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Re: Got a problem regarding this. Malformed number?

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Draeton is not online. Draeton
Joined: 04 Jun 2012
Total Posts: 4269
13 Sep 2012 03:54 PM
If it can be helped, try not to totally gut and revamp my code. Or give answers without explanations.

So when I moved to test the to be given script, I came up with this:
15:51:35 - Players.Player424.PlayerGui.Log.Main:7: malformed number near '.8.Text'
15:51:35 - Players.Player424.PlayerGui.Log.Main:7: malformed number near '.8.Text'

Here is the script:
--BEGINNING OF SCRIPT
print("Script began.")
function pageMAP(Player)
print("The function was called.")
if Player.Name == game.Players.LocalPlayer.Name and script.InUse.Value == false then
script.InUse.Value = true
game.Players.LocalPlayer.PlayerGui.Log.Window.8.Text = game.Players.LocalPlayer.PlayerGui.Log.Window.7.Text
game.Players.LocalPlayer.PlayerGui.Log.Window.8.TextColor3 = game.Players.LocalPlayer.PlayerGui.Log.Window.7.TextColor3
game.Players.LocalPlayer.PlayerGui.Log.Window.7.Text = game.Players.LocalPlayer.PlayerGui.Log.Window.6.Text
game.Players.LocalPlayer.PlayerGui.Log.Window.7.TextColor3 = game.Players.LocalPlayer.PlayerGui.Log.Window.6.TextColor3
game.Players.LocalPlayer.PlayerGui.Log.Window.6.Text = game.Players.LocalPlayer.PlayerGui.Log.Window.5.Text
game.Players.LocalPlayer.PlayerGui.Log.Window.6.TextColor3 = game.Players.LocalPlayer.PlayerGui.Log.Window.5.TextColor3
game.Players.LocalPlayer.PlayerGui.Log.Window.5.Text = game.Players.LocalPlayer.PlayerGui.Log.Window.4.Text
game.Players.LocalPlayer.PlayerGui.Log.Window.5.TextColor3 = game.Players.LocalPlayer.PlayerGui.Log.Window.4.TextColor3
game.Players.LocalPlayer.PlayerGui.Log.Window.4.Text = game.Players.LocalPlayer.PlayerGui.Log.Window.3.Text
game.Players.LocalPlayer.PlayerGui.Log.Window.4.TextColor3 = game.Players.LocalPlayer.PlayerGui.Log.Window.3.TextColor3
game.Players.LocalPlayer.PlayerGui.Log.Window.3.Text = game.Players.LocalPlayer.PlayerGui.Log.Window.2.Text
game.Players.LocalPlayer.PlayerGui.Log.Window.3.TextColor3 = game.Players.LocalPlayer.PlayerGui.Log.Window.2.TextColor3
game.Players.LocalPlayer.PlayerGui.Log.Window.2.Text = game.Players.LocalPlayer.PlayerGui.Log.Window.1.Text
game.Players.LocalPlayer.PlayerGui.Log.Window.2.TextColor3 = game.Players.LocalPlayer.PlayerGui.Log.Window.1.TextColor3
print("Now the challenge.")
if script.Jonathan.Value == 1 then
game.Players.LocalPlayer.PlayerGui.Log.Window.1.Text = "Jonathan permits you a look at the map in front of him."
game.Players.LocalPlayer.PlayerGui.Log.Window.1.TextColor3 = Color3.new(0, 0, 255)
else
game.Players.LocalPlayer.PlayerGui.Log.Window.1.Text = "Your attempt at examining the map in front of you fails at Jonathan's interruption."
game.Players.LocalPlayer.PlayerGui.Log.Window.1.TextColor3 = Color3.new(0, 0, 255)
end
script.InUse.Value = false
end
end

game.Workspace.Pages.pageMAP.ClickDetector.MouseClick:connect(pageMAP)
--END OF SCRIPT
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Draeton is not online. Draeton
Joined: 04 Jun 2012
Total Posts: 4269
13 Sep 2012 03:59 PM
Just to clarify, children of 'Window' are TextLabels.
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chickenman158 is not online. chickenman158
Joined: 18 Jan 2011
Total Posts: 915
13 Sep 2012 04:00 PM
My poor eyes.
Mind formatting it? Or something?
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Draeton is not online. Draeton
Joined: 04 Jun 2012
Total Posts: 4269
13 Sep 2012 04:02 PM
Sorry man, I'd like to keep this unchanged so I can determine what the current problem is. Just copy and paste it into a text editor.
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GollyGreg is online. GollyGreg
Joined: 22 May 2008
Total Posts: 21835
13 Sep 2012 04:03 PM


--BEGINNING OF SCRIPT
print("Script began.")
function pageMAP(Player)
print("The function was called.")
if Player.Name == game.Players.LocalPlayer.Name and script.InUse.Value == false then
script.InUse.Value = true

for i = 8, 2, -1 do
game.Players.LocalPlayer.PlayerGui.Log.Window[tostring(i)].Text = game.Players.LocalPlayer.PlayerGui.Log.Window[tostring(i-1)].Text
game.Players.LocalPlayer.PlayerGui.Log.Window[tostring(i)].TextColor3 = game.Players.LocalPlayer.PlayerGui.Log.Window[tostring(i-1)].TextColor3
end

print("Now the challenge.")
if script.Jonathan.Value == 1 then
game.Players.LocalPlayer.PlayerGui.Log.Window.1.Text = "Jonathan permits you a look at the map in front of him."
game.Players.LocalPlayer.PlayerGui.Log.Window.1.TextColor3 = Color3.new(0, 0, 255)
else
game.Players.LocalPlayer.PlayerGui.Log.Window.1.Text = "Your attempt at examining the map in front of you fails at Jonathan's interruption."
game.Players.LocalPlayer.PlayerGui.Log.Window.1.TextColor3 = Color3.new(0, 0, 255)
end
script.InUse.Value = false
end
end

game.Workspace.Pages.pageMAP.ClickDetector.MouseClick:connect(pageMAP)
--END OF SCRIPT



Its because you had to convert the numbers into strings, and I simply did that with the Window[tostring(i)] lines.
I also made it easier to edit the script with the for loop. Every time it loops, 1 is subtracted from i; starting from 8 and ending at 2.
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KnightmareXD is not online. KnightmareXD
Joined: 14 Jul 2009
Total Posts: 11189
13 Sep 2012 04:04 PM
Do (OtherStuff).Window["8"].Text = Whatever

And so forth.

† KMXD †
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Draeton is not online. Draeton
Joined: 04 Jun 2012
Total Posts: 4269
13 Sep 2012 04:04 PM
Need to clarify: Copy and paste into a text editor with word wrapping off, or if you have a monitor large enough to see how the lines actually end (Because on my screen stuff is being word wrapped and making it appear twice as long).
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KnightmareXD is not online. KnightmareXD
Joined: 14 Jul 2009
Total Posts: 11189
13 Sep 2012 04:08 PM
Basically, you can't do " Window.8". So you can either do:

game.Players.LocalPlayer.PlayerGui.Log.Window["1"].Text = "Jonathan permits you a look at the map in front of him."

or

game.Players.LocalPlayer.PlayerGui.Log.Window:FindFirstChild("1").Text = "Jonathan permits you a look at the map in front of him."

† KMXD †
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GollyGreg is online. GollyGreg
Joined: 22 May 2008
Total Posts: 21835
13 Sep 2012 04:12 PM
Yes, Knightmare is exactly right.

And you can still use the for loop to write all 8 at once.



Just think of the variable i as 8 the first time, 7 the second, then 6 and so on

Essentially I used:
game.Players.LocalPlayer.PlayerGui.Log.Window[tostring(8)].Text
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Draeton is not online. Draeton
Joined: 04 Jun 2012
Total Posts: 4269
13 Sep 2012 04:17 PM
Okay, but now I have a new problem. The property TextColor3 isn't changing, and when I copypastad a line changing such into the command bar while in solo, it caused a crash.
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GollyGreg is online. GollyGreg
Joined: 22 May 2008
Total Posts: 21835
13 Sep 2012 04:19 PM
That's odd. Is it not changing during the Johnathan part?
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Draeton is not online. Draeton
Joined: 04 Jun 2012
Total Posts: 4269
13 Sep 2012 04:21 PM
Yea. It sets it to (0, 0, 1) instead.
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GollyGreg is online. GollyGreg
Joined: 22 May 2008
Total Posts: 21835
13 Sep 2012 04:21 PM
game.Players.LocalPlayer.PlayerGui.Log.Window.1.TextColor3 = BrickColor.new("Bright blue").Color

If it is, I would try changing the TextColor3 properties by using a BrickColor constructor as if it were a part and if you add .Color to the end of it, it'll translate that BrickColor into a Color3 value for you.

Color3's are a little tricky to use when you hard-write it out because I think you have to divide it by 10 or something to get it right. I cant remember off the top of my head, but BrickColor.new("Bright blue").Color will work just fine.
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Draeton is not online. Draeton
Joined: 04 Jun 2012
Total Posts: 4269
13 Sep 2012 04:31 PM
Thanks.
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GollyGreg is online. GollyGreg
Joined: 22 May 2008
Total Posts: 21835
13 Sep 2012 04:31 PM
Don't mention it. Good luck
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