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| 04 Sep 2012 10:02 AM |
Not so well-versed in how scripters do this, but how would I do that?
I've seen games where you can't move the character, but it walks anyways. Any clue how you do it?
(Need it for a script I'm making) |
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spearman2
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| Joined: 28 May 2010 |
| Total Posts: 2938 |
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| 04 Sep 2012 10:16 AM |
| You need a humanoid first of all things. |
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| 04 Sep 2012 10:17 AM |
@Spear
Oh, sorry. Obviously I need a humanoid, considering it's someone's CHARACTER.
Ya read? |
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spearman2
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| Joined: 28 May 2010 |
| Total Posts: 2938 |
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| 04 Sep 2012 10:20 AM |
| Do you want my help or not? |
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| 04 Sep 2012 10:25 AM |
@Spear
If you're treating me like an idiot, no.
I know Lua pretty well.
I didn't explain this well, but I'll restate it.
All I want to know is how you move a character (like the player walks it with the Left Hip, etc) without interference from the player. |
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| 04 Sep 2012 10:27 AM |
| And, to a certain point designated. |
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arundel
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| Joined: 21 Apr 2008 |
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| 04 Sep 2012 10:37 AM |
| If you mean by no interference, no key input like awsd or arrow keys, you can move the humanoid.WalkTo(Vector3.new(x,y,z)) function, or move the model by player:MoveTo(Vector3.new(x,y,z)). |
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| 04 Sep 2012 10:51 AM |
@Arun
thanks, but no help.
I think I found it. |
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