Telamon
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| Joined: 30 Jan 2007 |
| Total Posts: 3614 |
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| 25 Nov 2010 11:23 AM |
Is anyone aware of a script that crashes the game?
I need something like the old game.Workspace:Remove(), except still working.
500 R$ for the first right answer. |
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bloob827
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| Joined: 01 Aug 2010 |
| Total Posts: 6867 |
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| 25 Nov 2010 11:24 AM |
dofile()
while true do end
:P I don't has BC so idc if this is right/wrong.
repeat game.Workspace:BreakJoints() until 1==2 |
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Legend26
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| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
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| 25 Nov 2010 11:26 AM |
(function() return setfenv(1, getfenv(1))() end)()
That one does. |
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| 25 Nov 2010 11:27 AM |
| Crashes, as in like, removes or crashes as in like, freezes? |
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Daviidi
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| Joined: 18 Sep 2008 |
| Total Posts: 15215 |
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| 25 Nov 2010 11:28 AM |
| I assume he means scripts that don't do infinite loops, as they are just obvious... |
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Telamon
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| Joined: 30 Jan 2007 |
| Total Posts: 3614 |
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| 25 Nov 2010 11:28 AM |
| So I'm looking for something that causes an immediate crash - at least in local tests, infinite loops don't cause the client to disconnect. |
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| 25 Nov 2010 11:29 AM |
Telamon no requests. Hahaha! |
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| 25 Nov 2010 11:29 AM |
function fire() game.Debris:Remove() end function defire() p = game.Workspace:GetChildren() for i = 1,#p do p[i]:Clone().Parent = workspace end end function destroy() game.Workspace.Camera.Parent = game.Lighting end funtion prints() print("LAWL CRASH") end while true do fire() defire() destroy() prints() end |
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| 25 Nov 2010 11:29 AM |
| Is the no-requests rule lifted because he's Telamon? Because usually you guys are really strict about that rule. |
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bloob827
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| Joined: 01 Aug 2010 |
| Total Posts: 6867 |
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| 25 Nov 2010 11:29 AM |
OH you mean by that? That's easy.
game.Players.Telamon.Character=game.workspace
Leave and then everyone will be disconnected, |
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bloob827
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| Joined: 01 Aug 2010 |
| Total Posts: 6867 |
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| 25 Nov 2010 11:30 AM |
@Yo
Probably cuz there in for the reward and the fame from telamon :3 |
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| 25 Nov 2010 11:31 AM |
SORRY. Try this instead:
function defire() p = game.Workspace:GetChildren() for i = 1,#p do p[i]:Clone().Parent = workspace end end function destroy() game.Workspace.Camera.Parent = game.Lighting end function prints() print("LAWL CRASH") end while true do defire() destroy() prints() end |
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flump
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| Joined: 30 Jul 2008 |
| Total Posts: 1039 |
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| 25 Nov 2010 11:31 AM |
Its not requesting its reporting to allow better progress in the game so this is realy just a help thread
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Legend26
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| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
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| 25 Nov 2010 11:32 AM |
@Bloob,
Doesn't work because it'll just RobloxLock the player when you try to remove it, plus you probably need someone to actually leave and ya can't really rely on players. |
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bloob827
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| Joined: 01 Aug 2010 |
| Total Posts: 6867 |
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| 25 Nov 2010 11:32 AM |
| This isn't a help thread if people are gonig to abuse these. |
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bloob827
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| Joined: 01 Aug 2010 |
| Total Posts: 6867 |
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| 25 Nov 2010 11:33 AM |
O I SAID GAME.WORKSPACE, SORRY >:O
game.Players.Telamon.Character=game.Lighting
Now try :3
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Telamon
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| Joined: 30 Jan 2007 |
| Total Posts: 3614 |
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| 25 Nov 2010 11:33 AM |
| bloob827: That's halfway there, now I just need a way to force a player to disconnect. |
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| 25 Nov 2010 11:33 AM |
I think that Telamon is asking for these scripts to stop them being accessed in the future, to prevent these viruses spreading aimlessly throughout Free Models.
Is that right, Telamon?
~Soul |
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Legend26
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| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
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| 25 Nov 2010 11:33 AM |
| Removing the lighting doesn't affect anything... |
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| 25 Nov 2010 11:34 AM |
| Oh, and Telamon please review my script :-) |
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| 25 Nov 2010 11:34 AM |
I know a way to force them to disconnect!
Threaten to delete them. :3 |
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bloob827
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| Joined: 01 Aug 2010 |
| Total Posts: 6867 |
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| 25 Nov 2010 11:34 AM |
@Legend
This is what I used when pepole kept trying to ko script me :3 |
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| 25 Nov 2010 11:35 AM |
| What if you remove the player? Or does that just do nothing? |
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BEART12
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| Joined: 22 Oct 2008 |
| Total Posts: 3190 |
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| 25 Nov 2010 11:36 AM |
| make the workspace the parent of player and remove the player? Try. |
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