generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripting Helpers
Home Search
 

Re: Paintballs not hurting players

Previous Thread :: Next Thread 
Deafgift100 is not online. Deafgift100
Joined: 09 May 2010
Total Posts: 3958
06 Sep 2012 11:39 AM
I have the basic linked paintball gun, and when I shoot at someone, it doesn't hurt them.
This is the error that comes up:
Workspace.Paintball.Paintball:1 unexpected symbol near '%'

This is the paintball shooter script:
%aC0XZdihVnPEc6KuFTFtSzITDZAo5T+j/nGdmhFRJpx+VW7Uj3W6HTANTJPMtcz0nzGPDJFdQTw1s1SOD8GGhJc36Fbq1l5QiCY+x0tr1J/tit4kMqKytXh/g/t75czKHWnfnEOkM02mOsP6ekOg/sTPz0SlJgaWgUbPDUam6Cs=%%1014541%
ball = script.Parent
damage = 30



function onTouched(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")


if hit:getMass() < 1.2 * 200 then
hit.BrickColor = ball.BrickColor
end
-- make a splat
for i=1,3 do
local s = Instance.new("Part")
s.Shape = 1 -- block
s.formFactor = 2 -- plate
s.Size = Vector3.new(1,.4,1)
s.BrickColor = ball.BrickColor
local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
s.Velocity = 15 * v
s.CFrame = CFrame.new(ball.Position + v, v)
ball.BrickCleanup:clone().Parent = s
s.BrickCleanup.Disabled = false
s.Parent = game.Workspace

end


if humanoid ~= nil then
tagHumanoid(humanoid)
humanoid:TakeDamage(damage)
wait(2)
untagHumanoid(humanoid)
end

connection:disconnect()
ball.Parent = nil
end

function tagHumanoid(humanoid)
-- todo: make tag expire
local tag = ball:findFirstChild("creator")
if tag ~= nil then
local new_tag = tag:clone()
new_tag.Parent = humanoid
end
end


function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end

connection = ball.Touched:connect(onTouched)

wait(8)
ball.Parent = nil


Help anyone?
Report Abuse
Deafgift100 is not online. Deafgift100
Joined: 09 May 2010
Total Posts: 3958
06 Sep 2012 11:44 AM
And the leaderboard doesn't work either for some reason, it has no error, but it just doesn't work. Teams show up, but no KO's Wipeouts or Captures.
The script is here:


%Tkv1yYRhpicRbxVHDZQnaf3y84n0Lv5elv/c7ydDbqHs7AxRkxCo2DrpFW9U5ytbVEMduvh721v3l4wKqDKv25ZdC+YUen9msRFjPwuvgiWRjlsgcT6QO0hD4ar9TY0yhWmyULuL5nQudmfaA3Kr0sBeesM45v8y3+hHMt45B34=%%1018966%print("LinkedLeaderboard script version 5.00 loaded")

stands = {}
CTF_mode = false


function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("Wipeouts")
deaths.Value = deaths.Value + 1

-- do short dance to try and find the killer

local killer = getKillerOfHumanoidIfStillInGame(humanoid)

handleKillCount(humanoid, player)
end
end

function onPlayerRespawn(property, player)
-- need to connect to new humanoid

if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game

-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")

-- find player with name on tag
if tag ~= nil then

local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end

return nil
end

function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("KOs")
if killer ~= player then
kills.Value = kills.Value + 1

else
kills.Value = kills.Value - 1

end
end
end
end


-----------------------------------------------



function findAllFlagStands(root)
local c = root:children()
for i=1,#c do
if (c[i].className == "Model" or c[i].className == "Part") then
findAllFlagStands(c[i])
end
if (c[i].className == "FlagStand") then
table.insert(stands, c[i])
end
end
end

function hookUpListeners()
for i=1,#stands do
stands[i].FlagCaptured:connect(onCaptureScored)
end
end

function onPlayerEntered(newPlayer)

if CTF_mode == true then

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local captures = Instance.new("IntValue")
captures.Name = "Captures"
captures.Value = 0


captures.Parent = stats

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

stats.Parent = newPlayer

else

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local kills = Instance.new("IntValue")
kills.Name = "KOs"
kills.Value = 0

local deaths = Instance.new("IntValue")
deaths.Name = "Wipeouts"
deaths.Value = 0

kills.Parent = stats
deaths.Parent = stats

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

local humanoid = newPlayer.Character.Humanoid

humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


stats.Parent = newPlayer

end

end


function onCaptureScored(player)

local ls = player:findFirstChild("leaderstats")
if ls == nil then return end
local caps = ls:findFirstChild("Captures")
if caps == nil then return end
caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)

Report Abuse
Stealthah is not online. Stealthah
Joined: 18 Aug 2012
Total Posts: 288
06 Sep 2012 11:47 AM
Either Roblox has messed it up (Suprise suprise)


Or you've edited it somewhere, or simply did something on another script.

if it proceeds
If so, post on technical issues.
Report Abuse
Deafgift100 is not online. Deafgift100
Joined: 09 May 2010
Total Posts: 3958
06 Sep 2012 11:49 AM
I only edited the damage, but would that make a difference?
Report Abuse
nickbricknick464 is not online. nickbricknick464
Joined: 22 Aug 2008
Total Posts: 8302
06 Sep 2012 11:56 AM
Remove theese random symbols

%aC0XZdihVnPEc6KuFTFtSzITDZAo5T+j/nGdmhFRJpx+VW7Uj3W6HTANTJPMtcz0nzGPDJFdQTw1s1SOD8GGhJc36Fbq1l5QiCY+x0tr1J/tit4kMqKytXh/g/t75czKHWnfnEOkM02mOsP6ekOg/sTPz0SlJgaWgUbPDUam6Cs=%%1014541%
Report Abuse
Deafgift100 is not online. Deafgift100
Joined: 09 May 2010
Total Posts: 3958
06 Sep 2012 11:57 AM
Problem solved!
All I needed to do was remove the top line, and it worked perfectly and it didn't show an error.
Also, the leaderboard is working too. I don't know why, but it is!
Thanks for trying to help. :D
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripting Helpers
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image