blinger59
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| Joined: 19 Mar 2011 |
| Total Posts: 2506 |
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| 16 Sep 2012 01:50 PM |
ROBLOX, I know you've been working hard on this, But it feels like your draining the fun out of ROBLOX. First Terrain, Then Water Currents, Now it's these.
In my opinion, Your lessening the creative imagination of others, And people will make lots of Front Page games that'll just be no more different from the Templates.
It's better if you stopped. After all, Isn't ROBLOX About making creative games using Imagination?
~Blinger59
\.Chillin' with me mates, Like a baws./ |
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| 16 Sep 2012 02:08 PM |
^ TOTALLY AGREED! Check out my thread on BH about it.
------------------------- ~thedestroyer115, nice and helpful posts- sometimes~ |
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| 16 Sep 2012 02:08 PM |
| agreed. butthey probably won't make the first page and a lot of people won't know how to make better things. Also, if you want to modify anything u can't do it with terrain or watercurrents. (no downstream or upstream anymore |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 16 Sep 2012 02:46 PM |
Firstly - let me say this. You do not know what you are talking about. Its like saying you shouldn't be using a Computer because you need to build one by yourself first.
Creativity is inspired. If anything, people's creativity should increase after reading the easy to read game templates that my team is planning to publish. Try something on top of the CTF. Change it completely and create your own game.
Anyone saying they built everything from the ground up without looking at examples are either lying or they don't have anything done.
~Sorcus |
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sam6175
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| Joined: 16 Aug 2008 |
| Total Posts: 1391 |
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| 16 Sep 2012 03:50 PM |
| I think the templates are a great way for people who may be confused as to where to start building a game to see what is behind the game. It allows them to actually look first hand at all the components and to study them individually. The next great game may come from someone who looks at the template and uses it to figure out how to make games on roblox. |
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| 16 Sep 2012 05:00 PM |
@ Sorcus
What are you planning for RPG template? Please don't make it so good that newbies make a game out of it and put me and the several other great RPG builders to dust...
------------------------- ~thedestroyer115, nice and helpful posts- sometimes~ |
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| 16 Sep 2012 05:06 PM |
| I don't think templates are a bad idea. All it'll probably do is raise the base quality of games from free model messes to neat but repetitive games. I've actually been making The SDM Set (started today) for a similar purpose of diversifying from the pre-made ROBLOX kits. |
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| 16 Sep 2012 05:16 PM |
^ Whoever doesn't know how to program Lua or use Studio likes the templates.
------------------------- ~thedestroyer115, nice and helpful posts- sometimes~ |
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sirsavary
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| Joined: 27 May 2008 |
| Total Posts: 1222 |
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| 16 Sep 2012 05:16 PM |
| Templates are a great idea, they give people who don't know where to start the tools they need to get started. |
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| 16 Sep 2012 05:18 PM |
^ And learn to use freemodels the rest of their Roblox career.
------------------------- ~thedestroyer115, nice and helpful posts- sometimes~ |
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sirsavary
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| Joined: 27 May 2008 |
| Total Posts: 1222 |
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| 16 Sep 2012 05:22 PM |
I never understood why the Roblox community can be so cynical towards things.
Make scripting easier! You get templates, with all the scripts you need to make a working game. No! NONONO! That's wrong and bad, now everything will suck!
I'm amazed that Sorcus can even sleep at night. |
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| 16 Sep 2012 05:22 PM |
| @thedestroyer115 -> I'm an 08er who uses Studio. But in the beginning, I used crappy free models like everyone else. The templates are just a standardized, neater version of free models so people will stop going to messes on the front page. The CTF template still isn't anywhere near as good as my current CTF I'm building, but it's better than 2 flags on a baseplate with a bunch of overpowered glitch weapons and broken morphs. |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 16 Sep 2012 05:39 PM |
@Sorcus
Good try. I'd wager you haven't looked at the games on the first few pages recently... Several of them are all just a copied place published and stuck with an interesting picture that appeals to young kids. The title and picture are then changed once every 5-15 minutes and suddenly, creativity vanishes and everyone plays what *looks* interesting but in reality is just a cheap copy.
Imagination is disappearing quickly on this site and this isn't helping it. It's like you're encouraging a "meta" by saying "Here's some CTF stuff, go make a CTF game". No one will do anything with it but maybe add some map elements and some new guns...
If you want to ENCOURAGE good quality, imaginative building, guide people to learning Lua. ROBLOX has moved so far away from this that it's almost embarassing. There is really a very small portion that A) want to learn or B) know how. You don't put it anywhere on the main site that it's even a part of the game creation process. You've simply piped out more and more that gets away from the coding.
Examples:
-Terrain The most questionable example. It's actually a decent move towards creating more resource efficient games, but it begins to lack some creativity when all people can do is hit 'Generate'. Make some more advanced generation features if you want this to work well... Nothing about it is random and you can tell by looking at it. This just needs a bit of rework to get it up to snuff for real creative use without becoming mind-jarringly hard to work with.
-The Stamper: It belongs in a game. Not as a plugin. It TELLS people that they should use only what they find in the stamper's UI. So they build some terrain, build a stupid little house, add in some weapon spawners, and call it "Build to survive the 107392 disasters". The end. Lame. Bad. GG Roblox
-Templates Now people will only make CTF games. Great huh? NO. This is the most ridiculous of them all. I don't care how good it looks if this is the only game that I'll end up seeing on the website. People won't modify it like you expect them too T_T It'll end up being a copy/pasta/publish way of life.
Now let's look at some good, solid, quality, imaginative games popular today (there aren't many...) and what they stem from:
-Apocalypse Rising This is just a solid game. It was constructed well and the gameplay is spot-on. It doesn't lack replayability like most games and there's a reason for users to stay. What does it stem from?? The creative minds of two people with knowledge of Lua.
-Catalog Heaven I think this really was a simplistic place (not a game... that's a joke), but Seranok accomplished what was needed. And it stems from knowledge of programming. No free modeler or template user can make this.
-The Conquerers This was an awesome recreation of an RTS in Roblox. No free models, no crap, and 100% Lua ftw.
What do these have in common??? SCRIPTING.
Conclusion: Encourage Lua; this site is rapidly degenerating into what will eventually be a barren wasteland of nothing fun or creative. Without encouraging users to learn Lua and make something fun and new that doesn't come straight out of the free model catalog. It really is true that free models can't make a good game. They just don't fit right. You can modify them but something has to be changed to fit into a game. If the next generation of users don't learn how to use Lua, this site will be dead within 5 years. There won't be any new content except from the company itself and it can't produce enough.
How does this get fixed?? Shed light on the Studio and Lua. You haven't done that at all recently. Under the new "Build" page, there should be something linking to how to open and use Studio, as well as how to use Lua.
TL;DR This site will die very soon if Lua isn't made a focal point and the developers continue to pump out these "templates" of thought for users to republish.
Oh, and as always security. Always security... |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 16 Sep 2012 05:41 PM |
@Sorcus
Also, in reply to your last line, that's a complete and utter lie. I'm pretty positive that my 2D game engines were from my own brain and not taking someone else's work and changing a few things...
Please stop saying that. It's annoying and false. People are capable of inward creativity; you're showing them that they don't have to though with your game-in-a-can templates ._____. |
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| 16 Sep 2012 05:43 PM |
Mind if I tweak that beauty of a statement a little and save it for future posts?
------------------------- ~thedestroyer115, nice and helpful posts- sometimes~ |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 16 Sep 2012 05:44 PM |
| If you tell me how you're tweaking it and give credit to me as the creator of those thoughts, then yes. Also note in your future posts what you changed and link back to this thread so that you don't accidentally slander me :) |
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| 16 Sep 2012 05:45 PM |
Creator of those thoughts? No. Me and you had the same thoughts, you merely put them down into text.
------------------------- ~thedestroyer115, nice and helpful posts- sometimes~ |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 16 Sep 2012 05:46 PM |
*creator of the text
I'm claiming intellectual rights on this, kthx. |
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| 16 Sep 2012 05:49 PM |
Well I am going to post it elsewhere without your consent. kthxbai
------------------------- ~thedestroyer115, nice and helpful posts- sometimes~ |
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| 16 Sep 2012 06:22 PM |
| When i first joined, i used free models. now i only use free models for scripts. |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 16 Sep 2012 11:43 PM |
@aboy, what? I can't hear you over all your QQ. You did get help for things. You started to learn scripting somewhere. Looking at the wiki, someone who is pro helped you or you read it somewhere else. Using that knowledge you developed your 2D game. Did you invent a scripting language to create it? No. Did you learn it from somewhere? Yes. Did you use the internet to learn about programming? Yes. Then yes, my point remains the same. Creativity is inspired. Inspired from someone or somewhere or something.
I would reply to that page long post pointing out how scripting is not for everyone and that there are other skills that are just as valid and apply well to ROBLOX and that it shouldn't deter a builder to use quality scripts. But that would be wasted on you, since you are a elitist following a logical fallacy.
Don't comment on something that you don't have. Do you have any games on the front page? Get Crazyman32, whom I respect to be a great Game maker on ROBLOX to say that everyone should script or templates are making things terrible and then I might consider. He has made quality games and has made the front page!
Pointing out the bad-ness of the front page games at the same time not making anything of quality is cynical scripter's elitism which is useless and has 0 value.
~Sorcus |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 16 Sep 2012 11:49 PM |
| Ouch, right in the feels. And here I thought we were friends. |
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| 16 Sep 2012 11:56 PM |
Sorcus, don't get so butthurt. Aboy has a solid point, ROBLOX is losing the feature that let users experiment and through trial and error, make games. Now they just give them horrible tools that make terrible games and soon, ROBLOX will be filled with horrible games, all the good game designers gone and that's it... be a little bit more open-minded.
-GD987: LuaLearners Writer, Game Developer, Scripter, Forumer- |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 16 Sep 2012 11:57 PM |
^ http://www.roblox.com/--item?id=89187581
~Sorcus |
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| 17 Sep 2012 12:03 AM |
Sorcus is right, in my opinion. Not everyone has to learn to script. While learning to script can help the user create better games, it does not mean everyone has to know scripting.
Yes, ROBLOX has creativity problems right now. However, the terrain and the templates aren't making it worse, they're instead helping.
You're not forced to use terrain. You're not forced to use these templates.
Yes, people will use the templates and just publish them directly as their own places. And? What's wrong with that?
Players will play the games they like, and these games are what will be on the front page. I doubt we'll ever see a front page full of identical CTF games.
There are currently millions of happy houses in Robloxia. Are these diminishing the creativity of anyone on ROBLOX? No. Therefore, why would these new templates do so?
As for terrain, saying it reduces our creativity is just complete nonsense. It is a feature and it allows you to do more things that you couldn't have done otherwise. If anything, it'd help improve your creativity, not the opposite! |
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