wait()
if (t - last_attack < .2) then lunge() else attack() end
last_attack = t
--wait(.5)
Tool.Enabled = true end
function onEquipped() UnsheathSound:play() end
script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped)
connection = sword.Touched:connect(blow) |
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| 22 Sep 2012 11:50 AM |
Get rid of the -- OMG HAX thing...
http://www.roblox.com/CeaselessSouls-Admin-Commands-Gui-based-item?id=92856199 -- Take one and enjoy! Read the description, has a lot of information. http://www.roblox.com/Forum/ShowPost.aspx?PostID=78242642 -- Read this no requests thread, this is all true. |
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| 22 Sep 2012 11:52 AM |
Bump
Tell me how I change cooldown... |
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| 22 Sep 2012 11:52 AM |
I'm just saying, that will break the script. Also, if you want to change the cool down change the wait(0.5) to something higher or lower...
http://www.roblox.com/CeaselessSouls-Admin-Commands-Gui-based-item?id=92856199 -- Take one and enjoy! Read the description, has a lot of information. http://www.roblox.com/Forum/ShowPost.aspx?PostID=78242642 -- Read this no requests thread, this is all true. |
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| 22 Sep 2012 11:54 AM |
Add a wait
anywhere
preferably when the function is fired |
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| 22 Sep 2012 11:54 AM |
Cease thats part of the actual sword script.
All he did was copy and paste. |
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| 22 Sep 2012 11:55 AM |
JESUS, WHY 35 SECONDS?!
http://www.roblox.com/CeaselessSouls-Admin-Commands-Gui-based-item?id=92856199 -- Take one and enjoy! Read the description, has a lot of information. http://www.roblox.com/Forum/ShowPost.aspx?PostID=78242642 -- Read this no requests thread, this is all true. |
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| 22 Sep 2012 11:55 AM |
Sharp, I know... I'm not stupid, I was just saying that because it's true, it's some stupid hack or glitch ROBLOX did. He may of not of known, ask him.
http://www.roblox.com/CeaselessSouls-Admin-Commands-Gui-based-item?id=92856199 -- Take one and enjoy! Read the description, has a lot of information. http://www.roblox.com/Forum/ShowPost.aspx?PostID=78242642 -- Read this no requests thread, this is all true. |
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| 22 Sep 2012 12:42 PM |
| 35 Seconds is because people dont like spam the tool (Which is ment to be a Rasengan for my Naruto game) |
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| 22 Sep 2012 12:46 PM |
Bump
The tool doesnt swing anymore after I change the (.5) to (.35) help me! |
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| 22 Sep 2012 01:52 PM |
The OMG Hax thing is made by Telamon/Shedletsky which reverts the script back to the original, stored somewhere in ROBLOX, it won't break the script it will actually fix it, forcing it to be the same every time...
To change the cooldown you must go through the code and look for the line which it has: wait(##) Tool.Enabled = true
and change the number, this is what it would look like if you wanted the cooldown as 1 second long...
r = game:service("RunService")
local damage = 5
local slash_damage = 10 local lunge_damage = 30
sword = script.Parent.Handle Tool = script.Parent
local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = sword SlashSound.Volume = .7
local LungeSound = Instance.new("Sound") LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav" LungeSound.Parent = sword LungeSound.Volume = .6
local UnsheathSound = Instance.new("Sound") UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav" UnsheathSound.Parent = sword UnsheathSound.Volume = 1
function blow(hit) if (hit.Parent == nil) then return end -- happens when bullet hits sword
local humanoid = hit.Parent:findFirstChild("Humanoid") local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character if humanoid~=nil and humanoid ~= hum and hum ~= nil then -- final check, make sure sword is in-hand
local right_arm = vCharacter:FindFirstChild("Right Arm") if (right_arm ~= nil) then local joint = right_arm:FindFirstChild("RightGrip") if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then tagHumanoid(humanoid, vPlayer) humanoid:TakeDamage(damage) wait(1) untagHumanoid(humanoid) end end
end end
function tagHumanoid(humanoid, player) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = player creator_tag.Name = "creator" creator_tag.Parent = humanoid end
function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end
function attack() damage = slash_damage SlashSound:play() local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Slash" anim.Parent = Tool end
function lunge() damage = lunge_damage
LungeSound:play()
local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Lunge" anim.Parent = Tool
force = Instance.new("BodyVelocity") force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 force.Parent = Tool.Parent.Torso wait(.25) swordOut() wait(.25) force.Parent = nil wait(.5) swordUp()
damage = slash_damage end
function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end
function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end
function swordAcross() -- parry end
Tool.Enabled = true local last_attack = 0 function onActivated()
if not Tool.Enabled then return end
Tool.Enabled = false
local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end
t = r.Stepped:wait()
if (t - last_attack < .2) then lunge() else attack() end
last_attack = t
wait(1) --This is the cooldown!
Tool.Enabled = true end
function onEquipped() UnsheathSound:play() end
script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped)
connection = sword.Touched:connect(blow) |
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| 23 Sep 2012 03:18 AM |
| Thanks it worked! I changed it in the wrong place before but thanks to you it works!!!! |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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