Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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| 15 Sep 2012 09:29 PM |
http://www.roblox.com/Gateway-to-Hell-place?id=92644011
>_< |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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| 15 Sep 2012 09:31 PM |
@qo,
Reported your name for being inappropriate. |
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| 15 Sep 2012 09:33 PM |
| C-framed places, are worth all the effort and time it consumes, |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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| 15 Sep 2012 09:36 PM |
@Snow,
This is going to be my first shot at one... But, if you want to see what I'm basing it off of, go to Deviant Art, and look up "Gateway to Hell"... It's the first photograph.
But mine is gonna' have lanterns and more vines and such. |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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| 15 Sep 2012 09:37 PM |
| This is going to be really detailed, but it's more of a side place... Since in the gateway will be a teleporter that teleports you to my second place, which will be a sword fight in the underworld... Sorta' like SFOTH IV, just in the underworld. c: |
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Duda
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| Joined: 05 Apr 2007 |
| Total Posts: 5693 |
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| 15 Sep 2012 09:38 PM |
They really do And literally am incapable of finishing ANYTHING. ADD and OCD does not mix well my friend.
I'M GOING TO THROW CONDENSED TURTLES EVERYWHERE |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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| 15 Sep 2012 09:39 PM |
@Duda,
Yeah, they don't mix well, but OCD and patience mix really well... I don't have much of either, though. (well, I'd say OCD in blocky games, but other than that, nah...) |
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| 15 Sep 2012 09:41 PM |
| The time and effort will be worthit. |
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spiffy5
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| Joined: 10 Sep 2010 |
| Total Posts: 6186 |
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| 15 Sep 2012 09:42 PM |
you cant report that guy you name theres no reason.
roblox cut off the bottom of his g his full name is: goqqisepic
colby7777 macs, and siggy gotta siggy |
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Duda
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| Joined: 05 Apr 2007 |
| Total Posts: 5693 |
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| 15 Sep 2012 09:42 PM |
Btw, who are you? I just noticed you have 36 posts lol
I'M GOING TO THROW CONDENSED TURTLES EVERYWHERE |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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| 15 Sep 2012 09:46 PM |
| Pretty nice game. I believe it'll turn out to be a good game. |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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| 15 Sep 2012 09:47 PM |
@Inter,
More of a side game, I guess... Won't be much object to the place alone.
But I will be adding a easter egg where there will be hidden slenderman note that will teleport you to a slenderman pop-up and badge. c: |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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| 15 Sep 2012 09:50 PM |
| Hopefully it'll be done by next week. I don't know, though, that's a lot of work. lol |
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| 15 Sep 2012 09:53 PM |
| I'll check on it every 2 days; hope you do well. |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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| 15 Sep 2012 10:50 PM |
| Is the color scheme for the bricks okay or are they not grey/dark enough.. :o |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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Unregular
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| Joined: 21 Jun 2011 |
| Total Posts: 53274 |
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| 15 Sep 2012 10:54 PM |
I know right,
my "advance game" has alot of cframing, well some.
Takes up time, which isnt a bad thing.
Pi=3.14 |
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Monkri
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| Joined: 20 Mar 2012 |
| Total Posts: 10774 |
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| 15 Sep 2012 10:58 PM |
i like the style and the c-framing is decent personally, i use graveyerds and one that you can get exact on |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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| 15 Sep 2012 11:02 PM |
@Monkri,
It's not even close to being done, there's not much detail in it, yet. |
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| 15 Sep 2012 11:03 PM |
| You got to move it about .1/.2 more studs back so it lines up evenly |
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Yakushima
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| Joined: 13 Sep 2012 |
| Total Posts: 581 |
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| 15 Sep 2012 11:06 PM |
Move what back..?
The curve is suppose to be out some, so it doesn't clash with the colors, and I personally think it looks better out a bit. there's a second curve thing next to it that I haven't added, yet. (But if you take a look at the photo I'm basing this off of, you can probably see what I mean.) |
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