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| 16 Sep 2012 08:03 AM |
game.Players.PlayerAdded:connect(function(player)
If game.Workspace.Part.Anchored = false then
game.Workspace.Part.Anchored = true
end end
game.Workspace.Part.Anchored = false
So what the script is "SUPPOSED" to do is Anchor everything in Workspace that is named Part. I havent tested it but before I do maybe you could find some errors for me? |
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| 16 Sep 2012 08:04 AM |
game.Players.PlayerAdded:connect(function(player)
If game.Workspace.Part.Anchored = false then
game.Workspace.Part.Anchored = true
end end
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| 16 Sep 2012 08:06 AM |
fix, game.Players.PlayerAdded:connect(function(player)
If game.Workspace.Part.Anchored = false then
game.Workspace.Part.Anchored = true
end end
script.game.Workspace:connect.PlayerAdded
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usama8800
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| Joined: 29 Dec 2009 |
| Total Posts: 225 |
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| 16 Sep 2012 08:16 AM |
| there are many error but im not telling them. WHY did you post this if u DIDNT TRY |
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| 16 Sep 2012 08:25 AM |
| u stuped idot. u maik some easy eror |
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| 16 Sep 2012 09:05 AM |
1. ifs need an == b. I think the player added function is diffrent |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 16 Sep 2012 09:07 AM |
| The playeradded event is fine - but are you wanting the player to be anchored when their character spawns? what you want, after the playeradded event, is characteradded (I think it's that, go into the Object browser (Help -> Object browser) to check) |
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