ToberDam
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| Joined: 08 Oct 2008 |
| Total Posts: 11054 |
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| 30 Aug 2012 12:32 AM |
Lets talk about this fort, seeing as I normally seem to put out good call outs. Lets take a look at this base
Firstly, Everyone spawns in the same area, but Raiders must fight THROUGH allies and RSF spawns. Thus causing a crossfire that always slaughters you. Why? The Spawn Pistols deal about 50 damage each shot, and are rapid semi-auto. The pistol damage I can deal with it, raiders get it to.
Secondly, lets say you DO make it out of the spawning area, and manage to cross this river. You have two gates to get through, not hard to do with your buddies, you get through those gates, and reach the terminal.
Thirdly, touch the terminal, and you cap it. Yeah that's right, no waiting for a cap, it's instant. You now have the terminal, need to hold it till 1200. Good luck
BUT WAIT, lets see what you must hold it again
RSF get easy to purchase OR JOIN WITH jetpacks, that require raiders 5k (About FORTY-FIVE MINUITES of raiding) to obtain, oh and good luck finding the shop, the only one I found is by the terminal. The RSF troops will be able to get up to the cliffs (Where they can hit you and you cannot hit them), and begin harrassing you. You can't get up to that cliff without either an egg jump (Which eggs despawn quickly), or waiting the 45 minutes of getting that 5k.
Lets move on to why it's nearly impossible to hold that terminal no matter what you do, no matter how many you kill, or how godlike you may be. You kill one, body parts fly all over the place. IF ONE BODY PART TOUCHES THE TERMINAL IT CAPS IT. Oh, and remember, this is an outdoors base. No roof covering that terminal. Which means they can just suicide bomb you at 1190, reset the terminal, and make you further waste your time.
Stack this up with all the lag that their scripts generate, and you get Fort Ceteris.
TL:DR
-Bad base is bad, spawns are bad, imbalance is notable, lag is horrid, and the base isn't raidable.
This sum up the base pretty well? |
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| 30 Aug 2012 12:34 AM |
| The lag at the game is horrible aswell. It's like SMO mulitplied by 2. |
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ToberDam
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| Joined: 08 Oct 2008 |
| Total Posts: 11054 |
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| 30 Aug 2012 12:34 AM |
| And why in the world can I not spell minutes anymore. |
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| 30 Aug 2012 12:35 AM |
For once I agree with Riley.
~SOTT |
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jjjakey
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| Joined: 15 Sep 2008 |
| Total Posts: 13014 |
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| 30 Aug 2012 12:38 AM |
| The base needs some serious balancing before it's ever released out of BETA. |
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| 30 Aug 2012 12:38 AM |
Imagine if TGI's base was like this.
Hold the base for 1200 seconds to win, and we just need to tap the bomb to recap it.
~Hail the Imperium!~ |
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ToberDam
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| Joined: 08 Oct 2008 |
| Total Posts: 11054 |
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| 30 Aug 2012 12:39 AM |
I expected this from TGI, but you're completely correct.
But hey, to get on the cliffs, buy a shield and glitch up the wall. Pretty easy and it let's you win quickly. |
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skittlkit
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| Joined: 24 Oct 2010 |
| Total Posts: 1359 |
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| 30 Aug 2012 12:43 AM |
Support. Im sick and tired having to fight here, with rushing HRs to recapture the terminal, and lag...
-REM SiC Commander Skittlkit- |
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awsomeICY
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| Joined: 21 Aug 2009 |
| Total Posts: 208 |
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| 30 Aug 2012 12:45 AM |
the base is just gates, terminals, more gates, spawns, more gates.
oh and jetpacks
HAIL KOALATOVIA! |
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| 30 Aug 2012 12:51 AM |
Sas, you can backspace the gun, and it explodes.
The explosion can reset the terminal too.
~Hail the Imperium!~ |
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| 30 Aug 2012 12:52 AM |
So a brick from a broken gun weld can reset the terminal.
Er. |
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| 30 Aug 2012 12:52 AM |
So can dead body parts.
~Hail the Imperium!~ |
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| 30 Aug 2012 12:53 AM |
Ya, I know body parts can.
Didn't know the guns could. |
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| 30 Aug 2012 12:54 AM |
| The guns make it really laggy. e.e |
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| 30 Aug 2012 12:54 AM |
See; RAA's base was raidable because of the cave.
This is just..
*slits own neck* |
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| 30 Aug 2012 12:55 AM |
Yes, the HG, you can basically just jump down from the cliff and tap the terminal.
If you survive, you cap it,
If you die, your body parts explode and touch it.
~Hail the Imperium!~ |
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ToberDam
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| Joined: 08 Oct 2008 |
| Total Posts: 11054 |
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teslobo
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| Joined: 27 Mar 2010 |
| Total Posts: 18828 |
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| 30 Aug 2012 01:25 PM |
| I read "ceteris" as...Something else. |
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fruitbox
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| Joined: 28 Aug 2009 |
| Total Posts: 6005 |
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| 01 Sep 2012 07:26 PM |
| Looks like some people are upset that we had to make our base unfair, to compete with other clan bases, and their degree of unfairness. [I'm saying this in general, I'm not throwing anyone under the bus] |
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snoipliot
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| Joined: 26 May 2012 |
| Total Posts: 763 |
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ToberDam
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| Joined: 08 Oct 2008 |
| Total Posts: 11054 |
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| 01 Sep 2012 07:32 PM |
| @Fruit: There is a degree of unfairness in each base, yes, I agree. However. while this may sound rude, you have done this very poorly. remove the instant cap or something, and it should at least make the base raidable. |
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skittlkit
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| Joined: 24 Oct 2010 |
| Total Posts: 1359 |
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| 01 Sep 2012 07:32 PM |
Fruitbox, RSF bases were always unfair. No wonder your "Undefeated".
-Saxitian Corp- |
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