generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: So that means the site is hosted on 32bit hardware?

Previous Thread :: Next Thread 
mustyoshi is not online. mustyoshi
Top 50 Poster
Joined: 27 Dec 2007
Total Posts: 41651
06 Sep 2012 10:25 AM
Since they don't use 64bit integers.

~Monica
Report Abuse
trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
06 Sep 2012 10:26 AM
or they just use 32 bit integers for extendability
Report Abuse
mustyoshi is not online. mustyoshi
Top 50 Poster
Joined: 27 Dec 2007
Total Posts: 41651
06 Sep 2012 10:29 AM
How would using 32bit instead of 64bit extend anything?

~Monica
Report Abuse
noliCAIKS is not online. noliCAIKS
Joined: 08 Mar 2010
Total Posts: 917
06 Sep 2012 10:44 AM
print(0xffffffff == 0x100000000)
> true

Whut?
Report Abuse
Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
06 Sep 2012 10:46 AM
I don't think there's any correlation between the sizes of ints that ASP.NET uses and whether or not the servers are running 32-bit or 64-bit.
Report Abuse
sncplay42 is not online. sncplay42
Joined: 27 Nov 2008
Total Posts: 11891
06 Sep 2012 10:58 AM
^

System.Object.GetHashCode() always returns System.Int32.

And cuz it's ASP.NET, that's almost certainly what they're using
Report Abuse
trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
06 Sep 2012 10:59 AM
"How would using 32bit instead of 64bit extend anything?"

..

extendability ~= extending
Report Abuse
Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
06 Sep 2012 11:17 AM
I think he means using longs would result in being able to store more numbers.
Report Abuse
pighead10 is not online. pighead10
Joined: 03 May 2009
Total Posts: 10341
06 Sep 2012 12:00 PM
They're using asp.NET, it's nothing to do with hardware!
Report Abuse
mustyoshi is not online. mustyoshi
Top 50 Poster
Joined: 27 Dec 2007
Total Posts: 41651
06 Sep 2012 01:09 PM
@pig
If it was compiled for 64bit, why doesn't it use 64bit?

~Monica
Report Abuse
Tarabukka is not online. Tarabukka
Joined: 18 Jan 2011
Total Posts: 394
06 Sep 2012 01:13 PM
because the CLR is stoopid
Report Abuse
noliCAIKS is not online. noliCAIKS
Joined: 08 Mar 2010
Total Posts: 917
06 Sep 2012 01:13 PM
Portability.
Report Abuse
mustyoshi is not online. mustyoshi
Top 50 Poster
Joined: 27 Dec 2007
Total Posts: 41651
06 Sep 2012 01:15 PM
>portability
If you control your hardware, why compile for the lowest common denominator that isn't even your hardware?

~Monica
Report Abuse
noliCAIKS is not online. noliCAIKS
Joined: 08 Mar 2010
Total Posts: 917
06 Sep 2012 01:24 PM
So that hardware that does not support your fancy high numbers can use it too without having to compute eight times as much perhaps?
Report Abuse
mustyoshi is not online. mustyoshi
Top 50 Poster
Joined: 27 Dec 2007
Total Posts: 41651
06 Sep 2012 01:39 PM
It's the server software we're talking about, why would they run it on inferior hardware?

~Monica
Report Abuse
QuestionableJuggs is not online. QuestionableJuggs
Joined: 18 Jun 2012
Total Posts: 150
06 Sep 2012 01:41 PM
"If it was compiled for 64bit, why doesn't it use 64bit?"

On .NET, ints are 32 bits (really, they are fancily typedef'd System.Int32s). This doesn't mean it can't change, it just wont based on your architecture. If you want 64 bit ints, use a long or System.Int64 (same as int, long is a fancily typedef'd System.Int64)

C and C++ exhibit the same behavior, but unlike .NET where it is dependent on the runtime, C and C++, the size of int is decided by the compiler. I know of some old old compilers that compile int to 16 bits, but any compiler that is worth using nowadays compiles int to 32 bits on any architecture that is worth using (x86, x86_64, ARM, and PowerPC).
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image