dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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| 20 Sep 2012 06:36 PM |
| and the bricks are generated by the table. How would I make it so if a brick is clicked it changes the table...? |
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dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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| 20 Sep 2012 06:36 PM |
*the part of the table were the brick is so like
a[2]=1337 |
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ScriptOn
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| Joined: 22 Aug 2010 |
| Total Posts: 10885 |
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| 20 Sep 2012 08:24 PM |
How do you convert a table to actually creating a map? Tell me! Tell me!
http://www.roblox.com/Forum/ShowPost.aspx?PostID=78524341 -- Read that to get better help |
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miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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| 20 Sep 2012 08:37 PM |
You could have a clickdetector in each part and say
for i,v in pairs(tablename) do if v == part that was clicked using the arguement of the function then table.remove(tablename,i) end end
I think that's what you want. |
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