spy007
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| Joined: 15 Mar 2008 |
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| 23 Apr 2009 08:11 PM |
| When you make a cylinder if you roll it like a wheel it is fine but try standing it up on its other axis. Notice something if not ill explain it. when you roll it the other way it disables the outside edges it seems like and acts as if its a ball with a mesh go try it out. Do you think they should fix this also its way to easy to stand up because its acting like a ball. You shouldent be able to stand up a object thats 500 times your size and it shouldent act like a ball it should act like a cylinder. |
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spy007
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| Joined: 15 Mar 2008 |
| Total Posts: 6441 |
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| 23 Apr 2009 08:12 PM |
| Do you think this should be fixed? |
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| 23 Apr 2009 08:12 PM |
I realised that a while ago.
A simple fix is to string two cylinders end to end, it accomplishes a nearly cylindric result. |
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| 23 Apr 2009 08:13 PM |
| Actually, it has always been a sphere in disguise. It is useful for hinges, though. |
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Shockdude
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| Joined: 19 Dec 2007 |
| Total Posts: 3358 |
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| 23 Apr 2009 08:13 PM |
cylinders have always been spheres in disguise, so it's not really a glitch it'd be nice if cylinders actually did roll like cylinders though |
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XlegoX
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| Joined: 16 Jun 2008 |
| Total Posts: 14955 |
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| 23 Apr 2009 08:14 PM |
| Collision detection for cylinders is way more memory intensive than spheres and rectangular prisms. That's why roblox doesn't have it. |
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spy007
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| Joined: 15 Mar 2008 |
| Total Posts: 6441 |
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| 23 Apr 2009 08:14 PM |
| Explain bailin bone? Because the hinges that come on a brick absolutely fail. |
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spy007
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| Joined: 15 Mar 2008 |
| Total Posts: 6441 |
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| 23 Apr 2009 08:15 PM |
| So its basically a ball with a mesh around it but its not a mesh. roblox should spend ur money on a new physics engine instead of contests and ambassador program. |
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| 23 Apr 2009 08:16 PM |
| The sides of a cylinder, though really curved for physics, allow for hinges to easily attach on edges and spots not accessible to a sphere with a cylinder mesh. |
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spy007
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| Joined: 15 Mar 2008 |
| Total Posts: 6441 |
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XlegoX
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| Joined: 16 Jun 2008 |
| Total Posts: 14955 |
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| 23 Apr 2009 08:18 PM |
"So its basically a ball with a mesh around it but its not a mesh. roblox should spend ur money on a new physics engine instead of contests and ambassador program."
Do most games have to handle ~5000 colliding objects at once?
Most physics engines wouldn't be able to handle all the calculations that roblox does at a reasonable speed. |
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spy007
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| Joined: 15 Mar 2008 |
| Total Posts: 6441 |
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| 23 Apr 2009 08:20 PM |
True true. I will fix this problem my self and I just thought of a easy way to do it.
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McFlipp
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| Joined: 12 Aug 2011 |
| Total Posts: 8872 |
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| 16 Sep 2012 06:40 PM |
who need cylinder
when you have
swaggg |
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