|
| 16 Sep 2012 08:43 PM |
[NUMBERS]
*The following are the characters of which you may reserve for the RP. Check the list at the bottom of this page to see what is, and isn't, already reserved.*
{ONE} One has been alive the longest. He has a bulky, ponderous figure. He possesses two large kitchen knives he's retrieved from the rubble of a neighborhood house. He wears loose clothing beneath his crimson red and light brown armor. He wears a small, green helmet he's attained from another house. He wears a belt around his waist. He carries a large, ponderous mace to protect himself and the others. One is fierce, aggressive, and even arrogant at times. He's very much concerned for his team, and would choose to fight their enemies by preference. He can be be very gullible at times, and ignorant. He is also satisfied with this burning city, unlike his despairing team.
{TWO} Two is the craftsman and artist. He constructs weapons, transportable objects, and a home for the Twelve. He handles the electricity, and development that is required for the team. He's been the next one constructed. He prefers a long iron rod with an arrow head attached to the top by duct tape as his primary weapon. He wears loose clothing as well, but not as much armor as One. He wears a simple plate over his chest with a strap on the back, thick gloves, leather boots, and shoulder pads. Two is timid, attentive, and slightly crazy. He will occasionally stutter, and has a tendency to snap at the others unintentionally. He's mournful and dramatic at times, but not always. In spite of his peculiar behavior, he's an amazing assembler with brisk hands. He may not be the most impressive fighter, but he battles properly.
{THREE} Three is a dauntless female with magnificent agility and swift movements. She carries two jagged daggers that were suitable for her size. The blade's tip is dull, but the edges are very keen. She wears no armor whatsoever, despite the one iron helmet similar to a knight's. Her behavior is comparable to One's. She's fierce, and eager to fight. She is very wise, and c0c.ky, and she is sometimes referred to as 'Cheeky Three'. However, in the most drastic situations, she can express the other side of her that she commonly restrains from expressing - Deep concern for her team, and a fondness she has for one Number in particular.
{FOUR} Four is a wise, clever old man with unnatural speed. He wears a dark green cloak, usually concealing his face. His voice is deep, and raspy. He wears no armor, and still succeeds in battle. He may be the best fighter on the team. However, he strictly demands the others to stay inside and away from the Beasts by all means. The others follow his commands, but only because he is the wisest and oldest - He had been developed this way - and most experienced. He is also armed with a bow, and several arrows with ignitable tips. Not only that, but he consists of a wooden staff with one curved end. Strands of red ribbon curl around the entire rod. As said before, Four is wise and clever. He has great senses, and is very aware when a Beast is nearby. He has protected his team for years, hesitant with every step he takes. He may be a leader, but he fears the Beasts more than anyone else. *Four has lost both of his eyes to a Beast when trekking through the city. He had attacked the Beast in his own defense, but it was too much for an old feeble man like himself. The Beast had demolished his sight in one eye. As a result, he wears a small eyepatch. He also manages to fight with one eye.
{FIVE} Five is a witty huntress whose objective is to gather food and supplies. She visits specific locations, and avoids others. She is very shy, and she disapproves of having all the attention on her. She respects Four more than anyone else. The reason for this is left anonymous. She wears a light blue cape that billows in the drafts that come from the Tunnel entrance. She wears metallic boots, and chain mail. She wears atop her head a lightbulb attached to her helmet to shed light on her path through the winding streets. She carries a cutlass-like sword with a flimsy blade.
{SIX} Six is Five's hunting partner. He wears a similar outfit, although his cape is a darker shade of blue. While Five busily gathers food, Six gathers materials for weaponry and other househeld items. He is very bold, and has a boisterous voice. However, he has random black outs every once in a while. He is attracted to Five slightly, but he never expresses his true feelings for her. He keeps a sketch pad [Or, in other words, a ton of torn sheets of paper attached by scotch tape] to doodle in every night, mostly drawing Five. He prefers a sharpened stick as his weapon-of-choice, in spite of Four's disapproval. Only one leaf remains one the stick.
{SEVEN} Seven is very frail and slim. She wears very light armor, as to believe heavy armor would crush her. She carries a circular shield, and a small, light sword. She usually carries coins in her pockets for reasons unknown. Seven also wears leather boots, white, leather gloves, and a white face mask, similar to a threatre mask. Seven isn't the best fighter, but she's very useful to crawl through gaps much too small for others. She is very secretive and solemn. Not much is known about her, and she intends on keeping it that way. Strangely enough, she doesn't have much concern for the others. She doesn't believe they're her true family. She prefers to live alone, but Four won't allow it.
{EIGHT} Eight is the brilliant genious who knows the safest locations and routes throughout the city. He's calculated where the Beasts are most likely going to appear throughout the day. He's even discovered a couple of their locations. He's mapped out the entire city several times due to the rapid changes. His rooms consists of shelves stacked high with books. He's had Two create ladders and ramps connecting each shelf, so he may reach any book he desires. He wears blue striped fabrics and a matching headmask. Atop the mask he wears a straw hat, which is another one of Two's designs. He may not be the most prime fighter, but he is still a useful companion in battle. He has broad, metallic claws that he can fasten onto his fingers so they won't easily slip off. In spite of his brains and intelligence, he has a great sense of humor, and a great, broad grin that he wears oftently.
{NINE} Nine is an extreme risk-reward kind of girl, with a tendancy to overlook the size or strength of an opponent, she'll jump into battle before thinking ahead and assesing the situation. Nine wears a medium-sized tin breastplate, with leather pantlegs and a small necklace strung with human teeth found among the ruins. She wields a long staff, with a sharp piece of rusted iron tied to the end with dead grass. Nine is easy to get along with, but can quickly lash out at someone if she feels they've gone too far into her "personal bubble".
{TEN} Ten is a very calm, patient female with a harmonious behavior. She is very agreeable, and supportive. Ten wears a white, hoodless cloak with deviant black inscriptions on the back. Beneath her cloak, she wears leather armor strapped together by velco. She carries several vials of poison in her wide, light brown leather belt around her waist. She's obtained this poison from contact with a Beast. She now uses it against them. She also carries with her a grappling hook to use in the most unfortunate situations. She keeps the hook strapped to her belt most of the time. Ten has two sides to her personality. She is very solemn and strict in difficult situations. She puts effort into her battles - as well as her retreat from pursuers. Ten is also easily angered, but it's too often that she's frustrated.
{ELEVEN} Eleven is the only medic the entire team contains. He wears a thin, loose white fabric shirt with pants created from the same material. He wears a small, plastic bag over her head with a twig protruding from the top. His room consists of several beds, as well as tools to repair damages and vials of medicine to heal the ill. He is very aware of what he is doing, and heals rather quickly. He is not armed with any weapon, for he doesn't fight. But, in any case, he can use scissors he stores in his room for his own defense. Eleven is frantic, and distressed if the injuries are terrible. He worries that he may do something wrong during the process. Fortunately, his team is very supportive of his work, so he has very little to worry about.
{TWELVE} Twelve is the obstinate, intractible on the team. He is not agreeable with any of Four's suggestions, and intends to disapprove of them. He brings us conflict and distress within the team most of the time, and prefers to fight on his own. He wears thick armor and metallic boots. He also wears a bird-like helmet with a broad, iron beak and several different shades of orange. Beneath his armor he wears thin fabrics with peculiar patterns on them. He is armed with matches, a shortsword, and several ropes that he carries in a small shoulder bag. Twelve will commonly have random outbursts, and obsolete insults. He is always certain his decisions and comments are valid, although the rest of the team disagrees. He also believes he's the most important, while the rest are inferior. *Twelve has had this sort of behavior since the tragic supposed death of Thirteen. They had been very close friends.*
{THIRTEEN} There is nothing to say about Thirteen, except that he is dead. He is grieved by his teammates, especially Twelve and Four, whom he's known long before they had met any others similar to them. Before he died, he'd only been introduced to One and Eight. He hadn't met any others before he passed.
Thirteen has been replaced... With the few remaining parts of Thirteen, the Numbers have constructed XIII...
{XIII}
XIII is a very out of sorts type of a guy. He doesn't like being around others, he isn't comfortable about the group. Mainly because he knows how they feel about Thirteen, and how his name is XIII, but he isn't what they expected. But XIII can sometimes stand out with much courage as the original Thirteen once did. And that's probably why he was kept in the group. He mainly reads and writes all the time. XIII's a quiet person. XIII doesn't have any particular weapon. He has a particular TYPE of weapon; explosives. He makes his own explosives when he's not reading or writing. Which these explosives can become very useful at times.
{FOURTEEN}
Fourteen, the only mute companion amongst all the others, is a rather cautious - and paranoid on occasions - individual. It is unknown how he's become mute. He himself doesn't recall how it'd happened. He has an affinity for tinkering with collectibles, but he's nowhere near as talented as Two. In fact, his modest inventions serve no true purpose - spinning wheels, blinking lights, and the like. The others often encourage him to contrsuct something that they may use against the Beasts, but Fourteen generally shakes his head bashfully. He does not believe he is of any use, but that does not discourage him from finding pleasure in inventing minor things. Fourteen wears no armour, but he does wear a white, stained apron over slender, orange clothing. With this apron, he wears a pair of goggles Two has constructed for him. He wields a fork he's dug up from the rubble of a restaurant. He's sharpened the blades thoroughly until his fork has become a significant weapon that any hero would be honored to wield. Additionally, he's painted patterns and designs on the fork for domeanor.
{FIFTEEN}
Fifteen is tender-hearted and good-natured. She has a pleasant smile that, on some occasions, lifts the spirits of the others, draining their minds of their worries. However, she is often avoided because of her strange obsession for candles, and flames. She has an affection for a candle in particular she calls 'Ember'. Additionally, she will ask questions that no one has the answers to. She regularly asks questions about the Beasts: "Why are they so hostile?"; "How large are they?"; "Have you ever encountered one?"; and so on. Fifteen wears several layers of clothes for warmth. She wears dress upon dress, and a twig stuck in her yarn hair for appearance. As for a weapon, she prefers to fend off her opponents with her candles, and her flames. Everyone disapproves of her choice, but she continues to ignore them.
{SIXTEEN}
Sixteen is the imperceptible, swift scout and glider of the Numbers. She is very stealthy, and she rarely speaks. She isn't mute, but she is slightly timid, so she prefers to stay silent most of the time. Though, when Sixteen is excited or inspired, she will arouse from her quiet state and her words will flow out of were mouth rapidly, as though her mouth her a river, dispensing all the water that had gathered. Sixteen wears very light armor, thereupon providing her with the advantage of stealth and secrecy. Two had designed wings that may clip onto her waist and hold her firmly in the belt. The wings consist of two levers that will steer her left and right, so she may have total control over the direction in which she glides. In order for these wings to properly work, she must start at a high point, on top of a building perhaps. The belt consists of pockets, where Sixteen keeps several supplies, including one of her two weapons, a slingshot designed for small stones. Her other weapon is but a trident specially crafted by the Artisan for her. The trident has a fairly long rod and three very keen points.
{SEVENTEEN}
This is a figure that tends to be the jokester of the group. He's also one one who can always "crack a wisecrack," with the rocky mace he crafted from a stick, small rubber bands and an emerald jewel, which is about half as large as Sixteen. This rocky mace also tends to be a solution to crushing walls, caving-in hide-outs and such. This being said, Sixteen doesn't think of doing this unless people remind him, which Sixteen is probably making a joke about how someone's going to take an explosive arrow to the knee or something. As for fighting...he has a good weapon for crushing skulls and shells, but its entirely useless for cutting wires on something. Seventeen is well-known for crossdressing, as he wears an elegant, pink dress that was supposed to be woven for a maiden; that is, if she were to dare wear an outfit recognizable as this glamorously pink one. Seventeen didn't want to remove the glitter and other, "novelties" as (another member) calls them, but he removed them for the sake of not getting crushed too early. It's also beenn cut a little higher; below the knees, approximately. Even with that dress, Seventeen still worries about taking an arrow to the knee, so he also does whatever he can to cover those.
{EIGHTEEN}
Like Sixteen, Eighteen indulges in the art of stealth and craftiness; he provides Sixteen with ground support, signaling her with a flashlight if he spots anything out of the ordinary and threatening. He is very serious and solemn, and is, on occasions comparable to Four because he prefers that the Numbers stay in the confinement of the city. He can be strict and snappy at times, and open-minded and unbiased at others. He has a mixture of numerous emotions, but he's regularly attentive, obedient, and pleasant to be around. He has a mechanical eye centered above his nose, while the others have two carved eyes. Furthermore, a small, light axe substitutes his left hand, which he'd lost not too long after he'd been awakened from his deep slumber. The axe may be removed simply by unscrewing it, which he regularly does so he may sharpen the blade and move with stealthily. He, too, wears light armour so he may move quicker and more silently. Too much clamor may attract unwanted attention...
---
In order to choose a character, fill out the *short* form below:
I am ______, but I prefer to be called ______. I acquire _______ [character from above].
MY FORM:
I am TaiWolf1234, but I prefer to be called Tai. I acquire Number Four.
/ACQUIRED CHARACTERS/ One - ... Two - ... Three - ... Four - Tai Five - ... Six - ... Seven - ... Eight - ... Nine - ... Ten - ... Eleven - ... Twelve - ... XIII - ... Fourteen - ... Fifteen - ... Sixteen - ... Seventeen - ... Eighteen - ... |
|
|
| Report Abuse |
|