| |
|
|
| 09 Sep 2012 01:02 PM |
Yep. Saw it in the API dump diff.
Didn't get to testing it yet. I thought I had posted a thread about it and I just checked, but it seems like I forgot... |
|
|
| Report Abuse |
|
|
belial52
|
  |
| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
|
| |
|
belial52
|
  |
| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
|
|
| 09 Sep 2012 01:03 PM |
| Yay, toolless mouse access. :D |
|
|
| Report Abuse |
|
|
Wobious
|
  |
| Joined: 17 Jan 2012 |
| Total Posts: 135 |
|
|
| 09 Sep 2012 01:04 PM |
yay update the wiki maybe?
or is it updated? |
|
|
| Report Abuse |
|
|
|
| 09 Sep 2012 01:05 PM |
Oh, and, for the diff:
http://blog.roblox.com/wp-content/uploads/2012/09/0.70.0Diff.htm |
|
|
| Report Abuse |
|
|
MrNicNac
|
  |
| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
|
|
| 09 Sep 2012 01:07 PM |
local player = Game.Players.LocalPlayer local m = player:GetMouse( ) print( m ) m.Button1Down:connect( function() print( "Functioning..." ) end ) |
|
|
| Report Abuse |
|
|
belial52
|
  |
| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
|
|
| 09 Sep 2012 01:14 PM |
| This opens so many possibilities. |
|
|
| Report Abuse |
|
|
3543
|
  |
| Joined: 03 Dec 2011 |
| Total Posts: 121 |
|
|
| 09 Sep 2012 01:17 PM |
| Noticed this two days ago (yesterday's yesterday) when you (popin) talked about global mouse. I was like "Wait, it's out?" and checked the object browser. I've only started experimenting with it now (which is weird, since you made the thread right after I started experimenting). |
|
|
| Report Abuse |
|
|
| |
|
MM233
|
  |
| Joined: 19 Jun 2008 |
| Total Posts: 925 |
|
|
| 09 Sep 2012 01:40 PM |
| Oh man, this opens the WORLD up to us! I've had plans for things to do with this for a long time now. Can't wait to get this in use! |
|
|
| Report Abuse |
|
|
Windburnt
|
  |
| Joined: 16 Jul 2012 |
| Total Posts: 144 |
|
|
| 09 Sep 2012 01:40 PM |
I've been waiting for this a long time.
I hope it's not glitchy! |
|
|
| Report Abuse |
|
|
|
| 09 Sep 2012 02:15 PM |
I like, just thought: "Wow, we'll be able to make all kinds of stuff now!"
Then I tried to think of something, and my mind went blank.
What the heck are we supposed to do with this? |
|
|
| Report Abuse |
|
|
MM233
|
  |
| Joined: 19 Jun 2008 |
| Total Posts: 925 |
|
|
| 09 Sep 2012 02:21 PM |
| You could make players sprint, wave their arms, throw a grenade, take a dive, etc all without any tools. |
|
|
| Report Abuse |
|
|
Legend26
|
  |
| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
|
|
| 09 Sep 2012 02:24 PM |
@awsum,
Perhaps a HL2-like inventory system? |
|
|
| Report Abuse |
|
|
stravant
|
  |
 |
| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
|
|
| 09 Sep 2012 02:25 PM |
"What the heck are we supposed to do with this?"
Make your game without using any tools. Now you can build the whole thing using the most logical UI rather than having to use tools.
It's most important for GUI-only games, where you want to get key input, and now you can without having to have any tools in the game. But, it's also good for really any game. The only games where you actually need tools are games with gear involved, the rest can be made with game specific UIs. |
|
|
| Report Abuse |
|
|
|
| 09 Sep 2012 02:27 PM |
| @Legend: I already had a project like this in the works. |
|
|
| Report Abuse |
|
|
MM233
|
  |
| Joined: 19 Jun 2008 |
| Total Posts: 925 |
|
|
| 09 Sep 2012 02:35 PM |
| Er... is there a list of all the strings for all the keys? Because output gave me symbols that I can't input in a script when I used it to try to find these strings. (Yes this is relevant to using the Mouse. If you don't want to answer, ignore me.) |
|
|
| Report Abuse |
|
|
nate890
|
  |
| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
|
|
| 09 Sep 2012 02:39 PM |
| Awyeah. When did this update take place? Can we also use Button2Down? |
|
|
| Report Abuse |
|
|
nate890
|
  |
| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
|
| |
|
nate890
|
  |
| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
|
|
| 09 Sep 2012 02:45 PM |
| WheelForward also works now. Dang dis is awesome. |
|
|
| Report Abuse |
|
|
| |
|
|
| 09 Sep 2012 02:59 PM |
@MyrcoMyrcoMyrcoMyrco
Oh yes. |
|
|
| Report Abuse |
|
|
nairod7
|
  |
| Joined: 26 Mar 2010 |
| Total Posts: 869 |
|
|
| 09 Sep 2012 03:58 PM |
| Now, waiting for Player.GetKeys ! |
|
|
| Report Abuse |
|
|
nairod7
|
  |
| Joined: 26 Mar 2010 |
| Total Posts: 869 |
|
|
| 09 Sep 2012 04:00 PM |
| *facedesk* *facedesk* *facedesk* KeyDown is an event in mouse ... I'm really tired *I'ma out -> sleeping* |
|
|
| Report Abuse |
|
|