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| 12 Aug 2012 04:31 PM |
This guide, or handbook really, was created originally for my apprentices; yet I believe all of it can apply to any member of just about any group. If you have never met me, dislike me, or already know how to be a good leader, do not be deterred from reading this anyway. I know it may be very long, but I am writing it to pass all of my knowledge onto the rest of the community. So I will be starting this from the basics up, in no true order aside from relevance.
To begin, the seeds that craft someone into being taken seriously are as follows: 1) A good person needs grammar (including punctuation. 2) They also need to be very well disciplined; and by this I mean not running around, saying LOLOLOL, or any other form of idiocy. 3) They must, unless they are only with their peers, act serious and set a good example for their soldiers, while at the same time impressing superiors. 4) They must respect their peers, and lower ranks. Whether the person may or may not seem the most knowledgeable; working with a person always proves better then fighting with them. 5) A good leader does not get involved or take part in trolling, drama, C&G fights, or anything childish like that. This is because not only do they look awful in front of anyone reading; but other clan leaders will not take them seriously and avoid forming any pacts or alliances with them. 6) A good leader knows what they are talking about. If you are making any sort of argument, statement, or point; you never want to be caught pulling the information out of your rear. 7) When soldiers are acting out, including those in the high ranks, it is always good to remind them to shape up and get disciplined. Although over-doing this, especially when it's not needed will only look bad and start fights. 8) Stand up when something is unjust. If you know a fellow high rank is being un-rightfully blamed for something, do not allow it without evidence provided. This may just be the person getting framed. 9) Dress for the job. You are always taken more seriously when you look the part of a soldier, rather then when you dress in casual attire and with shades.
This is the foundation of what makes a good leader, and usually that alone is all you need to get to a high rank in most ROBLOX groups; yet there is much more to being a good leader. Further into the guide much of the advice may not help you get to a high rank as much as it might help being a high rank.
When you are giving orders to soldiers, you always want to make sure you do it in a calm manner. When you yell at soldiers, unless it is an emergency (Like your flag is being taken), you want them to be able to tell you are a commanding officer without even having to check the group. I always find that ordering soldiers aggressively tends to lead to the soldiers (really the young ones) saying "No" or questioning the orders.
When you're at your base, even when there are no raiders; it is always good to position your soldiers strategically in preparation for a raid. This is especially important for super-clans or those that have a big name in the community. You never want to be caught off guard and having your soldiers running around to figure out what to do at the last minute.
It is always good to know strategy. Even if you only have a general idea of strategy, it is better then having none at all. What strategy is, is predicting what your opponent(s) will do, using both your knowledge of how they thing, the surroundings (or map), and what you would do in their shoes. Of course there are times you are fighting un-coordinated kids, or just idiotic leadership; and it's better not to care what you would do. Still, the first part to strategy is knowing how they are going to move even before they do. The next part of strategy is either tricking them or hitting them when they least expect it. This next example will really apply more to real-life, but real life strategy can inspire ROBLOX-strategy. In the battle of Mohi, Genghis Khan went to assault the Hungarian Army. What Genghis Khan did was when the enemy was head to head, he sent a large portion (about a 4th) of his army to go to the left of the Hungarian Army, and hit them from the side while his men advanced from the front. This made it nearly impossible for the Hungarians to put up a fight against the Mongol Army. In ROBLOX, although most maps are unfair or can be difficult to use strategy, there are always different ways you can trick the enemy.
A good example of this in ROBLOX, was at a FEAR Replica training held by DoctorCooper and myself. The Replica soldiers were split into two teams, one lead by me, and the other lead by I believe (If I'm remembering right) DoctorCooper. The map was in a circular shape surrounded by very rock, circular mountains; so I had positioned my 5 soldiers to hide in the rocks of one small part of the map's mountain regions. Just as we had predicted, the soldiers in a group began to scout the map from the mountains, and would walk along the mountainside. As soon as the group of enemy soldiers made it to the region where our team was hidden, we all jumped out of the rock formations and began firing at the enemy. In the end we defeated them without a single casualty. And that is the benefit of strategy, much quicker and victories achieved with less deaths. When my group, GOR, was fighting Spetsnaz, we had a large attack force heading on the left and center of the giant-map. During this we had one soldier cross the giant field to the spetsnaz base in a Grass-Camo. The Soldier then hat-jumped over the Spetsnaz fence and quickly ran to take one of the Spetsnaz' own helicopters. Once the person had the helicopter, they flew to the raiders spawn and picked up about 10 soldiers. With the 10 soldiers we flew directly above the flag and they jumped down to take it. Had we not tricked them to fight our main attack force in the middle of the map, we would not have been able to get the helicopter and take the flag from right under their noses. I think these two examples are great, real examples showing that strategy in ROBLOX really does in fact work.
But you can't expect anyone to use strategy unless you first teach them how to use strategy; which brings me to education.
When you lead a group, you need to teach your soldiers all of these basics that I am attempting to go over in this guide, and there is no better way to get the knowledge put into their heads then requiring it for the next rank and having the HRs, or a group of HRs, actually assigned to teaching this. One way you could do this is in order to achieve a mid-rank, every person must join an academy group and advance through each class of this. But anyway, the main message I am trying to say is that most ROBLOX groups do not train in anything aside from sword and gun skills. More advanced training of soldiers is required to create useful Mid-ranks and future High-ranks, and is much better then hoping for someone who already knows most of this to join the group. Where else would they have the opportunity to learn all of this then being taught in the group?
An other part of training is training for your enemy. If your enemy is a gun-only group, you should train in guns rather then in swords. When you train soldiers you need to make sure you are actually teaching them, and not just having them fight each other. Giving tips to gun fighting and Sword Fighting is ALWAYS useful.
Also, having a Sword obsession is never good. Most people say, because the swords have a second stab function that needs to be mastered; that gun fighting is idiotic and takes no skill. I would like to say that BOTH take an extreme amount of training, advice, and skill to be good in. In gun-fighting, there is a lot more to it then just point and shoot. It is what I call Sub-conscious strategy. When you are gun-fighting someone, you tend to sub-consciously strategize by predicting where they are going to move next. This is why when gun-fighting you need to make sure you are un-predictable while at the same time maintaining the ability to accurately shoot at them. This all takes a lot of time to learn (you can ask any of my gun-fighting apprentices), but in the end they end up being much better then someone who does not understand the basics, and can get much larger killing sprees as well then someone with a sword. As for a few examples in how knowledge in gun fighting can take you much further then knowledge in sword-fighting, in the past; I have went on around a 65 kill-streak at the Vaktovian Swampy-Outpost, and against the RNW's Elite 9 I went on a kill-streak without dying for so long, that they gave up. Now I am not trying to brag, because I am probably no-more accurate then all of you are, yet with the knowledge and training of being un-predictable in your movements, I have become much better then I ever could have landing every shot possible and not moving predictably.
Although knowledge of Sword Skills are still impressive. I am no-where near among the top Sword-fighters, so my tips are not the best and may even be incorrect, yet basically you want to be unpredictable with your movements, and again predict where they will move, although at the same time you -only- want to stab them. If you end up running at them and just slashing they will end up destroying you, yet if you position yourself so you can stab them and they can't stab you; you will end up winning. Although with Sword-fighting, unless you are fighting people who don't even know how to stab; getting a kill streak past 5 will be nearly-impossible. I have seen one or two people who could do this, but it is rare in the end.
An other big thing in combat, is being in a good mood with a clear mind. You always fight better happy and clear-headed. Is it no coincidence that the angrier you get the worse you do? Some suggestions are watching a few funny videos before combat. If you even know how to properly meditate that would even work before a major battle.
For those group leaders or High Ranks that believe in final battles; I say nonsense to such useless ideas as that. Battles should be determined in number of victories. What I suggest is agreeing to a total number of victories needed to win a war. For example, larger clans tend to have 25 victories on average by the end of a war, so the total number could be made 40 or even 50 for a victory. While smaller groups can have as little as 5 victories. In the GOR vs Spetsnaz war, the required number of victories was 6, although Spetsnaz ended it when the score was 5 (GOR) 2 Spetsnaz.
When fighting against a much larger clan, such as when GOR (1,500 people) went to war with Spetsnaz, (8,600 people); it is a good strategy for the smaller clan to try to keep the entire war on the offensive. The Smaller clan will have a much harder time defending; so the only way it can compete is by constantly attacking and keeping the battle at the larger enemy's base.
When you take an apprentice, you always want to make sure you are teaching them everything you know. You should never just teach them one skill, like sword-fighting, but as many skills as you know. When you take an apprentice up you generally want to see them graduate as a better leader, fighter, and person then you even are. You should also make sure when you take an apprentice you do it when you are not already being over-worked. If you are busy creating tons of reforms, holding training and going to meetings, it may be difficult for you to have an apprentice. And if you cannot teach the person in-game, you should at least resort to doing as much as you can for them over ROBLOX.
The goal of holding an apprentice is not to get them to be a high rank, have as many apprentices of yours as possible become high ranks or group leaders; but to have them be, again, a much better person then they used to be. I would rather someone learn everything from me and never get a high rank then for them to get a high rank and learn next to nothing. Of course that's never happened but you all understand what I mean by that.
When being a good leader, especially a good group leader; you always need to make sure every single High Rank is capable of being a good, and productive leader. You should never have high ranks that cause problems and do not achieve anything useful for the group besides holding training. It is always sad to see a High Rank tear a group apart or screw things up because they were a poor choice. You should NEVER promote someone who is not ready for a rank.
This is something I have learnt the hard way, and it has a tendency to be my road-block towards getting further in groups. When someone, especially a High Rank, starts a fight with you; you never want to respond back with an insult. Being Italian you may understand how we tend to snap easily and go Ape-S**t on people who start fights with us, so I end up screwing myself over. In the past, many times, there have been people who have unfairly started fights with me. This includes insulting me, who I am, and what I do. Because in the past, I responded back with much worse insults and more fighting, these people have managed to many times screw me over. This really has to do with in FEAR, I had a few enemies and I had nearly lost my rank twice because of this.
What you should do instead, is take it to a higher rank, or if that won't work the owner themselves. The owner will, if they even do anything, punish the person. If you are a group leader, you obviously do not have to worry about this. If your owner won't do anything, yet warn you for handling it yourself and tell you to tell them if someone does something; you are better off just leaving.
If you are the group leader, handling this; then getting hard evidence and using an alt to witness this yourself tends to be good. There have been times where I had to work out fights, and I was unable to get any evidence on either side or see any of it for myself, so I had to keep trying for an entire month. In the end I allowed my 2iC to handle it, but handling it myself would have been better.
When you lead a group, or you get a high rank; you have a duty to be active and productive. You should not just use it as a means of fame, but rather use the opportunity to make something great. If you are an inactive high rank you will likely loose your rank quickly. Yet owners of the group use their ownership ability as a means of being inactive and not being able to loose their rank. Owners will tend to just let their High Ranks do everything, which tends to lead to chaos in the group's high ranks and low ranks. If you are leading a group and cannot maintain your activity, you should give it to your 2iC if you can trust them with it. For example, Fighters1234 had to go on vacation for 2 months, so he gave his group NFC to his 2iC. When he got back his 2iC gave him the group and it has successfully maintained order.
Democracy and voting may sound appealing, especially when dealing with governments, yet should be kept away from the military. Clan leaders tend to be able to handle a group and running it themselves, and if they are ever unsure; rather then voting they should have the High Ranks discuss both sides of the argument. For example if a large number of HRs wanted the group to have a lot of ranks (like RAT does), they would rather then vote on it and win with the majority, have a discussion on why there should even be more ranks. In the end the side with less people on it may have better reasons, and therefore the leader would decide not to add more ranks.
Leaders and High Ranks need to be able to make quick and clear decisions. This ability is necessary both in combat and out of combat. If lets say in strategics, the enemy did something completely different then you had predicted; you would need to be able to quickly adjust your men in a matter of seconds to counter this. Quick decision making is also useful and important in meetings and arguments. If someone was to say "Our base is too easy to raid", it would be useful to immediately think of how it is easy and how to correct this.
When fighting, it is important to make sure your soldiers NEVER flame the enemy. This goes much further then just ROBLOX TOS, it also applies to how your group looks and recruitment. In the war with Spetsnaz, I punished those GOR soldiers who would flame the enemy, while allowed the enemy to flame my soldiers. Why, you may ask? Well most people do not want to be in a Military that yells, rages, trolls, and throws insults; while they do want to be in a Military that doesn't. Because of this, at the end of the war about 300 Spetsnaz left and half of them joined GOR. Of course we never told any of them to join unless they said they were interested, but we still managed to recruit a fairly large number for our size of only 1,500 people. Even if we had not won that war, it would be better to loose honorably.
"It's better to die upon your feet than to live upon your knees!" ~Emiliano Zapata. If you know there are problems with your group, even with those who are higher ranks. If you know something or someone is corrupt or killing your group. It makes you a better leader if you fight it until you are removed then if you allow it to go on and allow the group to be worse. In FEAR, I had plenty of times been iconoclastic towards many corrupt practices, such as High Ranks voting in other High Ranks. I am proud to say although I had in fact gotten exiled by a few of these corrupted people, that later on they all lost their ranks and the High Rank voting system had been removed. In the end my name in FEAR's history was left a good one, and not what these few had achieved when I was exiled. I hope that this ends up leading to FEAR becoming a better clan then it would have been. So far it seems like it is, and friends of mine have told me things are slowly heading in the right direction.
When you leave a group, you should not attempt to join more groups and etc just to accumulate titles, but rather join a group and make it your own. When I joined FEAR, I attempted to make it a product of my own work and not just someone else's. A good leader should attempt to actually do something great for a group and actually make that title mean something, rather then just take up a large number of titles in many well-known clans.
And clan leaders or even High Ranks should never judge someone on their rank in other groups, or previous group leaderships; but rather what they have done for those groups, and what they can bring for the next one. Someone with no past experience who produces a lot is much better then someone with a lot of past experience doing nothing.
Friends and groups should never be inter-twined. If you have a close friend you can trust, that does not mean they will make a good leader. I have seen in many groups, people bring in friends that only either caused problems; or just did not know what they were doing. The same thing goes for promoting lower ranks in the group because they are or have become friends of yours. Even if you had a best friend in your group; unless they earn it you should not be promoting them.
Thank you for reading, and if I left anything out I will happily write a sequel in the future. Enjoy and feel free to use for your groups, friends, apprentices, and what not.
~Written by BlockManDoom |
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