Wolf700
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| Joined: 17 Aug 2008 |
| Total Posts: 5327 |
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| 03 Sep 2012 06:11 PM |
One:
wait(5) Game.Players.PlayerAdded:connect(function(Player) repeat wait() until Player.Character:FindFirstChild("Torso") wait(15) Player:MoveTo(403.5, 380, 0.5) wait(30) end)
Two: wait(8)
function add(first, second) first = first + second; end
-- This goes into the method that changes the map. Make sure this occurs BEFORE the map is loaded. --for _,v in pairs(game.Players:GetPlayers()) do -- if(v.Survived.Value) then -- reward player with points -- insert messages -- add(p.Points, 6); -- msg = Instance.new("Message") -- msg.Parent = game.Workspace -- msg.Text = "Giving SIX points to the survivors!" -- wait(2) -- msg:remove() -- replace Points with whatever the points value in the game is and 6 for the amount of points --else -- p.Survived = true; -- end --end
map1 = game.Lighting:findFirstChild("Avalanche!") -- Change Here Your First Map Name. map2 = game.Lighting:findFirstChild("Conveyer Belt") -- Change Here Too. map3 = game.Lighting:findFirstChild("Obby") --Same here map4 = game.Lighting:findFirstChild("Avalanche!") --Same here map5 = game.Lighting:findFirstChild("Balance Plates") --Same here map6 = game.Lighting:findFirstChild("Race course") --Same here map7 = game.Lighting:findFirstChild("Obby") --Same here map8 = game.Lighting:findFirstChild("Conveyer Belt") --Same here map9 = game.Lighting:findFirstChild("Obby") --Same here map10 = game.Lighting:findFirstChild("Conveyer Belt") --Same here time = 30 -- This Is The Time When The Map Changes. clone = map1:clone() --Dont Edit Anything. Only If You Want To Broke It. Or If You Want Add More Maps. But Read Instructions. clone2 = map2:clone() clone3 = map3:clone() clone4 = map4:clone() clone5 = map5:clone() clone6 = map6:clone() clone7 = map7:clone() clone8 = map8:clone() clone9 = map9:clone() clone10 = map10:clone() wait() map1:remove() map2:remove() map3:remove() map4:remove() map5:remove() map6:remove() map7:remove() map8:remove() map9:remove() map10:remove()
while true do wait(12) local map = clone:clone() map.Parent = game.Workspace msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = "This is the Avalanche Stage!" wait(3) msg:remove() wait(time) map:remove() wait(12) local map = clone2:clone() map.Parent = game.Workspace msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = "This is the Conveyer Belt Stage!" wait(3) msg:remove() wait(time) map:remove() wait(12) local map = clone3:clone() map.Parent = game.Workspace msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = "This is the Obby Stage!" wait(3) msg:remove() wait(time) map:remove() wait(12) local map = clone4:clone() map.Parent = game.Workspace msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = "This is the Avalanche Stage!" wait(3) msg:remove() wait(time) map:remove() wait(12) local map = clone5:clone() map.Parent = game.Workspace msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = "This is the Balance Plates Stage!" wait(3) msg:remove() wait(time) map:remove() wait(12) local map = clone6:clone() map.Parent = game.Workspace msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = "This is the Race Course Stage!" wait(3) msg:remove() wait(time) map:remove() wait(12) local map = clone7:clone() map.Parent = game.Workspace msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = "This is the Obby Course Stage!" wait(3) msg:remove() wait(time) map:remove() wait(12) local map = clone8:clone() map.Parent = game.Workspace msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = "This is the Conveyer Belt Stage!" wait(3) msg:remove() wait(time) map:remove() wait(12) local map = clone9:clone() map.Parent = game.Workspace msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = "This is the Obby Course Stage!" wait(3) msg:remove() wait(time) map:remove() wait(12) local map = clone10:clone() map.Parent = game.Workspace msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = "This is the Conveyer Belt Stage!" wait(3) msg:remove() wait(time) map:remove() wait(12) function preparePlayer(thePlayer) boolean = Instance.new("BoolValue"); boolean.Name = "Survived"; boolean.Value = false; boolean.Parent = thePlayer; end -- connect when player joined to the prepareplayer method. end
--THANKS FOR TAKING!
^this one functions, bu doesn't give point after surviving a round. It says at the top of the script to give six points.
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Rames7
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| Joined: 19 Nov 2009 |
| Total Posts: 547 |
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| 03 Sep 2012 06:14 PM |
| Sorry, can't help you with all of this but I don't think you need to remove the message |
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| 03 Sep 2012 06:15 PM |
| With the first one, You can't move the Player, You move his Character |
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Wolf700
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| Joined: 17 Aug 2008 |
| Total Posts: 5327 |
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| 03 Sep 2012 06:30 PM |
| That's gotta be the worst map script I've ever seen. Something tells me you didn't make it. |
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