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Re: Making characters walk to a point

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LordStriked is not online. LordStriked
Joined: 19 Mar 2011
Total Posts: 5396
04 Sep 2012 10:02 AM
Not so well-versed in how scripters do this, but how would I do that?

I've seen games where you can't move the character, but it walks anyways. Any clue how you do it?

(Need it for a script I'm making)
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LordStriked is not online. LordStriked
Joined: 19 Mar 2011
Total Posts: 5396
04 Sep 2012 10:05 AM
Title fix, xD

and b.u.m.p
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spearman2 is not online. spearman2
Joined: 28 May 2010
Total Posts: 2938
04 Sep 2012 10:16 AM
You need a humanoid first of all things.
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LordStriked is not online. LordStriked
Joined: 19 Mar 2011
Total Posts: 5396
04 Sep 2012 10:17 AM
@Spear

Oh, sorry. Obviously I need a humanoid, considering it's someone's CHARACTER.

Ya read?
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spearman2 is not online. spearman2
Joined: 28 May 2010
Total Posts: 2938
04 Sep 2012 10:20 AM
Do you want my help or not?
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LordStriked is not online. LordStriked
Joined: 19 Mar 2011
Total Posts: 5396
04 Sep 2012 10:25 AM
@Spear

If you're treating me like an idiot, no.

I know Lua pretty well.

I didn't explain this well, but I'll restate it.

All I want to know is how you move a character (like the player walks it with the Left Hip, etc) without interference from the player.
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LordStriked is not online. LordStriked
Joined: 19 Mar 2011
Total Posts: 5396
04 Sep 2012 10:27 AM
And, to a certain point designated.
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arundel is not online. arundel
Joined: 21 Apr 2008
Total Posts: 5762
04 Sep 2012 10:37 AM
If you mean by no interference, no key input like awsd or arrow keys, you can move the humanoid.WalkTo(Vector3.new(x,y,z)) function, or move the model by player:MoveTo(Vector3.new(x,y,z)).
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LordStriked is not online. LordStriked
Joined: 19 Mar 2011
Total Posts: 5396
04 Sep 2012 10:51 AM
@Arun

thanks, but no help.

I think I found it.
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