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| 04 Sep 2012 07:38 AM |
Change 008B92FF to 0xEB in RobloxStudio.exe's memory.
Tada, you can now use `DebuggerService`'s `AddDebugger` method! |
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| 04 Sep 2012 07:50 AM |
| Roblox started packing their executables, you need to use CE. |
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| 04 Sep 2012 07:55 AM |
umg, 'rong fiel
Edit offset 004B86FF to EB with your favorite hex editor if you want the changes to be permanent.
Works for version 0b5cde56870f4b56, RobloxStudio.exe |
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| 04 Sep 2012 08:04 AM |
> game.DebuggerService.ScriptDebugger:GetLocals() 14:04:03 - Cannot perform this operation unless the thread is paused
Is this supposed to happen? |
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| 04 Sep 2012 08:07 AM |
Yup! :D
trololol
The debuggers IsDebugging and IsPaused props must be true. x3
*cackles* |
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| 04 Sep 2012 08:10 AM |
What I read: I am localchumthe2nd and i want to hax j00 by telling you to edit your roblox :3
So how do you make the thread paused? I also did the EnableDebugging method in DebuggingService. |
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| 04 Sep 2012 08:14 AM |
| No idea, Roblox decided to make things difficult. :3 |
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| 04 Sep 2012 08:16 AM |
GetBreakpoints seems to be the only method that doesn't error, but it returns a table of nothing :|
So. You tell use how to use this ScriptDebugger. But we can't actually make it do anything?
SetGlobal would yield some fun :3 |
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| 04 Sep 2012 08:17 AM |
@Pre
I looked into this because I thought of using SetGlobal to add global libraries to all scripts in the Workspace... :D |
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| 04 Sep 2012 08:22 AM |
I was thinking more along the lines of adding yourself to admin scripts :3 But yes that would be awesome. Slightly hackish, especially since the use of CE or a hex editor.
For libraries in one thing I have made that are copied to every script, I just add a single line at the top which loadstrings a global which contains stuff. I think I'd rather use that instead of this debugger because Roblox would probably change it. |
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| 04 Sep 2012 08:25 AM |
> game.DebuggerService.ScriptDebugger.IsPaused = true 14:24:59 - can't set value
-__- I didn't expect this to work, just a wild stab in the Lua. |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 04 Sep 2012 08:29 AM |
"No idea, Roblox decided to make things difficult. :3"
More like it's a bad idea to enter a race between the debugger and the script, editing the script's values while it's running. |
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LocalChum
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| 04 Sep 2012 11:36 AM |
@Pre
I'm not an exploiter, wut? |
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| 04 Sep 2012 02:22 PM |
"I'm not an exploiter, wut"
Biggest lie I've ever seen. |
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fliboys
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| 04 Sep 2012 02:36 PM |
Mmm invisible cake.
"If I didn't want people to kill themselves, I wouldn't troll." -Corim, master sword fighter |
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corfish67
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Seranok
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| 04 Sep 2012 04:08 PM |
| I would try it out but I heard a rumor that ROBLOX uploads logs of people who hax their client D: |
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| 06 Sep 2012 07:39 PM |
@Sera
That'd be bad for them... Log spam!!! :D |
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booing
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| 07 Sep 2012 07:25 AM |
@Sera What are you talking about? The amount of logs would be about 1/10 of what we get... they would have to have supercomputers! |
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